void Start() { gm = FindObjectOfType <GameManager>(); HpMax = HpMax + gm.levels[0] * 15 + gm.levels[1] * 15 + gm.levels[2] * 15 + gm.levels[3] * 15; Hp = HpMax; anim = GetComponent <Animator>(); DamageTextControler.Initialize(); }
public void Damage(int damageCount) { if (damageCount > 0) { } //伤害特效 // FindObjectOfType<AudioManager>().Play("Player_Hit"); if (anim && !IsElite) { anim.SetTrigger("Hit"); } Hp -= damageCount; //击退 DamageTextControler.CreatDamageText(damageCount.ToString(), gameObject.transform, 2); }
// private Animator animator; public void Damage(int damageCount) { //Debug.Log("执行了哟"); if (this.name == "HitBox") { FindObjectOfType <AudioManager>().Play("Enemy_Hit"); } else { FindObjectOfType <AudioManager>().Play("Boss_Hit"); } DamageTextControler.CreatDamageText(damageCount.ToString(), mainObject.transform, 2); hp -= damageCount; }
public void Damage2(int damageCount, int DMGtype) { float MinimumX = minimumX / maxmumX; float MinimumY = minimumY / maxmumY; float xisedaoju = Random.Range(0, 100); if (damageCount > 0) { } //伤害特效 // FindObjectOfType<AudioManager>().Play("Player_Hit"); //anim.SetTrigger("Hit"); if (DMGtype != 3) { if (anim && !IsElite) { anim.SetTrigger("Hit"); } } Hp -= damageCount; //击退 DamageTextControler.CreatDamageText(damageCount.ToString(), gameObject.transform, DMGtype); { float rand_VelocityX = -Mathf.Abs(Mathf.Sqrt(-2 * Mathf.Log(Random.value)) * Mathf.Sin(2 * Mathf.PI * Random.value)); float rand_VelocityY = Mathf.Abs(Mathf.Sqrt(-2 * Mathf.Log(Random.value)) * Mathf.Sin(2 * Mathf.PI * Random.value)); if (xisedaoju > 0 && xisedaoju < YellowPos) { var ins1 = Instantiate(xise[0], transform.position, Quaternion.identity); ins1.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } if (xisedaoju > 25 && xisedaoju < 25 + GreenPos) { var ins2 = Instantiate(xise[1], transform.position, Quaternion.identity); ins2.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } if (xisedaoju > 50 && xisedaoju < 50 + BluePos) { var ins3 = Instantiate(xise[2], transform.position, Quaternion.identity); ins3.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } if (xisedaoju > 75 && xisedaoju < 75 + RedPos) { var ins4 = Instantiate(xise[3], transform.position, Quaternion.identity); ins4.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } } }
public void Damage(int damageCount) { if (!Shield) { if (damageCount > 0) { ps.Play(); } TargetHp -= damageCount; TargetHp = Mathf.Clamp(TargetHp, 0, HpMax); if (bossTransform != null) { DamageTextControler.CreatDamageText(damageCount.ToString(), bossTransform, 2); } else { DamageTextControler.CreatDamageText(damageCount.ToString(), gameObject.transform, 2); } } else { if (damageCount > 0) { ps.Play(); } TargetHp -= 1; TargetHp = Mathf.Clamp(TargetHp, 0, HpMax); if (bossTransform != null) { DamageTextControler.CreatDamageText(1.ToString(), bossTransform, 2); } else { DamageTextControler.CreatDamageText(1.ToString(), gameObject.transform, 2); } } }
void Awake() { hp = hpMax; anim = mainObject.GetComponent <Animator>(); DamageTextControler.Initialize(); }
public void Damage2(int damageCount) { float MinimumX = minimumX / maxmumX; float MinimumY = minimumY / maxmumY; float xisedaoju = Random.Range(0, 100); if (!Shield) { if (damageCount > 0) { ps.Play(); } TargetHp -= damageCount; TargetHp = Mathf.Clamp(TargetHp, 0, HpMax); if (bossTransform != null) { DamageTextControler.CreatDamageText(damageCount.ToString(), bossTransform, 2); } else { DamageTextControler.CreatDamageText(damageCount.ToString(), gameObject.transform, 2); } } else { if (damageCount > 0) { ps.Play(); } TargetHp -= 1; TargetHp = Mathf.Clamp(TargetHp, 0, HpMax); if (bossTransform != null) { DamageTextControler.CreatDamageText(1.ToString(), bossTransform, 2); } else { DamageTextControler.CreatDamageText(1.ToString(), gameObject.transform, 2); } } //生成吸色道具 { float rand_VelocityX = -Mathf.Abs(Mathf.Sqrt(-2 * Mathf.Log(Random.value)) * Mathf.Sin(2 * Mathf.PI * Random.value)); float rand_VelocityY = Mathf.Abs(Mathf.Sqrt(-2 * Mathf.Log(Random.value)) * Mathf.Sin(2 * Mathf.PI * Random.value)); if (xisedaoju > 0 && xisedaoju < YellowPos) { var ins1 = Instantiate(xise[0], transform.position, Quaternion.identity); ins1.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } if (xisedaoju > 25 && xisedaoju < 25 + GreenPos) { var ins2 = Instantiate(xise[1], transform.position, Quaternion.identity); ins2.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } if (xisedaoju > 50 && xisedaoju < 50 + BluePos) { var ins3 = Instantiate(xise[2], transform.position, Quaternion.identity); ins3.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } if (xisedaoju > 75 && xisedaoju < 75 + RedPos) { var ins4 = Instantiate(xise[3], transform.position, Quaternion.identity); ins4.GetComponent <Rigidbody2D>().velocity = new Vector2((rand_VelocityX * (1 - MinimumX) + MinimumX) * (Random.value > 0.5f ? maxmumX : -maxmumX), (rand_VelocityY * (1 - MinimumY) + MinimumY) * maxmumY); } } }