void Start() { if (this.transform.root) { DamageManage = this.transform.root.GetComponent<DamageManager> (); } else { DamageManage = this.transform.GetComponent<DamageManager> (); } }
protected virtual void Start() { noTrackOverride = false; GameObject managers = GameObject.FindGameObjectWithTag ("CustomManagers"); damager = managers.GetComponent<DamageManager> (); player = GameObject.FindGameObjectWithTag ("Player"); playerposlookup = player.GetComponent<PlayerDelayedPosition> (); }
// Use this for initialization protected virtual void Start() { track = new BeatTracker (); assignTrack (); audioSource = GetComponent <AudioSource> (); anim = GetComponent <Animator> (); player = GameObject.FindGameObjectWithTag ("Player"); GameObject managers = GameObject.FindGameObjectWithTag ("CustomManagers"); damager = managers.GetComponent<DamageManager> (); }
// Use this for initialization void Awake() { if (Instance != null) { Destroy(gameObject); } else { Instance = this; } DontDestroyOnLoad(gameObject); }
void Start() { Me = this; TerrianManager = transform.FindChild("TerrainManager").GetComponent<TerrianManager>(); SpawnManager = transform.FindChild("SpawnManager").GetComponent<SpawnManager>(); TurnManager = transform.FindChild("TurnManager").GetComponent<TurnManager>(); DamageManager = transform.FindChild("DamageAndScoreManager").GetComponent<DamageManager>(); ScoreManager = transform.FindChild("DamageAndScoreManager").GetComponent<ScoreManager>(); DestroyManager = transform.FindChild("DestroyManager").GetComponent<DestroyManager>(); WeaponManager = transform.FindChild("WeaponsManager").GetComponent<WeaponsCombo>(); ModesManager = transform.FindChild("ModesManager").GetComponent<ModesCombo>(); MapsManager = transform.FindChild("MapManager").GetComponent<MapManager>(); PlayerInfos = SpawnManager.GetComponent<PlayerInfo>(); MapsManager.StartMap((MapManager.Maps) RoundManager.RandomMap); SpawnManager.Spawn(TanksStaringCount); TurnManager.Begin(); Wind.StartWind(); WeaponsClass.InitiallizeWeaponsQuantities(); ModesClass.InitiallizeModesQuantities(); #if (!Debug) for (int i = 0; i < WeaponsClass.WeaponsQuantities.Count; i++) WeaponsClass.WeaponsQuantities[WeaponsClass.WeaponsQuantities.ElementAt(i).Key] = 99; for (int i = 0; i < ModesClass.ModesQuantities.Count; i++) ModesClass.ModesQuantities[ModesClass.ModesQuantities.ElementAt(i).Key] = 99; #endif PlayerInfos.DrawPlayerInfoInUI_SinglePlayer(); //begin clouds GameObject.Find("Cloud").GetComponent<Cload_Movement>().Begin(); GameObject.Find("Cloud (1)").GetComponent<Cload_Movement>().Begin(); GameObject.Find("Cloud (2)").GetComponent<Cload_Movement>().Begin(); // GameObject.Find("UIButtons").GetComponent<UIButtonClick>().InitilizeButtons(); //show round loadout GameObject fade = GameObject.Find("Fade"); fade.GetComponent<Fade>().ShowLoadout(); HideHUDS(); }
IEnumerator GustPush() { yield return(new WaitForSeconds(.1f)); triggered = true; for (int i = 0; i < monsters.Count; i++) { if (!monsters[i].GetComponent <Monster>().invulnerable) { int tempInt = DamageManager.MagicDamage(monsters[i], 35); monsters[i].GetComponent <Monster>().DamageMonster(tempInt); Instantiate(Resources.Load("Prefabs/SpellFX/Wind_Explode"), new Vector2(monsters[i].transform.position.x, monsters[i].transform.position.y), Quaternion.identity); StartCoroutine(monsters[i].GetComponent <Monster>().CustomSlideRoutine(2)); } } }
public GameObject Spawn() { GameObject obj = null; int objectcount = ObjectSpawnedCount(); indexSpawn = Random.Range(0, ObjectSpawn.Length); if (ObjectSpawn[indexSpawn] == null) { return(null); } if (objectcount < MaxObject) { if (SubSpawner.Length > 0) { int s = Random.Range(0, SubSpawner.Length); Vector3 spawnPoint = DetectGround(SubSpawner[s].transform.position + new Vector3(Random.Range(-(int)(SubSpawner[s].transform.localScale.x / 2.0f), (int)(SubSpawner[s].transform.localScale.x / 2.0f)), 0, Random.Range((int)(-SubSpawner[s].transform.localScale.z / 2.0f), (int)(SubSpawner[s].transform.localScale.z / 2.0f)))); obj = UnitZ.gameNetwork.RequestSpawnObject(ObjectSpawn[indexSpawn].gameObject, spawnPoint, Quaternion.identity); } else { Vector3 spawnPoint = DetectGround(transform.position + new Vector3(Random.Range(-(int)(this.transform.localScale.x / 2.0f), (int)(this.transform.localScale.x / 2.0f)), 0, Random.Range((int)(-this.transform.localScale.z / 2.0f), (int)(this.transform.localScale.z / 2.0f)))); obj = UnitZ.gameNetwork.RequestSpawnObject(ObjectSpawn[indexSpawn].gameObject, spawnPoint, Quaternion.identity); } if (obj) { DamageManager damagemanager = obj.GetComponent <DamageManager>(); if (damagemanager != null && TeamConfig) { damagemanager.Team = Team; } AICharacterShooterNav ai = obj.GetComponent <AICharacterShooterNav>(); if (ai != null) { if (Objectives != null && Objectives.Length > 0) { ai.ObjectiveTarget = Objectives[Random.Range(0, Objectives.Length)]; } } spawnList.Add(obj); } } return(obj); }
public void MeleeAttack(float range) { var dir = ai.Target.position - ai.Pos.position; var hit = Physics2D.Raycast( ai.Pos.position, dir, range, LayerMask.GetMask("Player Feet") ); if (hit.collider != null) { var player = hit.collider.gameObject; DamageManager.DealDamage(player); } Task.current.Succeed(); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.gameObject.tag == "Wall") { Instantiate(Resources.Load("Prefabs/SpellFX/Venom_Explode"), new Vector2(transform.position.x, transform.position.y), Quaternion.identity); Destroy(gameObject); } else if (other.gameObject.tag == "Enemy" && !isTriggered) { isTriggered = true; int tempInt = DamageManager.MagicDamage(other.gameObject, 25); other.gameObject.GetComponent <Monster>().DamageMonster(tempInt); Instantiate(Resources.Load("Prefabs/SpellFX/Venom_Explode"), new Vector2(transform.position.x, transform.position.y), Quaternion.identity); Destroy(gameObject); } }
// Use this for initialization void Start() { currentLevel = 1; currentExperience = 0; maxExperience = currentLevel * 100; sfxman = FindObjectOfType <sfxManager>(); dm = FindObjectOfType <DamageManager>(); phm = FindObjectOfType <PlayerHealthManager>(); if (!exists) { exists = true; DontDestroyOnLoad(transform.gameObject); } else { Destroy(gameObject); } }
private void OnParticleCollision(GameObject particle) { if (Network.isServer) { if (particle.name.Equals("MainParticle")) { Transform move = particle.transform; while (move.parent.name != "Moves") { move = move.parent; } DamageManager man = move.GetComponent <DamageManager>(); man.HasCollided(gameObject); } } }
private void OnTriggerStay2D(Collider2D other) { if (other.CompareTag("Environment")) { other.GetComponent <Level.Environment>().DealDamage(AppModel.WeaponData().JetEngineDamage); } if (other.CompareTag("Enemy")) { var enemyController = other.GetComponent <EnemyController>(); var direction = Weapon.DegreeToVector2(transform.rotation.eulerAngles.z); if (Weapon.IsInverted) { direction *= -1; } DamageManager.Hit(enemyController, Weapon, direction.normalized * AppModel.WeaponData().JetEngineImpulse); } }
public void ApplyHit(RootUnit target) { if ((target.unitID == wA.abilityOwner && wA.harmful && wA.selfHarm) || target.unitID != wA.abilityOwner) { DamageManager.CalculateAbilityDefender(target.unitID, wA); } if (wA.wEffectRunes != null) { foreach (var rune in wA.wEffectRunes) { if (rune.triggerTag == Rune.TriggerTag.OnHit) { rune.Effect(target, GameWorldReferenceClass.GetUnitByID(wA.abilityOwner), wA); } } } }
public override void CreateVariables() { new SkinManager(8); Q.MinimumHitChance = HitChance.Medium; W.AllowedCollisionCount = int.MaxValue; damageManager = new DamageManager ( new List <Bases.Damage>() { new Bases.Damage ( Q, DamageType.Magical, new float[] { 0, 80, 135, 190, 245, 300 }, new List <Scale>() { new Scale(new float[] { 0, 0.9f, 0.9f, 0.9f, 0.9f, 0.9f }, ScalingTypes.AP) } ), new Bases.Damage ( W, DamageType.Magical, new float[] { 0, 80, 160, 240, 320, 400 }, new List <Scale>() { //The true value is 1.1f and not 0.8f, really ? 5 seconds on a tormented soil ? new Scale(new float[] { 0, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f }, ScalingTypes.AP) } ), new Bases.Damage ( R, DamageType.Magical, new float[] { 0, 150, 225, 300 }, new List <Scale>() { new Scale(new float[] { 0, 0.7f, 0.7f, 0.7f, 0.7f, 0.7f }, ScalingTypes.AP) } ) } ); }
IEnumerator FireSpinTick() { while (true) { triggered = false; yield return(new WaitForSeconds(1.5f)); triggered = true; for (int i = 0; i < monsters.Count; i++) { if (!monsters[i].GetComponent <Monster>().invulnerable) { int tempInt = DamageManager.MagicDamage(monsters[i], 30); monsters[i].GetComponent <Monster>().DamageMonster(tempInt); Instantiate(Resources.Load("Prefabs/SpellFX/Explode_1"), new Vector2(monsters[i].transform.position.x, monsters[i].transform.position.y), Quaternion.identity); } } } }
void DealDamage() { monsters.Clear(); foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy")) { monsters.Add(enemy.gameObject); } for (int i = 0; i < monsters.Count; i++) { if (!monsters[i].GetComponent <Monster>().invulnerable) { int tempInt = DamageManager.MagicDamage(monsters[i], 95); monsters[i].GetComponent <Monster>().DamageMonster(tempInt); Instantiate(Resources.Load("Prefabs/SpellFX/Bubble_Pop"), new Vector2(monsters[i].transform.position.x, monsters[i].transform.position.y), Quaternion.identity); } } }
void OnTriggerEnter(Collider collider) { if (enemyAbilityStats.behavior == EnemyAbilityStats.Behavior.Projectile) { if (collider.gameObject.layer == 9) { Destroy(gameObject); } var target = collider.GetComponent <RootUnit>(); if (target != null && (target.unitID != enemyAbilityStats.owner || (reflected && target.unitID == enemyAbilityStats.owner)) && target.isAlive) { DamageManager.CalculateEnemyAbilityDefender(collider.transform.GetComponent <RootUnit>().unitID, enemyAbilityStats.damage); Destroy(gameObject); } } else if (enemyAbilityStats.behavior == EnemyAbilityStats.Behavior.Area_Hit) { } }
public override void CreateVariables() { new SkinManager(11); damageManager = new DamageManager ( new List <Bases.Damage>() { new Bases.Damage ( Q, DamageType.Physical, new float[] { 0, 70, 110, 150, 190, 230 }, new List <Scale>() { new Scale(new float[] { 0, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f }, ScalingTypes.AD), new Scale(new float[] { 0, 1, 1, 1, 1, 1 }, ScalingTypes.AP) }, true, true ), new Bases.Damage ( W, DamageType.Magical, new float[] { 0, 40, 75, 110, 145, 180 }, new List <Scale>() { new Scale(new float[] { 0, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f }, ScalingTypes.AP) }, true, true ), new Bases.Damage ( E, DamageType.Physical, new float[] { 0, 50, 75, 100, 125, 150 }, new List <Scale>() { new Scale(new float[] { 0, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f }, ScalingTypes.APBonus) } ) } ); }
public void Do(IObject sender, SkillActionProperty sap) { if (Obj == null || sender == null || sap == null) { return; } if (mObj.mIsDead) { return; } // 判断技能是否击中(如霸体,魔免等技能都被未击中) SkillHitType sht = CheckSkillHit(); if (sht != SkillHitType.SkillHitType_Hit) { // 如果没有击中,显示对应字样 return; } // 播放受击效果 InjuredAction(sender, sap); // 计算技能是否暴击 if (!CheckCrit()) { return; } // 计算技能伤害 int damage = (int)DamageManager.GetDamageByAttack(sender, mObj); if (damage > 0) { LostHp(damage + Random.Range(-20, 0)); } // 播放受击特效和音效 EffectManager.Instance.SkillHitEffect(0, mObj.mGameObject); AudioManager.Instance.PlayBeSkilledAudio(0, mObj.mTransform); }
//This coroutine executes a player slide when contacting an enemy IEnumerator PlayerSlideRoutine() { //Determines the vector for the player to get knocked back var direction = (TestCharController.player.transform.position - transform.position).normalized; TestCharController.player.GetComponent <Rigidbody2D>().velocity = direction * 2; //Deal the monster's contact damage to the player DamageManager.PlayerDamage(25, TestCharController.player.gameObject, false); //Play the player's getting hurt SFX if (!TestCharController.breakInvuln) { TestCharController.playerAttack.clip = TestCharController.hurtNoise[Random.Range(0, TestCharController.hurtNoise.Length)]; TestCharController.playerAttack.Play(); } yield return(null); }
public void TakeDamage(int damage) { if (_isDead) { return; } if (DataManager.TakeDamage(damage)) { _isDead = true; _rb2d.velocity = Vector2.zero; _upperBodyController.Died(); _lowerBodyController.Died(); _lowerBodyController.SetMoving(false); JamSceneManager.LoadSceneWithDelay(JamScene.MainMenu, 1.0F); } DamageManager.DisplayDamageAt(damage, transform.position + _damageOffset); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Wall") { Destroy(gameObject); } else if (other.gameObject.tag == "Comp_Shield") { Destroy(gameObject); Companion_Controller.shieldAmount -= 10; } else if (other.gameObject.tag == "Player" && !TestCharController.invuln) { DamageManager.PlayerDamage(10, TestCharController.player.gameObject, false); //Play the player's getting hurt SFX TestCharController.playerAttack.clip = TestCharController.hurtNoise[Random.Range(0, TestCharController.hurtNoise.Length)]; TestCharController.playerAttack.Play(); Destroy(gameObject); } }
void shootRay() { Vector3 direction = this.transform.forward; if (rigidBody) { direction = rigidBody.velocity.normalized; } RaycastHit hit; if (Physics.Raycast(this.transform.position, direction, out hit, 1000)) { if (hit.collider) { DamageManager damage = hit.collider.GetComponent <DamageManager> (); if (damage) { damage.ApplyDamage(10, rigidBody.velocity, null, Vector3.Distance(positionTmp, hit.point)); } Destroy(this.gameObject); if (hit.collider.CompareTag("Player")) { if (BodyHitFX) { GameObject fx = (GameObject)GameObject.Instantiate(BodyHitFX, hit.point, Quaternion.identity); fx.transform.forward = hit.normal; GameObject.Destroy(fx, 2); } } else { if (GroundHitFX) { GameObject fx = (GameObject)GameObject.Instantiate(GroundHitFX, hit.point, Quaternion.identity); fx.transform.forward = hit.normal; GameObject.Destroy(fx, 2); } } } } }
void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Wall" && !isTriggered) { isTriggered = true; Instantiate(Resources.Load("Prefabs/SpellFX/Earth_Explode"), new Vector2(transform.position.x, transform.position.y), Quaternion.identity); Instantiate(Resources.Load("Prefabs/Enemies/Pebble"), new Vector2(transform.position.x, transform.position.y), Quaternion.identity); LevelCreator.levelGrid[LevelCreator.playerCurrentX, LevelCreator.playerCurrentY].enemyCount += 1; Destroy(gameObject); } else if (collider.tag == "Player" && !isTriggered) { isTriggered = true; DamageManager.PlayerDamage(30, TestCharController.player.gameObject, false); Instantiate(Resources.Load("Prefabs/SpellFX/Earth_Explode"), new Vector2(transform.position.x, transform.position.y), Quaternion.identity); //Play the player's getting hurt SFX TestCharController.playerAttack.clip = TestCharController.hurtNoise[Random.Range(0, TestCharController.hurtNoise.Length)]; TestCharController.playerAttack.Play(); Destroy(gameObject); } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Obstacle" || collision.gameObject.tag == "Nave") { DamageManager dm = collision.contacts[0].thisCollider.gameObject.GetComponentInParent <DamageManager>(); float impactForce = Vector3.Dot(collision.contacts[0].normal, collision.relativeVelocity); impactForce = Mathf.Clamp(impactForce, 0, float.MaxValue); if (collision.contacts[0].thisCollider.gameObject.GetComponentInParent <DamageManager>()) { collision.contacts[0].thisCollider.gameObject.GetComponentInParent <DamageManager>().TakeDamage(impactForce * GetComponent <Stats>().currentCollisionDamage *(1 / collisionDamageReduction), false); } if (collision.gameObject.GetComponent <DamageManager>()) { collision.gameObject.GetComponent <DamageManager>().TakeDamage(impactForce * collision.contacts[0].thisCollider.gameObject.GetComponentInParent <Stats>().currentCollisionDamage *(1 / collisionDamageReduction), false); } else if (collision.gameObject.GetComponentInParent <DamageManager>()) { collision.gameObject.GetComponentInParent <DamageManager>().TakeDamage(impactForce * collision.contacts[0].thisCollider.gameObject.GetComponentInParent <Stats>().currentCollisionDamage *(1 / collisionDamageReduction), false); } } }
public void TakeDamage(int damage) { if (_isDead) { return; } DamageManager.DisplayDamageAt(damage, transform.position + _damageOffset); _health -= damage; _healthFillBar.fillAmount = Mathf.Clamp01((float)_health / _initialHealth); if (_health <= 0) { _health = 0; _isDead = true; _rb2d.velocity = Vector2.zero; _animator.SetTrigger(DEATH_TRIGGER); StopAllCoroutines(); } }
private void Start() { _torsoMoveSpeed = 40; _headMoveSpeed = 45; _legMoveSpeed = 30; _moveBackwardDistance = 25; _rb = this.GetComponent <Rigidbody>(); _anim = this.GetComponentInChildren <Animator>(); _muzzleFlash = this.GetComponentInChildren <ParticleSystem>(); playerObject1 = GameObject.FindGameObjectWithTag("Player"); hero1 = playerObject1.GetComponent <PlayerController>(); playerToFollow = playerObject1.transform.GetChild(1).transform; // muzzle flash color _mfMain = _muzzleFlash.main; _mfMain.startColor = ColorDataBase.GetEnemyStripAlbedo(); dm = playerObject1.GetComponent <DamageManager>(); }
GameObject findTarget() { GameObject gettarget = null; float length = float.MaxValue; for (int t = 0; t < TargetTag.Length; t++) { // Finding all the targets by Tags. TargetCollector targetget = UnitZ.aiManager.FindTargetTag(TargetTag[t]); if (targetget != null) { GameObject[] targets = targetget.Targets; if (targets != null && targets.Length > 0) { for (int i = 0; i < targets.Length; i++) { if (targets[i] != null && targets[i].transform.root != this.transform.root) { DamageManager targetdamagemanager = targets[i].GetComponent <DamageManager>(); // if target has a damage manager and alive if (targetdamagemanager != null && targetdamagemanager.IsAlive && targetdamagemanager.Team != character.Team || targetdamagemanager.Team == 0) { float distancetargets = Vector3.Distance(targets[i].gameObject.transform.position, this.gameObject.transform.position); if ((distancetargets <= length && (distancetargets <= DistanceMoveTo || distancetargets <= currentDistanceWeapon))) { // get a target only in distance or rush mode enabled if (canSeeTarget(Pointer.transform.position, targets[i].gameObject) || RushMode) { length = distancetargets; gettarget = targets[i].gameObject; } } } } } } } } return(gettarget); }
GameObject findTarget() { GameObject gettarget = null; float length = float.MaxValue; for (int t = 0; t < TargetTag.Length; t++) { //通过Tags找到所有目标 TargetCollector targetget = UnitZ.aiManager.FindTargetTag(TargetTag[t]); if (targetget != null) { GameObject[] targets = targetget.Targets; if (targets != null && targets.Length > 0) { for (int i = 0; i < targets.Length; i++) { if (targets[i] != null && targets[i].transform.root != this.transform.root) { DamageManager targetdamagemanager = targets[i].GetComponent <DamageManager>(); //如果目标存活,并且具有demagemanager if (targetdamagemanager != null && targetdamagemanager.IsAlive) { float distancetargets = Vector3.Distance(targets[i].gameObject.transform.position, this.gameObject.transform.position); if ((distancetargets <= length && (distancetargets <= DistanceMoveTo || distancetargets <= currentDistanceWeapon))) { //远距离发现目标 if (canSeeTarget(Pointer.transform.position, targets[i].gameObject) || RushMode) { length = distancetargets; gettarget = targets[i].gameObject; } } } } } } } } return(gettarget); }
/// <summary> /// 受击触发的类型; /// 受击技能的Id; /// 受击的帧数; /// </summary> public void InjuredSkillType(IObject attacker, SkillActionProperty skillActionProperty) { if (mObj.mIsDead) { return; } MoveSkillInjured(0, null); HeightSkillInjured(0, null, null); //计算掉血 int damage = (int)DamageManager.GetDamageByAttack(attacker, mObj); if (damage > 0) { LostHp(damage + Random.Range(-20, 0)); } int injuredAudio = attacker.GetProperty("HurtAudio").GetInt(); if (injuredAudio > 0) { AudioManager.Instance.PlayBattleEffectAudio(injuredAudio, mObj); } if (mObj is CRoleObject) { if (attacker.mObjId == 120009 || attacker.mObjId == 120010 || attacker.mObjId == 120011) { } else { return; } } InjuredAction(attacker, skillActionProperty); }
public void ResolveValueStatuses() { float totalStatusChange = 0; for (int i = activeStatuses.Count - 1; i > -1; i--) { totalStatusChange -= activeStatuses[i].rate * Time.deltaTime; activeStatuses[i].currentDuration += Time.deltaTime; if (activeStatuses[i].currentDuration > activeStatuses[i].maxDuration) { foreach (ModifierGroup modifierGroup in activeStatuses[i].modifierGroups) { totalStats.DecreaseStat(modifierGroup.Stat, modifierGroup.Aspect, modifierGroup.Method, modifierGroup.Value); } activeStatuses.RemoveAt(i); } } if (totalStatusChange != 0) { DamageManager.CalculateStatusDamage(this, totalStatusChange); } }
public static void JungleClearmode() { foreach (Obj_AI_Base minion in EntityManager.MinionsAndMonsters.GetJungleMonsters(Variables._Player.ServerPosition, Program.Q.Range, true)) { if (minion == null) { return; } if (MenuManager.JungleClearMenu["Q"].Cast <CheckBox>().CurrentValue&& Program.Q.IsReady() && minion.IsValidTarget()) { if (minion.Health <= DamageManager.QDamage(minion)) { Program.Q.Cast(minion.ServerPosition); Core.DelayAction(Orbwalker.ResetAutoAttack, 250); } else if (Program.Q.IsReady()) { Program.Q.Cast(minion.ServerPosition); Core.DelayAction(Orbwalker.ResetAutoAttack, 250); } } if (MenuManager.JungleClearMenu["E"].Cast <CheckBox>().CurrentValue&& Program.E.IsReady() && minion.IsValidTarget(Program.E.Range) && Variables.CanCastE(minion)) { if (minion.Health <= DamageManager.EDamage(minion)) { Program.E.Cast(minion); } else { Program.E.Cast(minion); } } if (MenuManager.JungleClearMenu["Items"].Cast <CheckBox>().CurrentValue) { Items.UseItems(minion); } } }
IEnumerator DamageRoutine() { yield return(new WaitForEndOfFrame()); endPoint = new Vector2(TestCharController.player.transform.position.x, TestCharController.player.transform.position.y - .25f); startPoint = transform.position; for (int i = 0; i < 100; i++) { //Translate to the player transform.Translate((endPoint - startPoint) / 100); yield return(new WaitForSeconds(.01f)); } //Move towards the end point yield return(new WaitForSeconds(3f)); Instantiate(Resources.Load <GameObject>("Prefabs/Enemies/EnemyAttack/Chomper_Spike"), new Vector2(transform.position.x, transform.position.y + .15f), Quaternion.identity); for (int i = 0; i < victims.Count; i++) { if (victims[i].tag == "Player") { DamageManager.PlayerDamage(20, victims[i], false); } else { victims[i].GetComponent <Companion_Controller>().DamageCompanion(20); } } Destroy(gameObject); }
// Use this for initialization void OnEnable() { gridAttachedPieces = new GameObject[4]; PointerHolder p = MissionManager.instance.pointers; gridAttachedPieces[0] = p.combatant1.healthBar.gameObject; gridAttachedPieces[1] = p.combatant2.healthBar.gameObject; gridAttachedPieces[2] = p.combatant2.multiplierText.gameObject; gridAttachedPieces[3] = p.player2Grid.transform.Find("NextPieceText").gameObject; darkness = p.daaaaaknesssss; gridToSetup = p.player1Grid; gridToTurnIntoAI = p.player2Grid; pawnToHide = p.ship2.stuffToHideIfThisPawnIsDisabledByTheMission; cameraToMove = p.cameraWrapper2.gameObject; shipWrapper.GetComponent <DestroySpaceshipOnDeath>().stuffToHide.Add(p.combatant2.multiplierText.GetComponent <SpriteRenderer>()); shipWrapper.GetComponent <DestroySpaceshipOnDeath>().stuffToHide.Add(gridAttachedPieces[3].GetComponent <SpriteRenderer>()); damageManager = p.combatant2.damageManager; p.restartButton1.gameObject.SetActive(true); p.restartButton2.gameObject.SetActive(true); narrations[0].gameObject.SetActive(true); MissionManager.isInCutscene = true; }
void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Enemy_Proj") { Destroy(collider.gameObject); projHit++; color -= .25f; GetComponent <SpriteRenderer>().color = new Color(color, color, color); if (projHit == 3) { Instantiate(Resources.Load("Prefabs/SpellFX/Earth_Explode"), new Vector2(transform.position.x, transform.position.y), Quaternion.identity); gameObject.SetActive(false); } } else if (collider.gameObject.tag == "Enemy" && !triggered) { triggered = true; int tempInt = DamageManager.MagicDamage(collider.gameObject, 10); collider.gameObject.GetComponent <Monster>().DamageMonster(tempInt); Instantiate(Resources.Load("Prefabs/SpellFX/Earth_Explode"), new Vector2(transform.position.x, transform.position.y), Quaternion.identity); gameObject.SetActive(false); } }
void Start() { if(damageManage == null){ damageManage = this.RootObject.GetComponent<DamageManager> (); } }
void Start () { DamageManage = this.gameObject.GetComponent<DamageManager>(); WeaponControl = this.gameObject.GetComponent<WeaponController>(); }
// Use this for initialization IEnumerator Start() { aiShip = transform.GetComponentInChildren<AIShipController>(); //Debug.Log (aiShip.ToString()); dm = transform.GetComponentInChildren<DamageManager>(); //Debug.Log (dm.ToString()); playerShip = GameObject.FindWithTag("Player"); //Debug.Log (playerShip.GetFullName()); demoTree = BLAIDemo.InstantiateTree( BLAIDemo.TreeType.AIDemo_DemoTree, this); while(Application.isPlaying && demoTree != null) { Debug.Log (this.transform.name + " updating AI state"); yield return new WaitForSeconds(1.0f / demoTree.Frequency); AIUpdate(); } }