private void Awake() { Cutscene.OnCutsceneStarted += MouseEnableEvent; if (mousecontrollerinstance == null) { mousecontrollerinstance = this; } }
private void OnDestroy() { Cutscene.OnCutsceneStarted -= MouseEnableEvent; Cutscene.OnCutsceneStopped -= MouseUnenableEvent; mousecontrollerinstance = null; }