public void StopDoubleDamageEffect(NodeRemoveEvent e, DamageEffectNode effect, [JoinByTank] ReadyWeaponNode weapon)
 {
     weapon.doubleDamageEffect.Stop();
 }
 public void PlayDoubleDamageEffect(NodeAddedEvent e, DamageEffectNode effect, [Context, JoinByTank] ReadyWeaponNode weapon)
 {
     weapon.doubleDamageEffect.Play();
 }