Пример #1
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 public void SetLine(DanbiLine.ePosition ePos, Vector3 vec)
 {
     line.SetPosition((int)ePos, vec);
 }
Пример #2
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 public static void SetLine(ref DanbiLine[] lines, int idx, DanbiLine.ePosition ePos, float x, float y, float z)
 {
     lines[UnityEngine.Mathf.Max(0, idx)].line.SetPosition((int)ePos,
                                                           new UnityEngine.Vector3(x, y, z) * sMutliplier);
 }
Пример #3
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 public void SetLine(DanbiLine.ePosition ePos, float x, float y, float z)
 {
     line.SetPosition((int)ePos,
                      new UnityEngine.Vector3(x, y, z) * sMutliplier);
 }
Пример #4
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 public static void SetLine(ref DanbiLine[] lines, DanbiLine.ePosition ePos, float x, float y, float z)
 {
     lines[DanbiLine.sLINE_COUNTER++].line.SetPosition((int)ePos,
                                                       new UnityEngine.Vector3(x, y, z) * sMutliplier);
 }