Пример #1
0
            public void SetUp(Data.Card.Attribute attr)
            {
                var filename = $"AttributeImages/{attr.klass}";
                var sprite   = Resources.Load <Sprite>(filename);

                if (sprite == null)
                {
                    Debug.Log($"cant't find such file: {filename}");
                }
                icon.sprite = sprite;

                value.text = $"+{attr.level}";
            }
Пример #2
0
        public Data.Card Create()
        {
            List <Data.Card.Attribute> attributes = new List <Data.Card.Attribute>();
            int n = UnityEngine.Random.Range(0, 4);

            for (int i = 0; i < n; i++)
            {
                var a = new Data.Card.Attribute();
                a.klass = Misc.RandomEnum <Data.Card.Attribute.Klass>();
                a.level = 1;
                attributes.Add(a);
            }

            var card = new Data.Card();

            card.SetUp(Misc.RandomEnum <PawnKlass>(), attributes);
            return(card);
        }