public DamageCalculated(float value, DamageScale scaleOn, float sinFactor = 0.3f) { Power = value; ScaleOn = scaleOn; SinFactor = sinFactor; }
public PiercingDamageEffect(float value, DamageScale scaleOn, float diminutionRate = 0.34f, float sinFactor = 0.3f) : base(value, scaleOn, sinFactor) { this.diminutionRate = diminutionRate; }