Пример #1
0
    public static Character CreateCharacter(int id)
    {
        Character c = null;

        switch (id)
        {   //有没有bug看单位表和各个类
        case 1:  c = new MvpTemp();    break;

        case 2:  c = new TankTemp();   break;

        case 3:  c = new WarriorTemp(); break;

        case 4:  c = new Taunter();    break;     // 嘲讽盾

        case 5:  c = new Paladin();    break;     // 奶骑

        case 6:                        break;     // 反甲

        case 7:  c = new Explosive();  break;     // 自爆卡车

        case 8:  c = new Linkage();    break;     // 联动

        case 9:  c = new TaiChi();     break;     // 打太极

        case 10: c = new Silence();    break;     // 沉默

        case 11: c = new GroupHealer(); break;    // 群体治疗

        case 12:                       break;     // 单体治疗

        case 13:                       break;     // 操控怒气

        case 14: c = new Calmer();     break;     // 频繁减怒

        case 15: c = new Buffer();     break;     // 加buff

        case 16: c = new Pierce();     break;     // 单体输出

        case 17: c = new Sputter();    break;     // 溅射

        case 18: c = new Volition();   break;     // 越打越痛

        case 19: c = new Transformer(); break;    // 变身

        case 20: c = new DoubleAgent(); break;    // 内鬼

        case 21: c = new Lazer();      break;     // 激光豆

        case 22: c = new Darius();     break;     // 人头狗

        case 23:                       break;     // 投石机

        case 24: c = new Marshall();   break;     // 黑胡子

        default: Debug.Log("输入了错误的id,找不到对应单位"); break;
        }

        return(c);
    }
Пример #2
0
        /// <summary>
        ///     Tries to load the champion which is being currently played.
        /// </summary>
        public static void LoadChampion()
        {
            switch (ObjectManager.Player.ChampionName)
            {
            case "Darius":
                Darius.OnLoad();
                break;

            case "Nautilus":
                Nautilus.OnLoad();
                break;

            case "Nunu":
                Nunu.OnLoad();
                break;

            case "Olaf":
                Olaf.OnLoad();
                break;

            case "Pantheon":
                Pantheon.OnLoad();
                break;

            case "Renekton":
                Renekton.OnLoad();
                break;

            case "Tryndamere":
                Tryndamere.OnLoad();
                break;

            case "Ryze":
                Ryze.OnLoad();
                break;

            case "Caitlyn":
                Caitlyn.OnLoad();
                break;

            case "Anivia":
                Anivia.OnLoad();
                break;

            default:
                Variables.IsLoaded = false;
                break;
            }
        }
Пример #3
0
        public static void GameOnOnGameLoad()
        {
            enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy);
            Q          = new Spell(SpellSlot.Q);
            E          = new Spell(SpellSlot.E);
            W          = new Spell(SpellSlot.W);
            R          = new Spell(SpellSlot.R);

            Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName);

            #region MENU ABOUT OKTW

            Config.Add("debug", new CheckBox("Debug", false));
            Config.Add("debugChat", new CheckBox("Debug Chat", false));
            Config.Add("print", new CheckBox("OKTW NEWS in chat"));

            #endregion

            Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2));
            AIOmode = getSliderItem("AIOmode");

            Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION | 2 : SPrediction | 3 : SDK)", 0, 0, 3));
            Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2));
            Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false));
            Config.Add("harassLaneclear", new CheckBox("Skill-Harass in lane clear"));

            if (getSliderItem("PredictionMODE") == 2)
            {
                SPrediction.Prediction.Initialize(Config);
                SPredictionLoad = true;
            }
            else
            {
                Config.AddLabel("SPREDICTION NOT LOADED");
            }

            if (AIOmode != 2)
            {
                Config.Add("supportMode", new CheckBox("Support Mode", false));
                Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false));
                Config.Add("manaDisable", new CheckBox("Disable mana manager in combo"));
                Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision"));

                #region LOAD CHAMPIONS

                switch (Player.ChampionName)
                {
                case "Anivia":
                    PortAIO.Champion.Anivia.Anivia.LoadOKTW();
                    break;

                case "Annie":
                    PortAIO.Champion.Annie.Program.LoadOKTW();
                    break;

                case "Ashe":
                    PortAIO.Champion.Ashe.Program.LoadOKTW();
                    break;

                case "Braum":
                    PortAIO.Champion.Braum.Program.LoadOKTW();
                    break;

                case "Caitlyn":
                    new Caitlyn().LoadOKTW();
                    break;

                case "Ekko":
                    PortAIO.Champion.Ekko.Program.LoadOKTW();
                    break;

                case "Ezreal":
                    Ezreal.LoadOKTW();
                    break;

                case "Graves":
                    Graves.LoadOKTW();
                    break;

                case "Jayce":
                    OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW();
                    break;

                case "Jinx":
                    Jinx.LoadOKTW();
                    break;

                case "Karthus":
                    Karthus.LoadOKTW();
                    break;

                case "MissFortune":
                    MissFortune.LoadOKTW();
                    break;

                case "Malzahar":
                    Malzahar.LoadOKTW();
                    break;

                case "Orianna":
                    Orianna.LoadOKTW();
                    break;

                case "Sivir":
                    Sivir.LoadOKTW();
                    break;

                case "Twitch":
                    Twitch.LoadOKTW();
                    break;

                case "Syndra":
                    Syndra.LoadOKTW();
                    break;

                case "Velkoz":
                    Velkoz.LoadOKTW();
                    break;

                case "Xerath":
                    Xerath.LoadOKTW();
                    break;

                case "Swain":
                    Swain.LoadOKTW();
                    break;

                case "Urgot":
                    Urgot.LoadOKTW();
                    break;

                case "Ahri":
                    Ahri.LoadOKTW();
                    break;

                case "Thresh":
                    Thresh.LoadOKTW();
                    break;

                case "Brand":
                    Brand.LoadOKTW();
                    break;

                case "Blitzcrank":
                    Blitzcrank.LoadOKTW();
                    break;

                case "Corki":
                    Corki.LoadOKTW();
                    break;

                case "Darius":
                    Darius.LoadOKTW();
                    break;

                case "Evelynn":
                    OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW();
                    break;

                case "Jhin":
                    Jhin.LoadOKTW();
                    break;

                case "Kindred":
                    Kindred.LoadOKTW();
                    break;

                case "KogMaw":
                    OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW();
                    break;

                case "Lux":
                    Lux.LoadOKTW();
                    break;

                case "Morgana":
                    Morgana.LoadOKTW();
                    break;

                case "Quinn":
                    Quinn.LoadOKTW();
                    break;

                case "TwistedFate":
                    OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW();
                    break;
                }
            }

            #endregion

            foreach (var hero in HeroManager.Enemies)
            {
                if (hero.IsEnemy && hero.Team != Player.Team)
                {
                    Enemies.Add(hero);
                    if (IsJungler(hero))
                    {
                        jungler = hero;
                    }
                }
            }

            foreach (var hero in HeroManager.Allies)
            {
                if (hero.IsAlly && hero.Team == Player.Team)
                {
                    Allies.Add(hero);
                }
            }

            if (AIOmode != 1)
            {
                new OKTWward().LoadOKTW();
                new OKTWtracker().LoadOKTW();
            }

            Game.OnUpdate         += OnUpdate;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            Drawing.OnDraw        += OnDraw;
        }
Пример #4
0
        private static void Events_OnLoad()
        {
            if (!SupportList.Contains(GameObjects.Player.ChampionName))
            {
                Manager.WriteConsole(GameObjects.Player.ChampionName + " Not Support!", true);
                DelayAction.Add(2000, () => Variables.Orbwalker.Enabled = false);
                return;
            }

            Manager.WriteConsole(GameObjects.Player.ChampionName + " Load!  Version: " + Assembly.GetExecutingAssembly().GetName().Version.ToString(), true);

            Me = GameObjects.Player;

            Menu = new Menu("Flowers_Series", "Flowers' Series", true).Attach();
            Menu.Add(new MenuSeparator("Credit", "Credit: NightMoon"));
            Menu.Add(new MenuSeparator("Version", "Version: " + Assembly.GetExecutingAssembly().GetName().Version.ToString()));

            Utility.Tools.Inject();

            switch (Me.ChampionName)
            {
            case "Ahri":
                Ahri.Init();
                break;

            case "Akali":
                Akali.Init();
                break;

            case "Ashe":
                Ashe.Init();
                break;

            case "Blitzcrank":
                Blitzcrank.Init();
                break;

            case "Darius":
                Darius.Init();
                break;

            case "Ezreal":
                Ezreal.Init();
                break;

            case "Graves":
                Graves.Init();
                break;

            case "Hecarim":
                Hecarim.Init();
                break;

            case "Illaoi":
                Illaoi.Init();
                break;

            case "Karma":
                Karma.Init();
                break;

            case "Morgana":
                Morgana.Init();
                break;

            case "Riven":
                Riven.Init();
                break;

            case "Ryze":
                Ryze.Init();
                break;

            case "Sivir":
                Sivir.Init();
                break;

            case "Tristana":
                Tristana.Init();
                break;

            case "TwistedFate":
                TwistedFate.Init();
                break;

            case "Twitch":
                Twitch.Init();
                break;

            case "Vayne":
                Vayne.Init();
                break;

            case "Viktor":
                Viktor.Init();
                break;

            case "Vladimir":
                Vladimir.Init();
                break;

            default:
                break;
            }
        }
Пример #5
0
        static void Main(string[] args)
        {
            ItensMagico Cajado = new ItensMagico();

            Cajado.Preco = 900;
            Cajado.magicoItem.DanoMagico = 50;

            ItensMagico Vazio = new ItensMagico();

            Vazio.Preco = 200;
            Vazio.magicoItem.DanoMagico = 150;

            Darius darius = new Darius(1);
            Diana  diana  = new Diana(2);
            Torre  torre  = new Torre(300, 100);

            Console.WriteLine(darius.Vida);
            try
            {
                torre.AtirarEmUmCampeao(darius);
                torre.AtirarEmUmCampeao(darius);
                // torre.AtirarEmUmCampeao(darius);
                //  torre.AtirarEmUmCampeao(darius);
            }
            catch (PersonagemVidaException ex)
            {
                Console.WriteLine(ex.Message);
            }
            Console.WriteLine(darius.Vida);
            Console.WriteLine(diana.Vida);


            ISkillQ skillQDiana = new ISkillQ();
            ISkillW skillWDiana = new ISkillW();

            skillQDiana.UparSkill();
            skillQDiana.personagem = diana;
            skillWDiana.personagem = diana;

            ISkillQ skillQDarius = new ISkillQ();
            ISkillW skillWDarius = new ISkillW();

            skillQDarius.UparSkill();
            skillQDarius.personagem = darius;
            skillWDarius.personagem = darius;

            ControleDano controleDano = new ControleDano();

            controleDano.AdicionaDano(diana, Vazio);
            //try
            // {
            controleDano.DanoSkill(diana, skillWDarius);
            controleDano.DanoSkill(diana, skillQDarius);
            controleDano.DanoSkill(diana, skillQDarius);
            // }catch(PersonagemVidaException ex)
            // {
            //Console.WriteLine(ex.Message);
//}

            //Console.WriteLine("Vida da Daina "+diana.Vida);
            Console.WriteLine("Daiana------------");
            Console.WriteLine("Vida da Diana :" + diana.Vida);
            Console.WriteLine("Dano da diana é " + diana.magico.DanoMagico);
            darius.AttackBasico(diana);
            Console.WriteLine(diana.Vida);
            controleDano.AdicionaDanoExtra(diana);
            Console.WriteLine("Dano da diana é " + diana.magico.DanoMagico);
            Console.WriteLine("Dinheiro da diana é" + diana.Dinheiro);



            Console.WriteLine("Darius----------");
            Console.WriteLine("Vida Do Darius " + darius.Vida);
            Console.WriteLine("Dano do darius é " + darius.fisico.DanoFisico);
            controleDano.AdicionaDanoExtra(darius);
            controleDano.AdicionaDano(darius, Vazio);
            Console.WriteLine("Dano do darius é " + darius.fisico.DanoFisico);
            Console.WriteLine("Dano do darius é " + darius.magico.DanoMagico);


            Console.ReadLine();
        }
Пример #6
0
        public static void GameOnOnGameLoad()
        {
            enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy);
            Q          = new Spell(SpellSlot.Q);
            E          = new Spell(SpellSlot.E);
            W          = new Spell(SpellSlot.W);
            R          = new Spell(SpellSlot.R);

            Config = MainMenu.AddMenu("一键制胜 合集", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName);

            #region MENU ABOUT OKTW

            Config.Add("debug", new CheckBox("调试", false));
            Config.Add("debugChat", new CheckBox("调试信息", false));
            Config.Add("print", new CheckBox("OKTW更新信息"));

            #endregion

            Config.Add("AIOmode", new Slider("合集模式 (0 : 功能集 & 英雄 | 1 : 只载入英雄 | 2 : 只载入功能集)", 0, 0, 2));
            AIOmode = getSliderItem("AIOmode");

            Config.Add("PredictionMODE", new Slider("预判库 (0 : 库预判 | 1 : OKTW© 预判 | 2 : S预判)", 0, 0, 2));
            Config.Add("HitChance", new Slider("AIO 预判模式 (0 : 非常高 | 1 : 高 | 2 : 中)", 0, 0, 2));
            Config.Add("debugPred", new CheckBox("显示 瞄准OKTW©预判", false));
            Config.Add("harassLaneclear", new CheckBox("清线时技能骚扰"));

            if (getSliderItem("PredictionMODE") == 2)
            {
                SPrediction.Prediction.Initialize(Config);
                SPredictionLoad = true;
            }
            else
            {
                Config.AddLabel("S预判未加载");
            }

            if (AIOmode != 2)
            {
                Config.Add("supportMode", new CheckBox("辅助模式", false));
                Config.Add("comboDisableMode", new CheckBox("连招屏蔽普攻", false));
                Config.Add("manaDisable", new CheckBox("连招时无视蓝量控制器"));
                Config.Add("collAA", new CheckBox("面对亚索风墙停止普攻"));

                #region LOAD CHAMPIONS

                switch (Player.ChampionName)
                {
                case "Anivia":
                    PortAIO.Champion.Anivia.Anivia.LoadOKTW();
                    break;

                case "Annie":
                    PortAIO.Champion.Annie.Program.LoadOKTW();
                    break;

                case "Ashe":
                    PortAIO.Champion.Ashe.Program.LoadOKTW();
                    break;

                case "Braum":
                    PortAIO.Champion.Braum.Program.LoadOKTW();
                    break;

                case "Caitlyn":
                    new Caitlyn().LoadOKTW();
                    break;

                case "Ekko":
                    PortAIO.Champion.Ekko.Program.LoadOKTW();
                    break;

                case "Ezreal":
                    Ezreal.LoadOKTW();
                    break;

                case "Graves":
                    Graves.LoadOKTW();
                    break;

                case "Jayce":
                    OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW();
                    break;

                case "Jinx":
                    Jinx.LoadOKTW();
                    break;

                case "Karthus":
                    Karthus.LoadOKTW();
                    break;

                case "MissFortune":
                    MissFortune.LoadOKTW();
                    break;

                case "Malzahar":
                    Malzahar.LoadOKTW();
                    break;

                case "Orianna":
                    Orianna.LoadOKTW();
                    break;

                case "Sivir":
                    Sivir.LoadOKTW();
                    break;

                case "Twitch":
                    Twitch.LoadOKTW();
                    break;

                case "Syndra":
                    Syndra.LoadOKTW();
                    break;

                case "Velkoz":
                    Velkoz.LoadOKTW();
                    break;

                case "Xerath":
                    Xerath.LoadOKTW();
                    break;

                case "Swain":
                    Swain.LoadOKTW();
                    break;

                case "Urgot":
                    Urgot.LoadOKTW();
                    break;

                case "Ahri":
                    Ahri.LoadOKTW();
                    break;

                case "Thresh":
                    Thresh.LoadOKTW();
                    break;

                case "Brand":
                    Brand.LoadOKTW();
                    break;

                case "Blitzcrank":
                    Blitzcrank.LoadOKTW();
                    break;

                case "Corki":
                    Corki.LoadOKTW();
                    break;

                case "Darius":
                    Darius.LoadOKTW();
                    break;

                case "Evelynn":
                    OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW();
                    break;

                case "Jhin":
                    Jhin.LoadOKTW();
                    break;

                case "Kindred":
                    Kindred.LoadOKTW();
                    break;

                case "KogMaw":
                    OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW();
                    break;

                case "Lux":
                    Lux.LoadOKTW();
                    break;

                case "Morgana":
                    Morgana.LoadOKTW();
                    break;

                case "Quinn":
                    Quinn.LoadOKTW();
                    break;

                case "TwistedFate":
                    OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW();
                    break;
                }
            }

            #endregion

            foreach (var hero in HeroManager.Enemies)
            {
                if (hero.IsEnemy && hero.Team != Player.Team)
                {
                    Enemies.Add(hero);
                    if (IsJungler(hero))
                    {
                        jungler = hero;
                    }
                }
            }

            foreach (var hero in HeroManager.Allies)
            {
                if (hero.IsAlly && hero.Team == Player.Team)
                {
                    Allies.Add(hero);
                }
            }

            if (AIOmode != 1)
            {
                new OKTWward().LoadOKTW();
                new OKTWtracker().LoadOKTW();
            }

            Game.OnUpdate         += OnUpdate;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            Drawing.OnDraw        += OnDraw;
        }