Пример #1
0
    IEnumerator FadeOut(float duration)
    {
        if (fadeout)
        {
            yield break;
        }
        fadeout = true;
        DanmakuManager.Unregister(gameObject);
        SpriteRenderer spriteRenderer = GetComponentInChildren <SpriteRenderer>();

        for (float t = 0; t < duration; t += Time.deltaTime)
        {
            Color color = spriteRenderer.color;
            color.a = 1 - t / duration;
            spriteRenderer.color = color;
            yield return(0);
        }
        Destroy(gameObject);
    }