public void SetLine(DanbiLine.ePosition ePos, Vector3 vec) { line.SetPosition((int)ePos, vec); }
public static void SetLine(ref DanbiLine[] lines, int idx, DanbiLine.ePosition ePos, float x, float y, float z) { lines[UnityEngine.Mathf.Max(0, idx)].line.SetPosition((int)ePos, new UnityEngine.Vector3(x, y, z) * sMutliplier); }
public void SetLine(DanbiLine.ePosition ePos, float x, float y, float z) { line.SetPosition((int)ePos, new UnityEngine.Vector3(x, y, z) * sMutliplier); }
public static void SetLine(ref DanbiLine[] lines, DanbiLine.ePosition ePos, float x, float y, float z) { lines[DanbiLine.sLINE_COUNTER++].line.SetPosition((int)ePos, new UnityEngine.Vector3(x, y, z) * sMutliplier); }