public static Character CreateCharacter(int id) { Character c = null; switch (id) { //有没有bug看单位表和各个类 case 1: c = new MvpTemp(); break; case 2: c = new TankTemp(); break; case 3: c = new WarriorTemp(); break; case 4: c = new Taunter(); break; // 嘲讽盾 case 5: c = new Paladin(); break; // 奶骑 case 6: break; // 反甲 case 7: c = new Explosive(); break; // 自爆卡车 case 8: c = new Linkage(); break; // 联动 case 9: c = new TaiChi(); break; // 打太极 case 10: c = new Silence(); break; // 沉默 case 11: c = new GroupHealer(); break; // 群体治疗 case 12: break; // 单体治疗 case 13: break; // 操控怒气 case 14: c = new Calmer(); break; // 频繁减怒 case 15: c = new Buffer(); break; // 加buff case 16: c = new Pierce(); break; // 单体输出 case 17: c = new Sputter(); break; // 溅射 case 18: c = new Volition(); break; // 越打越痛 case 19: c = new Transformer(); break; // 变身 case 20: c = new DoubleAgent(); break; // 内鬼 case 21: c = new Lazer(); break; // 激光豆 case 22: c = new Darius(); break; // 人头狗 case 23: break; // 投石机 case 24: c = new Marshall(); break; // 黑胡子 default: Debug.Log("输入了错误的id,找不到对应单位"); break; } return(c); }
/// <summary> /// Tries to load the champion which is being currently played. /// </summary> public static void LoadChampion() { switch (ObjectManager.Player.ChampionName) { case "Darius": Darius.OnLoad(); break; case "Nautilus": Nautilus.OnLoad(); break; case "Nunu": Nunu.OnLoad(); break; case "Olaf": Olaf.OnLoad(); break; case "Pantheon": Pantheon.OnLoad(); break; case "Renekton": Renekton.OnLoad(); break; case "Tryndamere": Tryndamere.OnLoad(); break; case "Ryze": Ryze.OnLoad(); break; case "Caitlyn": Caitlyn.OnLoad(); break; case "Anivia": Anivia.OnLoad(); break; default: Variables.IsLoaded = false; break; } }
public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("Debug", false)); Config.Add("debugChat", new CheckBox("Debug Chat", false)); Config.Add("print", new CheckBox("OKTW NEWS in chat")); #endregion Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION | 2 : SPrediction | 3 : SDK)", 0, 0, 3)); Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false)); Config.Add("harassLaneclear", new CheckBox("Skill-Harass in lane clear")); if (getSliderItem("PredictionMODE") == 2) { SPrediction.Prediction.Initialize(Config); SPredictionLoad = true; } else { Config.AddLabel("SPREDICTION NOT LOADED"); } if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("Support Mode", false)); Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false)); Config.Add("manaDisable", new CheckBox("Disable mana manager in combo")); Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Anivia.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": new Caitlyn().LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; case "Brand": Brand.LoadOKTW(); break; case "Blitzcrank": Blitzcrank.LoadOKTW(); break; case "Corki": Corki.LoadOKTW(); break; case "Darius": Darius.LoadOKTW(); break; case "Evelynn": OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW(); break; case "Jhin": Jhin.LoadOKTW(); break; case "Kindred": Kindred.LoadOKTW(); break; case "KogMaw": OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW(); break; case "Lux": Lux.LoadOKTW(); break; case "Morgana": Morgana.LoadOKTW(); break; case "Quinn": Quinn.LoadOKTW(); break; case "TwistedFate": OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } if (AIOmode != 1) { new OKTWward().LoadOKTW(); new OKTWtracker().LoadOKTW(); } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }
private static void Events_OnLoad() { if (!SupportList.Contains(GameObjects.Player.ChampionName)) { Manager.WriteConsole(GameObjects.Player.ChampionName + " Not Support!", true); DelayAction.Add(2000, () => Variables.Orbwalker.Enabled = false); return; } Manager.WriteConsole(GameObjects.Player.ChampionName + " Load! Version: " + Assembly.GetExecutingAssembly().GetName().Version.ToString(), true); Me = GameObjects.Player; Menu = new Menu("Flowers_Series", "Flowers' Series", true).Attach(); Menu.Add(new MenuSeparator("Credit", "Credit: NightMoon")); Menu.Add(new MenuSeparator("Version", "Version: " + Assembly.GetExecutingAssembly().GetName().Version.ToString())); Utility.Tools.Inject(); switch (Me.ChampionName) { case "Ahri": Ahri.Init(); break; case "Akali": Akali.Init(); break; case "Ashe": Ashe.Init(); break; case "Blitzcrank": Blitzcrank.Init(); break; case "Darius": Darius.Init(); break; case "Ezreal": Ezreal.Init(); break; case "Graves": Graves.Init(); break; case "Hecarim": Hecarim.Init(); break; case "Illaoi": Illaoi.Init(); break; case "Karma": Karma.Init(); break; case "Morgana": Morgana.Init(); break; case "Riven": Riven.Init(); break; case "Ryze": Ryze.Init(); break; case "Sivir": Sivir.Init(); break; case "Tristana": Tristana.Init(); break; case "TwistedFate": TwistedFate.Init(); break; case "Twitch": Twitch.Init(); break; case "Vayne": Vayne.Init(); break; case "Viktor": Viktor.Init(); break; case "Vladimir": Vladimir.Init(); break; default: break; } }
static void Main(string[] args) { ItensMagico Cajado = new ItensMagico(); Cajado.Preco = 900; Cajado.magicoItem.DanoMagico = 50; ItensMagico Vazio = new ItensMagico(); Vazio.Preco = 200; Vazio.magicoItem.DanoMagico = 150; Darius darius = new Darius(1); Diana diana = new Diana(2); Torre torre = new Torre(300, 100); Console.WriteLine(darius.Vida); try { torre.AtirarEmUmCampeao(darius); torre.AtirarEmUmCampeao(darius); // torre.AtirarEmUmCampeao(darius); // torre.AtirarEmUmCampeao(darius); } catch (PersonagemVidaException ex) { Console.WriteLine(ex.Message); } Console.WriteLine(darius.Vida); Console.WriteLine(diana.Vida); ISkillQ skillQDiana = new ISkillQ(); ISkillW skillWDiana = new ISkillW(); skillQDiana.UparSkill(); skillQDiana.personagem = diana; skillWDiana.personagem = diana; ISkillQ skillQDarius = new ISkillQ(); ISkillW skillWDarius = new ISkillW(); skillQDarius.UparSkill(); skillQDarius.personagem = darius; skillWDarius.personagem = darius; ControleDano controleDano = new ControleDano(); controleDano.AdicionaDano(diana, Vazio); //try // { controleDano.DanoSkill(diana, skillWDarius); controleDano.DanoSkill(diana, skillQDarius); controleDano.DanoSkill(diana, skillQDarius); // }catch(PersonagemVidaException ex) // { //Console.WriteLine(ex.Message); //} //Console.WriteLine("Vida da Daina "+diana.Vida); Console.WriteLine("Daiana------------"); Console.WriteLine("Vida da Diana :" + diana.Vida); Console.WriteLine("Dano da diana é " + diana.magico.DanoMagico); darius.AttackBasico(diana); Console.WriteLine(diana.Vida); controleDano.AdicionaDanoExtra(diana); Console.WriteLine("Dano da diana é " + diana.magico.DanoMagico); Console.WriteLine("Dinheiro da diana é" + diana.Dinheiro); Console.WriteLine("Darius----------"); Console.WriteLine("Vida Do Darius " + darius.Vida); Console.WriteLine("Dano do darius é " + darius.fisico.DanoFisico); controleDano.AdicionaDanoExtra(darius); controleDano.AdicionaDano(darius, Vazio); Console.WriteLine("Dano do darius é " + darius.fisico.DanoFisico); Console.WriteLine("Dano do darius é " + darius.magico.DanoMagico); Console.ReadLine(); }
public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("一键制胜 合集", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("调试", false)); Config.Add("debugChat", new CheckBox("调试信息", false)); Config.Add("print", new CheckBox("OKTW更新信息")); #endregion Config.Add("AIOmode", new Slider("合集模式 (0 : 功能集 & 英雄 | 1 : 只载入英雄 | 2 : 只载入功能集)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); Config.Add("PredictionMODE", new Slider("预判库 (0 : 库预判 | 1 : OKTW© 预判 | 2 : S预判)", 0, 0, 2)); Config.Add("HitChance", new Slider("AIO 预判模式 (0 : 非常高 | 1 : 高 | 2 : 中)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("显示 瞄准OKTW©预判", false)); Config.Add("harassLaneclear", new CheckBox("清线时技能骚扰")); if (getSliderItem("PredictionMODE") == 2) { SPrediction.Prediction.Initialize(Config); SPredictionLoad = true; } else { Config.AddLabel("S预判未加载"); } if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("辅助模式", false)); Config.Add("comboDisableMode", new CheckBox("连招屏蔽普攻", false)); Config.Add("manaDisable", new CheckBox("连招时无视蓝量控制器")); Config.Add("collAA", new CheckBox("面对亚索风墙停止普攻")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Anivia.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": new Caitlyn().LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; case "Brand": Brand.LoadOKTW(); break; case "Blitzcrank": Blitzcrank.LoadOKTW(); break; case "Corki": Corki.LoadOKTW(); break; case "Darius": Darius.LoadOKTW(); break; case "Evelynn": OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW(); break; case "Jhin": Jhin.LoadOKTW(); break; case "Kindred": Kindred.LoadOKTW(); break; case "KogMaw": OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW(); break; case "Lux": Lux.LoadOKTW(); break; case "Morgana": Morgana.LoadOKTW(); break; case "Quinn": Quinn.LoadOKTW(); break; case "TwistedFate": OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } if (AIOmode != 1) { new OKTWward().LoadOKTW(); new OKTWtracker().LoadOKTW(); } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }