Пример #1
0
        public void DoGuaranteedAreaDamage(Transform rootTR, float damage)
        {
            RaycastHit[] hits = Physics.SphereCastAll(rootTR.position, stats.areaDamageRadius, Vector3.one, stats.areaDamageRadius, -9);
            var          d    = damage * stats.areaDamage;

            if (d > 0)
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (hits[i].transform.root != rootTR.root)
                    {
                        if (hits[i].transform.tag == "enemyCollide")
                        {
                            if (GameSetup.IsMpClient)
                            {
                                BoltEntity entity = hits[i].transform.GetComponent <BoltEntity>();
                                if (entity == null)
                                {
                                    entity = hits[i].transform.GetComponentInParent <BoltEntity>();
                                }
                                if (entity != null)
                                {
                                    PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                                    playerHitEnemy.Hit             = DamageMath.GetSendableDamage(d);
                                    playerHitEnemy.getAttackerType = DamageMath.SILENTattackerType;                                             //silent hit
                                    playerHitEnemy.Target          = entity;
                                    playerHitEnemy.Send();
                                }
                            }
                            else
                            {
                                hits[i].transform.root.SendMessage("Hit", d, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                        else if (hits[i].transform.tag == "BreakableWood" || hits[i].transform.tag == "animalCollide")
                        {
                            hits[i].transform.root.SendMessage("Hit", d, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                }
            }
        }
Пример #2
0
        private bool COTFHit(Collider other)
        {
            //----------------HIT DAMAGE
            float outputdmg = 0;

            if (animControl.smashBool)
            {
                outputdmg = smashDamage;
            }
            else
            {
                outputdmg = weaponDamage;
            }
            outputdmg += ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg();

            outputdmg *= ModdedPlayer.Stats.RandomCritDamage * ModdedPlayer.Stats.MeleeDamageMult;

            if (hitReactions.kingHitBool || fsmHeavyAttackBool.Value)
            {
                outputdmg *= ModdedPlayer.Stats.heavyAttackDmg * 3;
            }
            if (animControl.smashBool)
            {
                outputdmg *= ModdedPlayer.Stats.smashDamage;
            }

            if (ModdedPlayer.Stats.perk_danceOfFiregod && Effects.BlackFlame.IsOn)
            {
                outputdmg *= 1 + LocalPlayer.Rigidbody.velocity.magnitude;
            }
            if (outputdmg < 0)
            {
                outputdmg = -outputdmg;
            }
            //----------------HIT DAMAGE

            if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot"))
            {
                ModdedPlayer.instance.OnHit();
                ModdedPlayer.instance.OnHit_Melee(other.transform);
                if (GameSetup.IsMpClient)
                {
                    var entity = other.GetComponentInParent <BoltEntity>();
                    if (entity != null)
                    {
                        var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        phe.Target             = entity;
                        phe.getAttackerType    = 4 + DamageMath.CONVERTEDFLOATattackerType;
                        phe.Hit                = DamageMath.GetSendableDamage(outputdmg);
                        phe.HitAxe             = axe;
                        phe.hitFallDown        = fsmHeavyAttackBool.Value && axe;
                        phe.getAttackDirection = animator.GetInteger("hitDirection");
                        phe.takeDamage         = 1;
                        phe.getCombo           = 3;
                        phe.Burn               = (fireStick && Random.value > 0.8f) || AlwaysIgnite || Effects.BlackFlame.IsOn;
                        phe.explosion          = fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw;
                        phe.Send();

                        ulong packed = entity.networkId.PackedValue;
                        if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0)
                        {
                            EnemyProgression.ReduceArmor(entity, ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                        }
                        if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback)
                        {
                            using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream))
                                {
                                    Vector3 dir = other.transform.position - LocalPlayer.Transform.position;
                                    dir.y = 0;
                                    w.Write(43);
                                    w.Write(packed);
                                    w.Write(dir.x);
                                    w.Write(dir.y);
                                    w.Write(dir.z);
                                    w.Write(1f);
                                    w.Close();
                                }
                                Network.NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer);

                                stream.Close();
                            }
                        }
                        if (Effects.BlackFlame.IsOn)
                        {
                            using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream))
                                {
                                    w.Write(27);
                                    w.Write(packed);
                                    w.Write(Effects.BlackFlame.FireDamageBonus);
                                    w.Write(20f);
                                    w.Write(1);
                                    w.Close();
                                }
                                Network.NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer);

                                stream.Close();
                            }
                            if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                            {
                                int id = 121 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(34);
                                        w.Write(packed);
                                        w.Write(id);
                                        w.Write(1.15f);
                                        w.Write(25f);
                                        w.Close();
                                    }
                                    AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                    answerStream.Close();
                                }
                            }
                        }
                        if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                        {
                            int   myID    = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                            fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                            fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                            fireDmg *= 0.35f;
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(27);
                                    w.Write(packed);
                                    w.Write(fireDmg);
                                    w.Write(15);
                                    w.Write(myID);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(22);
                                    w.Write(packed);
                                    w.Write(ModdedPlayer.Stats.i_HammerStunAmount);
                                    w.Write(ModdedPlayer.Stats.i_HammerStunDuration);
                                    w.Write(40);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        SpellActions.Bash(packed, outputdmg);

                        AfterHit();
                        return(true);
                    }
                }
                else                        //is singleplayer or host
                {
                    if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root))
                    {
                        var progression = EnemyManager.enemyByTransform[other.transform.root];
                        progression.HitPhysical(outputdmg);

                        progression.HealthScript.getCombo(3);
                        var hitDirection = animator.GetInteger("hitDirection");
                        progression.HealthScript.getAttackDirection(hitDirection);
                        progression.setup.hitReceiver.getAttackDirection(hitDirection);
                        progression.setup.hitReceiver.getCombo(3);
                        if (fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw)
                        {
                            progression.HealthScript.Explosion(-1f);
                        }


                        if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0)
                        {
                            progression.ReduceArmor(ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                        }

                        if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback)
                        {
                            Vector3 dir = other.transform.position - LocalPlayer.Transform.position;
                            progression.AddKnockbackByDistance(dir, 1);
                        }

                        if (Effects.BlackFlame.IsOn)
                        {
                            progression.FireDebuff(40, Effects.BlackFlame.FireDamageBonus, 20);
                            if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                            {
                                progression.DmgTakenDebuff(120, 1.15f, 25);
                            }
                        }
                        if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                        {
                            int   myID    = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                            fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                            fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                            fireDmg *= 0.35f;
                            progression.FireDebuff(2000, fireDmg, 14);
                        }
                        if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer)
                        {
                            progression.Slow(40, ModdedPlayer.Stats.i_HammerStunAmount, ModdedPlayer.Stats.i_HammerStunDuration);
                        }

                        SpellActions.Bash(progression, outputdmg);


                        if ((fireStick && Random.value > 0.8f) || AlwaysIgnite || Effects.BlackFlame.IsOn)
                        {
                            progression.HealthScript.Burn();
                        }


                        AfterHit();
                        return(true);
                    }
                }
            }
            else if (other.gameObject.CompareTag("PlayerNet") && (mainTrigger || (!mainTrigger && (animControl.smashBool || chainSaw))))
            {
                if (ModSettings.FriendlyFire)
                {
                    BoltEntity component3 = other.GetComponent <BoltEntity>();
                    BoltEntity component4 = base.GetComponent <BoltEntity>();
                    if (!object.ReferenceEquals(component3, component4) && lastPlayerHit + 0.2f < Time.time)
                    {
                        other.transform.root.SendMessage("getClientHitDirection", animator.GetInteger("hitDirection"), SendMessageOptions.DontRequireReceiver);
                        other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        lastPlayerHit = Time.time;
                        if (BoltNetwork.isRunning)
                        {
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Melee(other.transform);

                            DamageMath.ReduceDamageToSendOverNet(2f * (WeaponDamage + ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg()) * ModdedPlayer.Stats.MeleeDamageMult * ModdedPlayer.Stats.RandomCritDamage, out int dmg, out int repetitions);

                            HitPlayer hitPlayer = HitPlayer.Create(component3, EntityTargets.Everyone);
                            hitPlayer.damage = dmg;
                            for (int i = 0; i < repetitions; i++)
                            {
                                hitPlayer.Send();
                            }
                        }
                    }

                    AfterHit();
                }
                return(true);
            }
            return(false);
        }
Пример #3
0
        public static void DoBlink()
        {
            blinkAim?.Disable();

            Transform t          = Camera.main.transform;
            Vector3   blinkPoint = Vector3.zero;
            var       hits1      = Physics.RaycastAll(t.position, t.forward, ModdedPlayer.Stats.spell_blinkRange + 1f);

            foreach (var hit in hits1)
            {
                if (!hit.transform.CompareTag("enemyCollide") && hit.transform.root != LocalPlayer.Transform.root)
                {
                    blinkPoint = hit.point - t.forward + Vector3.up * 0.25f;
                    break;
                }
            }
            if (blinkPoint == Vector3.zero)
            {
                blinkPoint = LocalPlayer.Transform.position + t.forward * ModdedPlayer.Stats.spell_blinkRange;
            }
            if (ModdedPlayer.Stats.spell_blinkDamage > 0)
            {
                RaycastHit[] hits = Physics.BoxCastAll(t.position, Vector3.one * 1.2f, blinkPoint - t.position, t.rotation, Vector3.Distance(blinkPoint, t.position) + 1);
                foreach (RaycastHit hit in hits)
                {
                    if (hit.transform.CompareTag("enemyCollide"))
                    {
                        ModAPI.Console.Write("Hit enemy on layer " + hit.transform.gameObject.layer);
                        float dmg = ModdedPlayer.Stats.spell_blinkDamage + ModdedPlayer.Stats.spellFlatDmg * ModdedPlayer.Stats.spell_blinkDamageScaling;
                        dmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                        if (GameSetup.IsMpClient)
                        {
                            BoltEntity enemyEntity = hit.transform.GetComponentInParent <BoltEntity>();
                            if (enemyEntity == null)
                            {
                                enemyEntity = hit.transform.gameObject.GetComponent <BoltEntity>();
                            }

                            if (enemyEntity != null)
                            {
                                PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(enemyEntity);
                                playerHitEnemy.hitFallDown     = true;
                                playerHitEnemy.getAttackerType = DamageMath.CONVERTEDFLOATattackerType;
                                playerHitEnemy.Hit             = DamageMath.GetSendableDamage(dmg);
                                playerHitEnemy.Send();
                            }
                        }
                        else
                        {
                            if (EnemyManager.enemyByTransform.ContainsKey(hit.transform.root))
                            {
                                EnemyManager.enemyByTransform[hit.transform.root].HitMagic(dmg);
                            }
                            else
                            {
                                hit.transform.SendMessageUpwards("HitMagic", dmg, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                    }
                }
            }
            if (ModdedPlayer.Stats.spell_blinkDoExplosion)
            {
                Effects.Sound_Effects.GlobalSFX.Play(Effects.Sound_Effects.GlobalSFX.SFX.Boom);
                var   raycastHitExplosion = Physics.OverlapSphere(blinkPoint, (blinkPoint - t.position).magnitude / 4f);
                float dmg = ModdedPlayer.Stats.spell_blinkDamage + LocalPlayer.Rigidbody.velocity.magnitude * ModdedPlayer.Stats.spellFlatDmg * ModdedPlayer.Stats.spell_blinkDamageScaling / 7f;
                dmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier * ModdedPlayer.Stats.RandomCritDamage;
                foreach (var hitCollider in raycastHitExplosion)
                {
                    if (hitCollider.transform.CompareTag("enemyCollide"))
                    {
                        if (GameSetup.IsMpClient)
                        {
                            BoltEntity enemyEntity = hitCollider.transform.GetComponentInParent <BoltEntity>();
                            if (enemyEntity == null)
                            {
                                enemyEntity = hitCollider.transform.gameObject.GetComponent <BoltEntity>();
                            }

                            if (enemyEntity != null)
                            {
                                PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(enemyEntity);
                                playerHitEnemy.hitFallDown     = true;
                                playerHitEnemy.getAttackerType = DamageMath.CONVERTEDFLOATattackerType;
                                playerHitEnemy.Hit             = DamageMath.GetSendableDamage(dmg);
                                playerHitEnemy.Send();
                            }
                        }
                        else
                        {
                            if (EnemyManager.enemyByTransform.ContainsKey(hitCollider.transform.root))
                            {
                                EnemyManager.enemyByTransform[hitCollider.transform.root].HitMagic(dmg);
                            }
                            else
                            {
                                hitCollider.transform.SendMessageUpwards("HitMagic", dmg, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                    }
                }
            }
            BlinkTowards(blinkPoint);
        }
        protected override void OnTriggerEnter(Collider other)
        {
            try
            {
                currState = animator.GetCurrentAnimatorStateInfo(0);
                nextState = animator.GetNextAnimatorStateInfo(0);
                if (currState.tagHash != damagedHash && currState.tagHash != staggerHash && currState.tagHash != hitStaggerHash && currState.tagHash != deathHash && nextState.tagHash != damagedHash && nextState.tagHash != staggerHash && nextState.tagHash != hitStaggerHash && nextState.tagHash != deathHash)
                {
                    if (other.gameObject.CompareTag("trapTrigger"))
                    {
                        other.gameObject.SendMessage("CutRope", SendMessageOptions.DontRequireReceiver);
                    }
                    if (!netPrefab && LocalPlayer.Animator && LocalPlayer.Animator.GetBool("deathBool"))
                    {
                        return;
                    }
                    if (other.gameObject.CompareTag("playerHitDetect") && mainTrigger)
                    {
                        if (!Scene.SceneTracker.hasAttackedPlayer)
                        {
                            Scene.SceneTracker.hasAttackedPlayer = true;
                            Scene.SceneTracker.Invoke("resetHasAttackedPlayer", Random.Range(120, 240));
                        }
                        targetStats component = other.transform.root.GetComponent <targetStats>();
                        if (component && component.targetDown)
                        {
                            return;
                        }
                        Animator componentInParent = other.gameObject.GetComponentInParent <Animator>();
                        Vector3  position          = rootTr.position;
                        position.y += 3.3f;
                        Vector3 direction = other.transform.position - position;
                        if (!Physics.Raycast(position, direction, out hit, direction.magnitude, enemyHitMask, QueryTriggerInteraction.Ignore))
                        {
                            bool doParry = SpellActions.ParryAnythingIsTimed;
                            if (doParry || (!creepy_male && !creepy && !creepy_baby && !creepy_fat && events))
                            {
                                if (componentInParent)
                                {
                                    bool flag = InFront(other.gameObject);
                                    if (doParry || ((!BoltNetwork.isServer || !netPrefab) && flag && events.parryBool && ((componentInParent.GetNextAnimatorStateInfo(1).tagHash == blockHash || componentInParent.GetCurrentAnimatorStateInfo(1).tagHash == blockHash))))
                                    {
                                        SpellActions.DoParry(transform.position);
                                        ModAPI.Console.Write("Parrying successful");

                                        if ((!creepy_male && !creepy && !creepy_baby && !creepy_fat && events))
                                        {
                                            int parryDir = events != null ? events.parryDir : 1;
                                            BoltSetReflectedShim.SetIntegerReflected(animator, "parryDirInt", parryDir);
                                            if (BoltNetwork.isClient && netPrefab)
                                            {
                                                BoltSetReflectedShim.SetTriggerReflected(animator, "ClientParryTrigger");
                                                hitPrediction.StartParryPrediction();
                                                FMODCommon.PlayOneshot(parryEvent, base.transform);
                                                parryEnemy parryEnemy = parryEnemy.Create(GlobalTargets.OnlyServer);
                                                parryEnemy.Target = transform.root.GetComponent <BoltEntity>();
                                                parryEnemy.Send();
                                            }
                                            else
                                            {
                                                BoltSetReflectedShim.SetTriggerReflected(animator, "parryTrigger");
                                            }
                                            events.StartCoroutine("disableAllWeapons");
                                            playerHitReactions componentInParent2 = other.gameObject.GetComponentInParent <playerHitReactions>();
                                            if (componentInParent2 != null)
                                            {
                                                componentInParent2.enableParryState();
                                            }
                                            FMODCommon.PlayOneshotNetworked(parryEvent, base.transform, FMODCommon.NetworkRole.Server);
                                            events.parryBool = false;
                                        }
                                        return;
                                    }
                                }
                            }
                            if ((bool)events)
                            {
                                events.parryBool = false;
                            }
                            other.transform.root.SendMessage("getHitDirection", rootTr.position, SendMessageOptions.DontRequireReceiver);
                            float num = 0;
                            if (maleSkinny || femaleSkinny)
                            {
                                if (pale)
                                {
                                    num = ((!skinned) ? Mathf.Floor(10f * GameSettings.Ai.skinnyDamageRatio) : Mathf.Floor(10f * GameSettings.Ai.skinnyDamageRatio * GameSettings.Ai.skinMaskDamageRatio));
                                }
                                else
                                {
                                    num = Mathf.Floor(13f * GameSettings.Ai.skinnyDamageRatio);
                                    if (maleSkinny && props.regularStick.activeSelf && events.leftHandWeapon)
                                    {
                                        num = Mathf.Floor(num * 1.35f);
                                    }
                                }
                            }
                            else if (male && pale)
                            {
                                num = ((!skinned) ? Mathf.Floor(22f * GameSettings.Ai.largePaleDamageRatio) : Mathf.Floor(22f * GameSettings.Ai.largePaleDamageRatio * GameSettings.Ai.skinMaskDamageRatio));
                            }
                            else if (male && !firemanMain)
                            {
                                num = ((!painted) ? Mathf.Floor(20f * GameSettings.Ai.regularMaleDamageRatio) : Mathf.Floor(20f * GameSettings.Ai.regularMaleDamageRatio * GameSettings.Ai.paintedDamageRatio));
                            }
                            else if (female)
                            {
                                num = Mathf.Floor(17f * GameSettings.Ai.regularFemaleDamageRatio);
                            }
                            else if (creepy)
                            {
                                num = ((!pale) ? Mathf.Floor(28f * GameSettings.Ai.creepyDamageRatio) : Mathf.Floor(35f * GameSettings.Ai.creepyDamageRatio));
                            }
                            else if (creepy_male)
                            {
                                num = ((!pale) ? Mathf.Floor(60f * GameSettings.Ai.creepyDamageRatio) : Mathf.Floor(120f * GameSettings.Ai.creepyDamageRatio));
                            }
                            else if (creepy_baby)
                            {
                                num = Mathf.Floor(26f * GameSettings.Ai.creepyBabyDamageRatio);
                            }
                            else if (firemanMain)
                            {
                                num = Mathf.Floor(12f * GameSettings.Ai.regularMaleDamageRatio);
                                if (events && !enemyAtStructure && !events.noFireAttack)
                                {
                                    if (BoltNetwork.isRunning && netPrefab)
                                    {
                                        other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                                    }
                                    else
                                    {
                                        other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                                    }
                                }
                            }
                            if (!female && male)
                            {
                                if (holdingRegularWeapon() && events.leftHandWeapon)
                                {
                                    num += 7;
                                }
                                else if (holdingAdvancedWeapon() && events.leftHandWeapon)
                                {
                                    num += 15;
                                }
                            }
                            if (setup && setup.health.poisoned)
                            {
                                num = Mathf.Floor(num / 2);
                            }

                            //COTF additional code
                            try
                            {
                                if (GameSetup.IsMpClient)
                                {
                                    if (other.transform.root == LocalPlayer.Transform.root)
                                    {
                                        var x = EnemyManager.clientEnemies[entity.networkId.PackedValue];
                                        num = x.damagemult + num - 20f;
                                        if (x.abilities.Contains(EnemyProgression.Abilities.RainEmpowerment))
                                        {
                                            if (Scene.WeatherSystem.Raining)
                                            {
                                                num *= 5;
                                            }
                                        }
                                        hitDamage = num;
                                        if (x.abilities.Contains(EnemyProgression.Abilities.Poisonous))
                                        {
                                            BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 7, poisonDuration);
                                        }
                                        if (x.abilities.Contains(EnemyProgression.Abilities.Basher))
                                        {
                                            ModdedPlayer.instance.Stun(stunDuration);
                                        }
                                        if (ModdedPlayer.Stats.TotalThornsDamage > 0)
                                        {
                                            if (ModdedPlayer.Stats.TotalThornsArmorPiercing > 0)
                                            {
                                                EnemyProgression.ReduceArmor(entity, ModdedPlayer.Stats.TotalThornsArmorPiercing);
                                            }

                                            PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                                            playerHitEnemy.Target = entity;
                                            //this integer make the attack not stagger the enemy
                                            playerHitEnemy.getAttackerType = 2000000;
                                            playerHitEnemy.Hit             = DamageMath.GetSendableDamage(ModdedPlayer.Stats.TotalThornsDamage);
                                            playerHitEnemy.Send();
                                        }
                                    }
                                }
                                else
                                {
                                    if (other.transform.root == LocalPlayer.Transform.root && EnemyManager.enemyByTransform.ContainsKey(this.rootTr))
                                    {
                                        if (EnemyProg == null)
                                        {
                                            EnemyProg = EnemyManager.enemyByTransform[this.rootTr];
                                        }
                                        num = EnemyProg.DamageAmp * EnemyProg.DebuffDmgMult + num - 20f;

                                        hitDamage = num;
                                        CotfUtils.Log($"Damage dealt to player: d{hitDamage}  amp{EnemyProg.DamageAmp}  lv{EnemyProg.level}  php{hitDamage*100 / ModdedPlayer.Stats.TotalMaxHealth}%", true);

                                        //POISON ATTACKS
                                        if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Poisonous))
                                        {
                                            BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 10, poisonDuration);
                                        }

                                        //STUN ON HIT
                                        if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Basher))
                                        {
                                            ModdedPlayer.instance.Stun(stunDuration);
                                        }

                                        if (ModdedPlayer.Stats.TotalThornsDamage > 0)
                                        {
                                            EnemyProg.HitPhysicalSilent(ModdedPlayer.Stats.TotalThornsDamage);
                                            if (ModdedPlayer.Stats.TotalThornsArmorPiercing > 0)
                                            {
                                                EnemyProg.ReduceArmor(ModdedPlayer.Stats.TotalThornsArmorPiercing);
                                            }
                                        }
                                    }
                                }
                            }
                            catch (System.Exception ex)
                            {
                                ModAPI.Log.Write(ex.ToString());
                            }
                            PlayerStats component2 = other.transform.root.GetComponent <PlayerStats>();
                            if (male || female || creepy_male || creepy_fat || creepy || creepy_baby)
                            {
                                netId component3 = other.transform.GetComponent <netId>();
                                if (BoltNetwork.isServer && component3)
                                {
                                    other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                                    return;
                                }
                                if (BoltNetwork.isClient && netPrefab && !(bool)component3)
                                {
                                    other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver);
                                    other.transform.root.SendMessage("hitFromEnemy", Mathf.RoundToInt(num), SendMessageOptions.DontRequireReceiver);
                                    other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                                }
                                else if (BoltNetwork.isServer)
                                {
                                    if (!(bool)component3)
                                    {
                                        other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver);
                                        other.transform.root.SendMessage("hitFromEnemy", Mathf.RoundToInt(num), SendMessageOptions.DontRequireReceiver);
                                    }
                                }
                                else if (!BoltNetwork.isRunning && component2)
                                {
                                    component2.setCurrentAttacker(this);
                                    component2.hitFromEnemy(Mathf.RoundToInt(num));
                                }
                            }
                            else if (!netPrefab && component2)
                            {
                                component2.setCurrentAttacker(this);
                                component2.hitFromEnemy(Mathf.RoundToInt(num));
                            }

                            goto IL_092f;
                        }
                        return;
                    }
                    goto IL_092f;
                }

                return;

IL_092f:
                if (other.gameObject.CompareTag("enemyCollide") && mainTrigger && bodyCollider && !enemyAtStructure)
                {
                    setupAttackerType();
                    if (other.gameObject != bodyCollider)
                    {
                        other.transform.SendMessageUpwards("getAttackDirection", Random.Range(0, 2), SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("getCombo", Random.Range(1, 4), SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessage("getAttackerType", attackerType, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessage("getAttacker", rootTr.gameObject, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("HitPhysical", Random.Range(30f, 50f) * Mathf.Pow(ModdedPlayer.Stats.explosionDamage, 1.25f), SendMessageOptions.DontRequireReceiver);
                        FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                    }
                }
                if (other.gameObject.CompareTag("BreakableWood") || (other.gameObject.CompareTag("BreakableRock") && mainTrigger))
                {
                    other.transform.SendMessage("Hit", 50, SendMessageOptions.DontRequireReceiver);
                    other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, 50f), SendMessageOptions.DontRequireReceiver);
                    FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                }
                if (other.gameObject.CompareTag("SmallTree") && !mainTrigger)
                {
                    other.SendMessage("Hit", 2, SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("Fire") && mainTrigger && firemanMain && !events.noFireAttack)
                {
                    other.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("Tree") && mainTrigger && creepy_male)
                {
                    other.SendMessage("Explosion", 5f, SendMessageOptions.DontRequireReceiver);
                    FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                }
                if (!other.gameObject.CompareTag("structure") && !other.gameObject.CompareTag("SLTier1") && !other.gameObject.CompareTag("SLTier2") && !other.gameObject.CompareTag("SLTier3") && !other.gameObject.CompareTag("jumpObject") && !other.gameObject.CompareTag("UnderfootWood"))
                {
                    return;
                }
                if (!mainTrigger)
                {
                    return;
                }
                getStructureStrength component4 = other.gameObject.GetComponent <getStructureStrength>();
                bool flag2 = component4 == null;
                enemyAtStructure = true;
                int num2;
                if (!creepy_male && !creepy && !creepy_fat && !creepy_baby)
                {
                    if (!flag2)
                    {
                        num2 = ((maleSkinny || femaleSkinny) ? ((component4._strength == getStructureStrength.strength.weak) ? Mathf.FloorToInt(8f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((pale || painted || skinned) ? ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(16f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(12f * GameSettings.Ai.regularStructureDamageRatio) : 0)));
                        goto IL_0d63;
                    }
                    return;
                }
                num2 = ((!creepy_baby) ? Mathf.FloorToInt(30f * GameSettings.Ai.creepyStructureDamageRatio) : Mathf.FloorToInt(10f * GameSettings.Ai.creepyStructureDamageRatio));
                goto IL_0d63;
IL_0d63:
                if (setup && setup.health.poisoned)
                {
                    num2 /= 2;
                }
                other.SendMessage("Hit", num2, SendMessageOptions.DontRequireReceiver);
                other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, num2), SendMessageOptions.DontRequireReceiver);
                FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
            }
            catch (System.Exception ee)
            {
                ModAPI.Log.Write(ee.ToString());
            }
        }
        void OnTriggerEnter(Collider other)
        {
            try
            {
                if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot"))
                {
                    if (SpellActions.SeekingArrow_ChangeTargetOnHit)
                    {
                        SpellActions.SetSeekingArrowTarget(other.transform);
                    }

                    var crit      = ModdedPlayer.Stats.RandomCritDamage;
                    var dmgOutput = dmg * crit;

                    ModdedPlayer.instance.OnHit();
                    if (GameSetup.IsMpClient)
                    {
                        var entity = other.GetComponentInParent <BoltEntity>();
                        if (entity != null)
                        {
                            {
                                var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, entity, this);
                                COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                            }
                            var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                            phe.Target          = entity;
                            phe.getAttackerType = DamageMath.SILENTattackerTypeMagic;
                            phe.Hit             = DamageMath.GetSendableDamage(dmgOutput);
                            if (crit > 1)
                            {
                                int   myID    = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                                fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                                fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(27);
                                        w.Write(entity.networkId.PackedValue);
                                        w.Write(fireDmg);
                                        w.Write(15);
                                        w.Write(myID);
                                        w.Close();
                                    }
                                    AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                    answerStream.Close();
                                }
                                phe.Burn = true;
                            }
                            phe.Send();
                        }
                    }
                    else                            //is singleplayer or host
                    {
                        if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root))
                        {
                            var progression = EnemyManager.enemyByTransform[other.transform.root];
                            {
                                var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, progression, this);
                                COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                            }
                            progression.HitMagic(dmgOutput);
                            if (crit > 1)
                            {
                                if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                                {
                                    //int myID = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                    float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                                    fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                                    fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                                    progression.FireDebuff(3000, fireDmg, 14);
                                }
                                progression.HealthScript.Burn();
                            }
                        }
                        else
                        {
                            Debug.LogWarning("Enemy not found");
                        }
                    }
                    if (UnityEngine.Random.value < ModdedPlayer.Stats.projectilePierceChance - pierceCount)
                    {
                        pierceCount++;
                    }
                    else
                    {
                        dieTimestamp = 0;
                    }
                }
            }
            catch (Exception exc)
            {
                Debug.LogWarning(exc.ToString());
            }
        }
        IEnumerator DealDamage()
        {
            float dmg = 5 + ModdedPlayer.Stats.spellFlatDmg / 3f;

            dmg *= ModdedPlayer.Stats.SpellDamageMult;
            float crit = ModdedPlayer.Stats.RandomCritDamage;

            dmg *= crit;
            dmg *= radius / 3.33333f;
            dmg *= ModdedPlayer.Stats.spell_snowstormDamageMult;
            var hits             = Physics.SphereCastAll(LocalPlayer.Transform.position, radius, Vector3.one, radius, -9);
            int onHitEffectProcs = 0;

            if (GameSetup.IsMpClient)
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (hits[i].transform.CompareTag("enemyCollide"))
                    {
                        var entity = hits[i].transform.GetComponentInParent <BoltEntity>();
                        if (entity != null)
                        {
                            var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                            phe.Target          = entity;
                            phe.getAttackerType = DamageMath.SILENTattackerTypeMagic;
                            phe.Hit             = DamageMath.GetSendableDamage(dmg);
                            phe.Send();
                            if (onHitEffectProcs < 6)
                            {
                                {
                                    var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, entity, this);
                                    COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                    COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                                }
                                ModdedPlayer.instance.OnHit();
                                onHitEffectProcs++;
                            }
                            yield return(null);

                            EnemyProgression.ReduceArmor(entity, Mathf.CeilToInt(dmg / 100f));
                            EnemyProgression.Slow(entity, 144, 0.2f, 0.95f);
                            yield return(null);

                            if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn)
                            {
                                if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4)
                                {
                                    EnemyProgression.AddKnockbackByDistance(entity.networkId.PackedValue, (LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (EnemyManager.enemyByTransform.ContainsKey(hits[i].transform.root))
                    {
                        EnemyProgression prog = EnemyManager.enemyByTransform[hits[i].transform.root];

                        if (prog == null)
                        {
                            continue;
                        }

                        prog.HitMagic(dmg);
                        prog.Slow(144, 0.2f, 0.85f);
                        prog.ReduceArmor(Mathf.CeilToInt(dmg / 100f));
                        if (onHitEffectProcs < 6)
                        {
                            ModdedPlayer.instance.OnHit();
                            onHitEffectProcs++;
                        }
                        {
                            var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, prog, this);
                            COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                            COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                        }
                        if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn)
                        {
                            if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4)
                            {
                                prog.AddKnockbackByDistance((LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1);
                            }
                        }
                        yield return(null);
                    }
                }
            }
        }
Пример #7
0
        private void NewHitAi(Transform target, bool hitDelay, bool headDamage)
        {
            float dmgUnclamped = this.OutputDmg;

            ModAPI.Console.Write("dmgUnclamped: " + dmgUnclamped);
            if (ModdedPlayer.Stats.spell_seekingArrow)
            {
                float dist = Vector3.Distance(target.position, startposition);
                dmgUnclamped *= 1 + dist * ModdedPlayer.Stats.spell_seekingArrow_DamagePerDistance;
            }
            if (spearType)
            {
                if (ModdedPlayer.Stats.perk_thrownSpearhellChance > 0 && Random.value <= ModdedPlayer.Stats.perk_thrownSpearhellChance && OutputDmg > 1)
                {
                    var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(PhysicBody.position - Camera.main.transform.position));
                    obj.velocity = PhysicBody.velocity.normalized * 90f * ModdedPlayer.Stats.projectileSpeed;
                    Destroy(obj.gameObject, 18);
                }
            }
            else
            {
                if (headDamage)
                {
                    if (ModdedPlayer.Stats.i_EruptionBow && GreatBow.isEnabled)
                    {
                        //if (GameSetup.IsMultiplayer)
                        //{
                        BoltNetwork.Instantiate(BoltPrefabs.instantDynamite, transform.position, Quaternion.identity);
                        //}
                    }
                }
            }

            if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.Stats.perk_bulletCritChance) || (spearType && Random.value <= ModdedPlayer.Stats.perk_thrownSpearCritChance))
            {
                headDamage    = true;
                dmgUnclamped *= ModdedPlayer.Stats.headShotDamage;
                dmgUnclamped *= SpellActions.FocusOnHeadShot();
                if (ModdedPlayer.Stats.spell_seekingArrow)
                {
                    dmgUnclamped *= ModdedPlayer.Stats.spell_seekingArrow_HeadDamage;
                }
            }
            else
            {
                dmgUnclamped *= SpellActions.FocusOnBodyShot();
            }



            if (target)
            {
                Vector3    vector             = target.transform.root.GetChild(0).InverseTransformPoint(base.transform.position);
                float      targetAngle        = Mathf.Atan2(vector.x, vector.z) * 57.29578f;
                int        animalHitDirection = animalHealth.GetAnimalHitDirection(targetAngle);
                BoltEntity entity             = target.GetComponentInParent <BoltEntity>();
                if (!entity)
                {
                    entity = target.GetComponent <BoltEntity>();
                }

                if (BoltNetwork.isClient && entity)
                {
                    ModdedPlayer.instance.OnHitEffectsClient(entity, dmgUnclamped);
                    if (ignite)
                    {
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(27);
                                w.Write(entity.networkId.PackedValue);
                                w.Write(Effects.BlackFlame.FireDamageBonus);
                                w.Write(20f);
                                w.Write(2200);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(3, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (ModdedPlayer.Stats.spell_focus && headDamage)
                    {
                        if (ModdedPlayer.Stats.spell_focusBonusDmg == 0)
                        {
                            //slow enemy by 80%
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(22);
                                    w.Write(entity.networkId.PackedValue);
                                    w.Write(ModdedPlayer.Stats.spell_focusSlowAmount);
                                    w.Write(ModdedPlayer.Stats.spell_focusSlowDuration);
                                    w.Write(90);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                            //Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.OnlyServer);
                        }
                    }
                    else if (ModdedPlayer.Stats.spell_seekingArrow)
                    {
                        //slow enemy by 80%
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(22);
                                w.Write(entity.networkId.PackedValue);
                                w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowAmount);
                                w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowDuration);
                                w.Write(91);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (ignite)
                    {
                        if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                        {
                            int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(34);
                                    w.Write(entity.networkId.PackedValue);
                                    w.Write(id);
                                    w.Write(1.15f);
                                    w.Write(25f);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                    if (hitDelay)
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        BoltEntity     component      = this.parent.GetComponent <BoltEntity>();
                        PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy.Target      = entity;
                        playerHitEnemy.Weapon      = component;
                        playerHitEnemy.getAttacker = 10;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy.getAttackDirection = 3;
                        }
                        playerHitEnemy.getAttackerType = 4;
                        playerHitEnemy.Hit             = DamageMath.GetSendableDamage(dmgUnclamped);
                        if ((GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites) || (ignite && Random.value < 0.5f))
                        {
                            playerHitEnemy.Burn = true;
                        }
                        playerHitEnemy.getAttackerType += 1000000;
                        playerHitEnemy.Send();
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        PlayerHitEnemy playerHitEnemy2 = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy2.Target = entity;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy2.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy2.getAttackDirection = 3;
                        }
                        playerHitEnemy2.getAttackerType = 4;
                        if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                        {
                            playerHitEnemy2.Burn = true;
                        }
                        playerHitEnemy2.Hit              = DamageMath.GetSendableDamage(dmgUnclamped);
                        playerHitEnemy2.getAttackerType += DamageMath.CONVERTEDFLOATattackerType;
                        playerHitEnemy2.Send();
                    }
                    goto afterdamage;
                }
                else
                {
                    if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("enemyCollide"))
                    {
                        if (EnemyManager.enemyByTransform.ContainsKey(target.root))
                        {
                            var ep = EnemyManager.enemyByTransform[target.root];

                            if (ignite)
                            {
                                if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                                {
                                    ep.HealthScript.Burn();
                                }
                                ep.FireDebuff(2200, Effects.BlackFlame.FireDamageBonus, 20);
                                if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                                {
                                    if (ep != null)
                                    {
                                        int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                        ep.DmgTakenDebuff(id, 1.15f, 25);
                                    }
                                }
                            }
                            ModdedPlayer.instance.OnHitEffectsHost(ep, dmgUnclamped);
                            if (ModdedPlayer.Stats.spell_focus && headDamage)
                            {
                                if (ModdedPlayer.Stats.spell_focusBonusDmg == 0)
                                {
                                    //slow enemy by 80%
                                    ep.Slow(90, ModdedPlayer.Stats.spell_focusSlowAmount, ModdedPlayer.Stats.spell_focusSlowDuration);
                                }
                            }
                            else if (ModdedPlayer.Stats.spell_seekingArrow)
                            {
                                ep.Slow(91, ModdedPlayer.Stats.spell_seekingArrow_SlowAmount, ModdedPlayer.Stats.spell_seekingArrow_SlowDuration);
                            }
                            ep.HealthScript.getAttackDirection(3);
                            ep.HitPhysical(dmgUnclamped);
                            Debug.Log("HIT PHYSICAL");
                            goto afterdamage;
                        }
                    }
                    target.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                    target.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                    GameObject closestPlayerFromPos = TheForest.Utils.Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position);
                    target.gameObject.SendMessageUpwards("getAttacker", closestPlayerFromPos, SendMessageOptions.DontRequireReceiver);
                    if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("lb_bird") || target.gameObject.CompareTag("animalRoot"))
                    {
                        Debug.Log("HIT NORMAL");
                        if (target.gameObject.CompareTag("enemyRoot"))
                        {
                            EnemyHealth targetEnemyHealth = target.GetComponentInChildren <EnemyHealth>();
                            if (targetEnemyHealth)
                            {
                                targetEnemyHealth.getAttackDirection(3);
                                targetEnemyHealth.setSkinDamage(2);
                                mutantTargetSwitching componentInChildren2 = target.GetComponentInChildren <mutantTargetSwitching>();
                                if (componentInChildren2)
                                {
                                    componentInChildren2.getAttackerType(4);
                                    componentInChildren2.getAttacker(closestPlayerFromPos);
                                }

                                targetEnemyHealth.Hit((int)Mathf.Min((float)int.MaxValue, dmgUnclamped));

                                if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                                {
                                    targetEnemyHealth.Burn();
                                }
                            }
                        }
                        else
                        {
                            if (target.gameObject.CompareTag("animalRoot"))
                            {
                                target.gameObject.SendMessage("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                            }
                            target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver);
                            if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                            {
                                target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                            }
                            target.gameObject.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    else
                    {
                        if (target.gameObject.CompareTag("animalCollide"))
                        {
                            target.gameObject.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                        }
                        target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver);
                        if (GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites || (ignite && Random.value < 0.5f))
                        {
                            target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                        }
                        target.gameObject.SendMessageUpwards("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                    }
                }
            }
afterdamage:

            if (ModdedPlayer.Stats.perk_projectileNoConsumeChance > 0.35f)
            {
                FMODCommon.PlayOneshotNetworked(this.hitAiEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
        }