float GetComboDamage(Obj_AI_Base target) { double comboDamage = (float)DamageLib.GetComboDamage(target, GetSpellCombo()); if (_itemDFG.IsReady()) { comboDamage = comboDamage * 1.2 + DamageLib.getDmg(target, DamageLib.SpellType.DFG); } return((float)(comboDamage + DamageLib.getDmg(target, DamageLib.SpellType.AD))); }