Пример #1
0
        private IEnumerator spinGuage(DashHSI hsi, float fakeHeading = 999)
        {
            if (fakeHeading == 999)
            {
                fakeHeading = hsi.flightInfo.heading + 1;
            }
            else
            {
                fakeHeading = fakeHeading + 1;
            }
            if (fakeHeading > 360)
            {
                fakeHeading = -180;
            }
            if (hsi != null)
            {
                //Debug.Log($"Setting Heading to {fakeHeading}");

                Destroy(hsi.flightInfo);

                hsi.compassTf.localRotation = Quaternion.Slerp(hsi.compassTf.localRotation, Quaternion.Euler(0f, 0f, fakeHeading), hsi.compassSlerpRate * Time.deltaTime);
            }
            else
            {
                //Debug.Log("It seems that the HSI is null");
            }
            yield return(new WaitForSeconds(.0000001f));

            if (running)
            {
                this.StartCoroutine(spinGuage(hsi, fakeHeading));
            }
        }
Пример #2
0
        public override void Run()
        {
            base.Run();
            GameObject currentVehicle = VTOLAPI.instance.GetPlayersVehicleGameObject();
            DashHSI    hsi            = currentVehicle.GetComponentInChildren <DashHSI>();

            running = true;

            StartCoroutine(spinGuage(hsi));
        }