void OnTriggerEnter2D(Collider2D col) { if (can_despawn) { if (col.tag == "Enemy") { if (enemy_to_ignore == null || (enemy_to_ignore != null && enemy_to_ignore != col.gameObject)) { if (GetComponent <BitterCold>()) { GetComponent <BitterCold>().OnEnemyHit(col); } if (GetComponent <Nirvana>()) { GetComponent <Nirvana>().OnEnemyHit(col); } if (GetComponent <Split>()) { GetComponent <Split>().OnEnemyHit(col); } GameObject obj; if (GetComponent <BitterCold>()) { obj = PoolManager.Spawn(impact_effect_blue, transform.position, Quaternion.identity); } else { obj = PoolManager.Spawn(impact_effect_red, transform.position, Quaternion.identity); } PoolManager.Despawn(obj, 2f); can_despawn = false; DamageTextManager.CreatePopupText(damage.ToString(), col.transform); col.GetComponent <EnemyController>().TakeHealth(damage); PoolManager.Despawn(gameObject); } } else if (col.tag == "Ground") { GameObject obj; if (GetComponent <BitterCold>()) { obj = PoolManager.Spawn(impact_effect_blue, transform.position, Quaternion.identity); } else { obj = PoolManager.Spawn(impact_effect_red, transform.position, Quaternion.identity); } PoolManager.Despawn(obj, 2f); can_despawn = false; PoolManager.Despawn(gameObject); } } }
private void Awake() { GM = FindObjectOfType <GameManager>().GetComponent <GameManager>(); OP = GM.OP; dtm = GM.DTM; ps = GM.ps; }
// when attacked public override void getHit(int damagetaken) { if (isDead) { return; } if (InvincibilityTimer > 0) { return; } //calculate how damage is taken here InvincibilityTimer += InvincibilityDuration; animator.SetTrigger("isHit"); currHp -= damagetaken; Vector3 tempPos = gameObject.transform.position; tempPos.y += gameObject.GetComponent <Transform> ().localScale.y / 2; DamageTextManager.GeneratePlayerTakeDmg(tempPos, damagetaken); if (currHp <= 0) { isDead = true; animator.SetBool("No HP", true); } }
//void Awake() void Awake() { damegeTextManager = GameObject.FindGameObjectWithTag("DamageText").GetComponent <DamageTextManager>(); smallFood_Setting = GameObject.FindGameObjectWithTag("SmallMenu_Setting").GetComponent <SmallFood_Setting>(); smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>(); mainFood_Setting = GameObject.FindGameObjectWithTag("MainFood_Setting").GetComponent <MainFood_Setting>(); combo_system = GameObject.FindGameObjectWithTag("Combo_System").GetComponent <Combo_System>(); stage = GameObject.FindGameObjectWithTag("Stage").GetComponent <StageManager>(); layerMask = LayerMask.GetMask(DishLayer, SkillLayer); startSmallFoodAnimation = GameObject.FindGameObjectWithTag("StartSmallFoodPosition").GetComponent <StartSmallFoodAnimation>(); mainSpoonAnimation = GameObject.FindGameObjectWithTag("MainSpoon").GetComponent <MainSpoonAnimation>(); mainChopsticAnimation = GameObject.FindGameObjectWithTag("MainChopstic").GetComponent <MainChopsticAnimation>(); SmallSpoonAnimation = GameObject.FindGameObjectWithTag("SmallSpoonAnimation").GetComponent <SmallSpoonAnimation>(); mainForksAnimation = GameObject.FindGameObjectWithTag("MainForks").GetComponent <MainForksAnimation>(); mainKnifeAnimation = GameObject.FindGameObjectWithTag("MainKnife").GetComponent <MainKnifeAnimation>(); blueDishGather = GameObject.FindGameObjectWithTag("Blue_Dish_Gather").GetComponent <BlueDishGather>(); yellowDishGather = GameObject.FindGameObjectWithTag("Yellow_Dish_Gather").GetComponent <YellowDishGather>(); greenDishGather = GameObject.FindGameObjectWithTag("Green_Dish_Gather").GetComponent <GreenDishGather>(); redDishGather = GameObject.FindGameObjectWithTag("Red_Dish_Gather").GetComponent <RedDishGather>(); playerAnimation = GameObject.FindGameObjectWithTag("PlayerRender").GetComponent <PlayerAnimation>(); smallChopsticAnimation = GameObject.FindGameObjectWithTag("SmallChopstic").GetComponent <SmallChopsticAnimation>(); smallForksAnimation = GameObject.FindGameObjectWithTag("SmallForks").GetComponent <SmallForksAnimation>(); smallKnifeAnimation = GameObject.FindGameObjectWithTag("SmallKnife").GetComponent <SmallKnifeAnimation>(); mainCamara = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCamara>(); stt = GameObject.FindGameObjectWithTag("STI").GetComponent <SustainmentTime>(); }
public void TakeDamage(Damage d, int damage) { if (cbp > 0) // If there is a barrier attack barrier first; take damage to hp { if (cbp > damage) { cbp = cbp - damage; damage = 0; } else if (damage > cbp) { damage = damage - cbp; } } if (cbp <= 0 && chp > 0 && damage > 0) // If there is no barrier, has more than 0 current hp, and there is damage to deal; take damage to hp { chp = chp - damage; } if (DamageTextManager.IsOkToCreate()) { var dui = GameObject.FindGameObjectWithTag("DamageText"); GameObject dtui = Instantiate(dui, dui.transform.parent.parent) as GameObject; Vector2 cam = Camera.main.WorldToScreenPoint(transform.position); dtui.transform.position = cam; dtui.AddComponent <DamageText_UI>().SetDamage(d, damage); } CheckVitals(); KnockBack(); }
// Use this for initialization void Start() { mainFood_Setting = GameObject.FindGameObjectWithTag("MainFood_Setting").GetComponent <MainFood_Setting>(); smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>(); damegeTextManager = GameObject.FindGameObjectWithTag("DamageText").GetComponent <DamageTextManager>(); }
void Update() { SetChaser(); if (!DamageTextManager.IsOkToCreate()) { Destroy(gameObject); } }
public override void ItemUse(string Name) { PlayerManager.Player.Hp.Recovery(Recovery); LogManager.UseItemLog(Name, ReturnID()); LogManager.RecoveryHpLog(Name, 50); DamageTextManager.Make(Recovery, PlayerManager.Player.GameObject.transform.position.x, PlayerManager.Player.GameObject.transform.position.y, new Color(0, 255, 0), PlayerManager.Player.GameObject.transform); EfectManager.efecton("kaihukuefect", PlayerManager.Player.GameObject.transform.position.x, PlayerManager.Player.GameObject.transform.position.y, PlayerManager.Player.GameObject); AudioManager.AudioON(6); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>(); mainFood_Setting = GameObject.FindGameObjectWithTag("MainFood_Setting").GetComponent <MainFood_Setting>(); smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>(); stageManager = GameObject.FindGameObjectWithTag("Stage").GetComponent <StageManager>(); damageText = GameObject.FindGameObjectWithTag("DamageText").GetComponent <DamageTextManager>(); maxHP = stageManager.mainStageHp; currentHp = stageManager.mainStageHp; }
void Start() { arcane_manager = Arcane.singleton; arcane_manager.Initialize(); arcane_manager.StartArcaneRegen(); skill_panel_manager = SkillPanelManager.singleton; DamageTextManager.Initialize(); StartCoroutine("StartLevel"); }
public virtual void Atack(GameObject Playerobj) { Damage Damage = new Damage(); int FinalDamage = Damage.Check(Lv.Value, Str.Value, PlayerManager.Player.Lv.Value, PlayerManager.Player.Vit.Value); DamageTextManager.Make(FinalDamage, Playerobj.transform.position.x, Playerobj.transform.position.y, new Color(255, 0, 0), Playerobj.transform); LogManager.MakeDamageLog(PlayerManager.Player.Name.Value, FinalDamage); PlayerManager.Player.Hp.Damage(FinalDamage); Vector3 Playerpos = Playerobj.gameObject.transform.position; EfectManager.efecton("Kamitukiefect", Playerpos.x, Playerpos.y, Playerobj);//エフェクト作成 AudioManager.AudioON(8); }
public void Damage(Dictionary <int, Enemy> EnemyList) { foreach (Enemy enemy in EnemyList.Values) { if (!enemy.DeathCheck) { EfectManager.efecton("kiriefect", enemy.transform.position.x, enemy.transform.position.y, enemy.gameObject); Damage Damage = new Damage(); int FinalDamage = Damage.Check(PlayerManager.Player.Lv.Value * 2, PlayerManager.Player.Str.Value, enemy.Lv.Value, enemy.Vit.Value); DamageTextManager.Make(FinalDamage, enemy.transform.position.x, enemy.transform.position.y, new Color(255, 255, 255), enemy.transform); LogManager.MakeDamageLog(enemy.Name.Value, FinalDamage); enemy.Hp.Damage(FinalDamage); } } }
private void Awake() { GM = FindObjectOfType <GameManager>(); objectManager = GM.OP; dtm = GM.DTM; option = GM.option; if (pv.IsMine) { transform.parent = GameObject.Find("MyDamageDummy").gameObject.transform; } else { transform.parent = GameObject.Find("OtherDamageDummy").gameObject.transform; } gameObject.transform.localScale = new Vector3(0.5f, 0.5f, 1); }
// when attacked public virtual void getHit(int damage) { //calculate how damage is taken here Hp -= damage; //HS Vector3 tempPos = gameObject.transform.position; scene = SceneManager.GetActiveScene(); if (scene.name == "Tutorial") { tempPos.y += 1.0f; } else { tempPos.y += gameObject.GetComponent <Transform>().localScale.y / 2; } DamageTextManager.GenerateSprite(tempPos, damage); }
public virtual void getHit(int damage, bool careAboutTrigger) { //calculate how damage is taken here if (careAboutTrigger) { if (!isHit) { Hp -= damage; //HS Vector3 tempPos = gameObject.transform.position; tempPos.y += gameObject.GetComponent <Transform>().localScale.y / 2; DamageTextManager.GenerateSprite(tempPos, damage); } } else { getHit(damage); } }
private void Update() { if (currentLife <= 0) { PoolManager.Despawn(gameObject); } currentLife -= Time.deltaTime; if (stamp <= Time.time) { stamp = Time.time + rate; Collider2D[] hits = Physics2D.OverlapCircleAll(transform.position, range); for (int i = 0; i < hits.Length; i++) { if (hits[i].tag == "Enemy") { DamageTextManager.CreatePopupText(((int)damage).ToString(), hits[i].transform); hits[i].GetComponent <EnemyController>().TakeHealth((int)damage); } } } }
public void OnTriggerStay2D(Collider2D col) { if (col.tag == "Monster" && tag == "PHITBOX") { var b = GetComponentInParent <Player_Main>(); if (!b.invulnerable) { Damage d = null; var m = col.GetComponent <Monster>(); if (m.mobElement == Damage.DamageType.Poison) { Damage_OT dot = new Damage_OT(Damage_OT.Damage_OTType.Poison, (int)(Random.Range(m.minDamage, m.maxDamage) / 5f), 1.00f); GameObject debuff = Instantiate(new GameObject(), b.transform); debuff.AddComponent <De_Buff>().InitializeDeBuff(dot); d = new Damage(m.mobElement, m.minDamage / 3, m.maxDamage / 3); } else { d = new Damage(m.mobElement, m.minDamage, m.maxDamage); } Resistance r = (GetComponentInParent <Player_Stats>().GetResistanceForType(m.mobElement)); int x = Damage_Calculator.CalculateElementDamageToPlayer(m, d, r); b.TakeDamage(x); var dui = GameObject.FindGameObjectWithTag("DamageText"); if (DamageTextManager.IsOkToCreate()) { GameObject dtui = Instantiate(dui, dui.transform.parent.parent) as GameObject; Vector2 cam = Camera.main.WorldToScreenPoint(transform.position); dtui.transform.position = cam; dtui.AddComponent <DamageText_UI>().SetDamage(d, x, true); } } } }
public void SetDamage(Damage_OT damage, int amount, bool monster = false) { if (DamageTextManager.IsOkToCreate()) { GetComponent <Rigidbody2D>().simulated = true; if (monster) { GetComponent <UnityEngine.UI.Text>().fontStyle = FontStyle.Italic; } else if (!monster) { GetComponent <UnityEngine.UI.Text>().fontStyle = FontStyle.Normal; } GetComponent <UnityEngine.UI.Text>().color = Color.black; chaserColor = (!monster) ? SetDamageOTColor(damage.GetDamage_OTType()) : Mob; GetComponent <UnityEngine.UI.Text>().fontSize = 4; GetComponent <UnityEngine.UI.Text>().text = amount.ToString(); GetComponent <Rigidbody2D>().velocity = new Vector2(Random.Range(-200, 200), 200); } else { Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D col) { if (can_despawn) { if (col.tag == "Enemy") { GameObject obj = PoolManager.Spawn(impact_effect, transform.position, Quaternion.identity); GameObject impactDmg = PoolManager.Spawn(impact_damage, transform.position, Quaternion.identity); ActionCamera.singleton.StartShake(.15f, .05f); if (ArcaneBomb.singleton.rune1 == ArcaneBomb.Rune.Tremendous || ArcaneBomb.singleton.rune2 == ArcaneBomb.Rune.Tremendous) { obj.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); impactDmg.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); for (int i = 0; i < obj.transform.childCount; i++) { obj.transform.GetChild(i).localScale = new Vector3(1.5f, 1.5f, 1.5f); } } else { obj.transform.localScale = new Vector3(1f, 1f, 1f); impactDmg.transform.localScale = new Vector3(1f, 1f, 1f); for (int i = 0; i < obj.transform.childCount; i++) { obj.transform.GetChild(i).localScale = new Vector3(1f, 1f, 1f); } } if (GetComponent <Tremendous>()) { impactDmg.GetComponent <BombImpactController>().damage = damage * (int)GetComponent <Tremendous>().damageMultiplier; } else { impactDmg.GetComponent <BombImpactController>().damage = damage; } PoolManager.Despawn(obj, 5); PoolManager.Despawn(impactDmg, .1f); DamageTextManager.CreatePopupText(damage.ToString(), col.transform); if (GetComponent <Gas>()) { GameObject gas = PoolManager.Spawn(impact_gas, transform.position, Quaternion.identity); if (GetComponent <Tremendous>()) { gas.GetComponent <DOT>().damage = damage * (int)GetComponent <Tremendous>().damageMultiplier / 4f; } else { gas.GetComponent <DOT>().damage = damage / 4; } } if (GetComponent <Bounce>()) { GetComponent <Bounce>().DoBounce(col); } else { can_despawn = false; PoolManager.Despawn(gameObject); } } else if (col.tag == "Ground") { GameObject obj = PoolManager.Spawn(impact_effect, transform.position, Quaternion.identity); PoolManager.Despawn(obj, 5); ActionCamera.singleton.StartShake(.15f, .05f); if (ArcaneBomb.singleton.rune1 == ArcaneBomb.Rune.Tremendous || ArcaneBomb.singleton.rune2 == ArcaneBomb.Rune.Tremendous) { obj.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); for (int i = 0; i < obj.transform.childCount; i++) { obj.transform.GetChild(i).localScale = new Vector3(1.5f, 1.5f, 1.5f); } } else { obj.transform.localScale = new Vector3(1f, 1f, 1f); for (int i = 0; i < obj.transform.childCount; i++) { obj.transform.GetChild(i).localScale = new Vector3(1f, 1f, 1f); } } GameObject impactDmg = PoolManager.Spawn(impact_damage, transform.position, Quaternion.identity); if (GetComponent <Tremendous>()) { impactDmg.GetComponent <BombImpactController>().damage = damage * (int)GetComponent <Tremendous>().damageMultiplier; } else { impactDmg.GetComponent <BombImpactController>().damage = damage; } if (GetComponent <Gas>()) { GameObject gas = PoolManager.Spawn(impact_gas, transform.position, Quaternion.identity); if (GetComponent <Tremendous>()) { gas.GetComponent <DOT>().damage = damage * (int)GetComponent <Tremendous>().damageMultiplier / 4f; } else { gas.GetComponent <DOT>().damage = damage / 4; } } PoolManager.Despawn(impactDmg, .1f); can_despawn = false; PoolManager.Despawn(gameObject); } } }
private void Awake() { dtm = gm.DTM; }