private void OnTriggerEnter2D(Collider2D collision) { DamagerScript damage = collision.GetComponent <DamagerScript>(); if (collision.tag == "Dinosaur_Enemy") { damage.MakeDamage(boneDamage); HitAudio.Play(); bloodObjectToDestroy = Instantiate(bloodObject, transform.position, bloodObject.transform.rotation); Destroy(gameObject); } if (collision.gameObject.CompareTag("Crackable_Door")) { Destroy(collision.gameObject); } if (collision.gameObject.CompareTag("Dinosaur_Enemy_02")) { Destroy(collision.gameObject); Instantiate(CoinSprite, collision.transform.position, collision.transform.rotation); } Destroy(bloodObjectToDestroy, 0.3f); }