public static int get_m_configDataLoader(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, danmakuComponentCommon.m_luaExportHelper.m_configDataLoader); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PostInit(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); danmakuComponentCommon.PostInit(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { DanmakuComponentCommon o = new DanmakuComponentCommon(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetName(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); string name = danmakuComponentCommon.GetName(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, name); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Owner(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); IComponentOwner owner; LuaObject.checkType <IComponentOwner>(l, 2, out owner); danmakuComponentCommon.Owner = owner; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int TruncateDanmakuOrNot(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); PostDanmakuEntry entry; LuaObject.checkType <PostDanmakuEntry>(l, 2, out entry); danmakuComponentCommon.m_luaExportHelper.TruncateDanmakuOrNot(entry); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Tick(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); uint deltaMillisecond; LuaObject.checkType(l, 2, out deltaMillisecond); danmakuComponentCommon.Tick(deltaMillisecond); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CombineLevelDanmakuKey(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); int gameFunctionTypeId; LuaObject.checkType(l, 2, out gameFunctionTypeId); int locationId; LuaObject.checkType(l, 3, out locationId); string s = danmakuComponentCommon.CombineLevelDanmakuKey(gameFunctionTypeId, locationId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, s); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CanPostLevelDanmaku(IntPtr l) { int result; try { DanmakuComponentCommon danmakuComponentCommon = (DanmakuComponentCommon)LuaObject.checkSelf(l); int gameFunctionTypeId; LuaObject.checkType(l, 2, out gameFunctionTypeId); int locationId; LuaObject.checkType(l, 3, out locationId); List <PostDanmakuEntry> entries; LuaObject.checkType <List <PostDanmakuEntry> >(l, 4, out entries); int i = danmakuComponentCommon.CanPostLevelDanmaku(gameFunctionTypeId, locationId, entries); LuaObject.pushValue(l, true); LuaObject.pushValue(l, i); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }