private void Awake()
 {
     Cutscene.OnCutsceneStarted += MouseEnableEvent;
     if (mousecontrollerinstance == null)
     {
         mousecontrollerinstance = this;
     }
 }
 private void OnDestroy()
 {
     Cutscene.OnCutsceneStarted -= MouseEnableEvent;
     Cutscene.OnCutsceneStopped -= MouseUnenableEvent;
     mousecontrollerinstance     = null;
 }