//Word aangeroepen wanneer er op Create x event word gedrukt en roept de juiste view aan. public ActionResult Create(string Eventsoort) { if (Eventsoort == "Dance") { Evenement d = new Dance(); return(View(("~/Views/CMS/Dance/Create.cshtml"), d)); } else if (Eventsoort == "Jazz") { Evenement j = new Jazz(); return(View(("~/Views/CMS/Jazz/Create.cshtml"), j)); } else if (Eventsoort == "History") { Evenement h = new History(); return(View(("~/Views/CMS/Historic/Create.cshtml"), h)); } else if (Eventsoort == "Food") { Evenement f = new Food(); return(View(("~/Views/CMS/Food/Create.cshtml"), f)); } return(View("~/Views/CMS/Index.cshtml")); }
private string Promenade(int target) { // Create the dance Dance dance = new Dance(16); string[] moves = Aoc.Framework.Input.GetStringVector(this, ","); // Build an history of positions Dictionary <string, int> positions = new Dictionary <string, int> { [dance.ToString()] = 0 }; // Repeat dance until exhaustion int counter = 0; while (counter < target) { // Dance ~ counter++; DanceSingle(dance, moves); // Look for a cycle string hash = dance.ToString(); if (positions.ContainsKey(hash)) { // Found a cycle, skip forward int length = counter - positions[hash]; // Skip the cycle as many times as possible counter = target - ((target - counter) % length); } } return(dance.ToString()); }
public BookingHandler() { col = new Collector(); _fitness = new ObservableCollection <Event>(); _dance = new ObservableCollection <Event>(); _yoga = new ObservableCollection <Event>(); _unhandeled = new ObservableCollection <Event>(); foreach (var Event in col.Events) { if (Event.Type == "Fitness") { Fitness.Add(Event); } if (Event.Type == "Yoga") { Yoga.Add(Event); } if (Event.Type == "Dance") { Dance.Add(Event); } if (Event.Type != "Fitness" && Event.Type != "Fitness" && Event.Type != "Dance") { Unhandeled.Add(Event); } } }
private void DanceSingle(Dance dance, string[] moves) { foreach (string move in moves) { switch (move[0]) { case 's': { dance.Spin(int.Parse(move.Substring(1))); break; } case 'x': { string[] p = move.Substring(1).Split("/"); dance.Exchange(int.Parse(p[0]), int.Parse(p[1])); break; } case 'p': { string[] p = move.Substring(1).Split("/"); dance.Partner(p[0][0], p[1][0]); break; } } } }
public Dance Post([FromBody] Dance value) { value.Id = _nextId; _nextId++; _dances.Add(value); return(value); }
// Use this for initialization void Start() { Application.targetFrameRate = 60; godDeath = GetComponent<GodDeath>(); dance = GetComponent<Dance>(); time = 0; firstUI.SetActive(false); secondUI.SetActive(false); thirdUI.SetActive(false); fourthUI.SetActive(false); nowStopThem.SetActive(false); goParty.SetActive(false); pause = pauseObject.GetComponent<ManualPause>(); pausing = false; state = State.THIS_IS_YOU; rewind = false; spawn = spawner.GetComponent<BunnySpawnerTutorial>(); spawn.inputEnabled = false; endingTimer = 0; dance.movable = false; songLength = source.clip.length; tutToMenu = GetComponent<TutorialToMenu>(); freq = 1.0f / source.clip.frequency; }
private void ForFun(object sender, RoutedEventArgs e) { clipCake.Visibility = Visibility.Visible; clipCake.Play(); Dance.Play(); Relax.Visibility = Visibility.Hidden; }
public async Task <IActionResult> Edit(int id, [Bind("DanceId,Title,Price")] Dance dance) { if (id != dance.DanceId) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(dance); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!DanceExists(dance.DanceId)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(dance)); }
public ActionResult DeleteConfirmed(int id) { Dance dance = db.Dances.Find(id); db.Evenements.Remove(dance); db.SaveChanges(); return(RedirectToAction("Index")); }
public static DanceViewModel GetOrAdd(Dance dance) { if (!AllDances.ContainsKey(dance)) { AllDances[dance] = new DanceViewModel(dance); } return(AllDances[dance]); }
public static Dance getInstance() { if (instance == null) { instance = new Dance(); } return(instance); }
// TODO Create enum for Dances // TODO Replace entityId with RoomEntity EVERYWHERE! public override void Compose(Yupi.Protocol.ISender room, int entityId, Dance dance) { using (ServerMessage message = Pool.GetMessageBuffer(Id)) { message.AppendInteger(entityId); message.AppendInteger(dance.Value); room.Send(message); } }
public ActionResult Edit([Bind(Include = "EvenementID,Locatie,BeginTijd,EindTijd,TicketsTotaal,TicketsVerkocht,EvenementPrijs,Session,Artiest")] Dance dance) { if (ModelState.IsValid) { db.Entry(dance).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(dance)); }
public async Task <IActionResult> Create([Bind("DanceId,Title,Price")] Dance dance) { if (ModelState.IsValid) { _context.Add(dance); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(dance)); }
public void TestGet() { IEnumerable <Dance> dances = _controller.Get(); Assert.AreEqual(3, dances.Count()); Dance dance = _controller.Get(1); Assert.AreEqual("Salsa", dance.DName); dance = _controller.Get(100); Assert.IsNull(dance); }
public void TestGetAllMethod() { IEnumerable <Dance> dancesList = _controller.Get(); Assert.AreEqual(3, dancesList.Count()); Dance dance = _controller.Get(8); Assert.AreEqual("Bachata", dance.DName); dance = _controller.Get(1); Assert.IsNull(dance); }
// GET: Dances/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Dance dance = db.Dances.Find(id); if (dance == null) { return(HttpNotFound()); } return(View(dance)); }
static async Task RunAsync() { var list = await GetStudentsAsync(); ShowListObjects(list); Console.WriteLine(); Console.WriteLine("To get a dance, write an id: "); string id = Console.ReadLine(); Dance dObj = await GetDancesIdAsync(id); ShowListObject(dObj); }
public string Partner(ReadOnlySpan <char> input, string baseLine) { var target = new Dance(baseLine); if (input.Length > 0) { target.Partner(input.Slice(1)); } else { target.Partner(input); } return(target.Result()); }
private void Awake() { danceScript = this; bodyParts.Add(head); bodyParts.Add(torso); bodyParts.Add(upperLeg); bodyParts.Add(lowerLeg); //bodyParts.Add(contactLeg); bodyParts.Add(leftUpperArm); bodyParts.Add(leftLowerArm); bodyParts.Add(leftHand); bodyParts.Add(rightUpperArm); bodyParts.Add(rightLowerArm); bodyParts.Add(rightHand); }
public void Update() { if (PlayerData.getInstance().isChange) { PlayerData.getInstance().isChange = false; animator.SetInteger("dancePlay", 0); } else { dance = PlayerData.getInstance().danceNum; animator.SetInteger("dancePlay", dance); } Dance.getInstance(); }
public void TestPutMethod() { Dance updatedDance = new Dance { DName = "Waltz", DDescription = "A slow dance, perfomrmed normally in closed position.", Photo = "", Country = "Austria", TimeAppeared = 1600, DType = "Ballroom" }; int dancesCount = _controller.Put(11, updatedDance); Assert.AreEqual(1600, updatedDance.TimeAppeared); }
public void Test1() { var d = new Dance(5, "s1,x3/4,pe/b"); var s = Stopwatch.StartNew(); d.Execute(); s.Stop(); System.Console.WriteLine(s.Elapsed); Assert.AreEqual("baedc", d.CurrentState); s.Reset(); s.Start(); d.Execute(); s.Stop(); System.Console.WriteLine(s.Elapsed); Assert.AreEqual("ceadb", d.CurrentState); }
public void TestPost() { Dance newDance = new Dance { DName = "Samba", DDescription = "...", Photo = "", Country = "Unknown", TimeAppeared = 1800, DType = "Latino", AddedDate = new System.DateTime() }; Dance newD = _controller.Post(newDance); Assert.AreEqual(4, newD.Id); }
public ViewResult RsvpForm(Dance dance) { if (ModelState.IsValid) { //给晚会组织者发送电子邮件 return(View("Thanks", dance)); } else { //验证错误响应 return(View()); } //TODO:对晚会的组织者发送Email响应 //return View("Thanks", dance); }
public Dance Put(int id, [FromBody] Dance value) { Dance dance = _dances.FirstOrDefault(student => student.Id == id); if (dance == null) { return(null); } dance.DName = value.DName; dance.DDescription = value.DDescription; dance.Photo = value.Photo; dance.Country = value.Country; dance.TimeAppeared = value.TimeAppeared; dance.DType = value.DType; dance.AddedDate = value.AddedDate; return(dance); }
GameObject CreateCharacter(Character character, Dance dance) { string charName = character.ToString("g"); string danceName = dance.ToString("g"); GameObject instance = Instantiate(Resources.Load("Characters/" + charName)) as GameObject; var spawn = GameObject.Find("PlayerSpawnPoint").transform; instance.transform.position = spawn.position; instance.transform.localScale = spawn.localScale; instance.transform.rotation = spawn.rotation; instance.GetComponent <Animator>().runtimeAnimatorController = (RuntimeAnimatorController)Resources.Load("Dances/" + danceName, typeof(RuntimeAnimatorController)); return(instance); }
static void Main(string[] args) { var input = File.ReadAllText("input.txt"); var foundValues = new List <string>(); Dance dance = new Dance(16, input); var s = Stopwatch.StartNew(); var bla = (1_000_000_000 % 59); for (long i = 0; i < 120; i++) { dance.Execute(); Console.WriteLine($"{i,-3} {dance.CurrentState}"); } Console.WriteLine(dance.CurrentState); dance.Execute(); Console.WriteLine(dance.CurrentState); Console.Read(); }
// Start is called before the first frame update void Start() { State2 idle = new Idle(this.gameObject, 1); State2 run = new Run(this.gameObject, 1); State2 dance = new Dance(this.gameObject, 1); State2 befreezed = new BeFreezed(this.gameObject, 0); Translate tTIdle = new Translate(idle); Translate tTRun = new Translate(run); Translate tTDance = new Translate(dance); Translate tFreezed = new Translate(befreezed); stateMachines.AddTrans(nameof(idle), tTIdle); stateMachines.AddTrans(nameof(run), tTRun); stateMachines.AddTrans(nameof(dance), tTDance); stateMachines.AddTrans(nameof(befreezed), tFreezed); stateMachines.Start(); }
private static void Initialize() { _dances = new List <Dance>(); Dance d1 = new Dance { Id = 1, DName = "Salsa", DDescription = "A popular socian dance which origins can be found in the Cuban folk dances.", Photo = "", Country = "Cuba", TimeAppeared = 1800, DType = "Latino", AddedDate = new DateTime() }; Dance d2 = new Dance { Id = 2, DName = "Bachata", DDescription = "Slow social dance coming from the Dominican Republic.", Photo = "", Country = "Dominican Republic", TimeAppeared = 1960, DType = "Latino", AddedDate = new DateTime() }; Dance d3 = new Dance { Id = 3, DName = "Lindy Hop", DDescription = "Lindy hop is another social dance. It's a mix of many dances such as jazz, tap, Charleston.", Photo = "", Country = "New York City", TimeAppeared = 1928, DType = "Swing", AddedDate = new DateTime() }; _dances.Add(d1); _dances.Add(d2); _dances.Add(d3); _nextId = 4; }
public void TestPostMethod() { Dance newDance = new Dance { DName = "Waltz", DDescription = "A slow partner dance.", Photo = "", Country = "Austria", TimeAppeared = 1580, DType = "Ballroom" }; int dancesCount = _controller.Post(newDance); Assert.AreEqual(1, dancesCount); IEnumerable <Dance> dancesList = _controller.Get(); Assert.AreEqual(4, dancesList.Count()); }