public static DamagePopup Create(Transform floatingDamage, Vector3 position, int damageAmount)
    {
        Transform floatingDmgPopupTransform = Instantiate(floatingDamage, position, Quaternion.identity);

        DamagePopup damagePopup = floatingDmgPopupTransform.GetComponent <DamagePopup>();

        damagePopup.setup(damageAmount);
        return(damagePopup);
    }