public void StopDoubleDamageEffect(NodeRemoveEvent e, DamageEffectNode effect, [JoinByTank] ReadyWeaponNode weapon) { weapon.doubleDamageEffect.Stop(); }
public void PlayDoubleDamageEffect(NodeAddedEvent e, DamageEffectNode effect, [Context, JoinByTank] ReadyWeaponNode weapon) { weapon.doubleDamageEffect.Play(); }