/// <summary> /// On End Scene /// </summary> /// <param name="args">The Args</param> private void OnEndScene(EventArgs args) { try { if (Config.Draw.GetBool("DamageIndicator.Enabled")) { foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => x.IsValidTarget(20000))) { Indicator.Unit = enemy; Indicator.DrawDamage(Extensions.Player.GetTotalDamage(enemy), new Color(255, 170, 30, 200)); } } } catch (Exception e) { Logging.AddEntry(LoggingEntryType.Error, "@Events.cs: Can't run OnEndScene - {0}", e); throw; } }