public void DisplayCombatText(int value, Vector3 pos) { if (FloatingCombatText == null) { Debug.LogWarning("Set a DamageNumber prefab"); return; } FloatingCombatText.enableNumber = true; FloatingCombatText.CreateNew(value, pos); }
public void spawnText(string text) { DamageNumber spawnedText = dmgnumPrefab.CreateNew(Random.Range(1f, 10f), transform.position); spawnedText.prefix = text; }