public override void ClearData() { foreach (var editData in SummaryObjectList) { editData.Count = 0; } FenceAreaMap.Clear(); FenceObjectList.Clear(); EditingObjectList.Clear(); DamagingObjectList.Clear(); SummaryObjectList.Clear(); SelectedBuildData = null; }
public void AddObjectToDamageList(BuildData buildData) { DamagingObjectList.Add(buildData); }