protected override void SetupActionButtons() { // Can happen using Identify spell https://forums.dfworkshop.net/viewtopic.php?f=24&t=1756 if (!GameManager.Instance.PlayerEnterExit.IsPlayerInsideDungeon) { wagonButton = DaggerfallUI.AddButton(wagonButtonRect, actionButtonsPanel); wagonButton.OnMouseClick += WagonButton_OnMouseClick; } infoButton = DaggerfallUI.AddButton(infoButtonRect, actionButtonsPanel); infoButton.OnMouseClick += InfoButton_OnMouseClick; selectButton = DaggerfallUI.AddButton(selectButtonRect, actionButtonsPanel); selectButton.OnMouseClick += SelectButton_OnMouseClick; if (windowMode == WindowModes.Buy) { stealButton = DaggerfallUI.AddButton(stealButtonRect, actionButtonsPanel); stealButton.OnMouseClick += StealButton_OnMouseClick; } modeActionButton = DaggerfallUI.AddButton(modeActionButtonRect, actionButtonsPanel); modeActionButton.OnMouseClick += ModeActionButton_OnMouseClick; clearButton = DaggerfallUI.AddButton(clearButtonRect, actionButtonsPanel); clearButton.OnMouseClick += ClearButton_OnMouseClick; }
protected override void Setup() { // What transport options does the player have? ItemCollection inventory = GameManager.Instance.PlayerEntity.Items; bool hasHorse = inventory.Contains(ItemGroups.Transportation, (int)Transportation.Horse); bool hasCart = inventory.Contains(ItemGroups.Transportation, (int)Transportation.Small_cart); bool hasShip = DaggerfallBankManager.OwnsShip; // Load all textures LoadTextures(); // Create interface panel mainPanel.HorizontalAlignment = HorizontalAlignment.Center; mainPanel.VerticalAlignment = VerticalAlignment.Middle; mainPanel.BackgroundTexture = baseTexture; mainPanel.Position = new Vector2(0, 50); mainPanel.Size = new Vector2(baseTexture.width, baseTexture.height); // Foot button footButton = DaggerfallUI.AddButton(footButtonRect, mainPanel); footButton.OnMouseClick += FootButton_OnMouseClick; // Horse button horseButton = DaggerfallUI.AddButton(horseButtonRect, mainPanel); if (hasHorse) { horseButton.OnMouseClick += HorseButton_OnMouseClick; } else { horseButton.BackgroundTexture = ImageReader.GetSubTexture(disabledTexture, horseDisabledRect); } // Cart button cartButton = DaggerfallUI.AddButton(cartButtonRect, mainPanel); if (hasCart) { cartButton.OnMouseClick += CartButton_OnMouseClick; } else { cartButton.BackgroundTexture = ImageReader.GetSubTexture(disabledTexture, cartDisabledRect); } // Ship button shipButton = DaggerfallUI.AddButton(shipButtonRect, mainPanel); if (hasShip) { shipButton.OnMouseClick += ShipButton_OnMouseClick; } else { shipButton.BackgroundTexture = ImageReader.GetSubTexture(disabledTexture, shipDisabledRect); } // Exit button exitButton = DaggerfallUI.AddButton(exitButtonRect, mainPanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; NativePanel.Components.Add(mainPanel); }
void SetupItemsList(bool enhanced) { // List panel for scrolling behaviour Panel itemsListPanel = DaggerfallUI.AddPanel(itemListPanelRect, this); itemsListPanel.OnMouseScrollUp += ItemsListPanel_OnMouseScrollUp; itemsListPanel.OnMouseScrollDown += ItemsListPanel_OnMouseScrollDown; // Setup buttons itemButtons = new Button[listDisplayUnits]; itemIconPanels = new Panel[listDisplayUnits]; itemAnimPanels = new Panel[listDisplayUnits]; itemStackLabels = new TextLabel[listDisplayUnits]; itemMiscLabels = new TextLabel[listDisplayUnits]; Rect[] itemButtonRects = (enhanced) ? itemButtonRects16 : itemButtonRects4; for (int i = 0; i < listDisplayUnits; i++) { // Panel - for backing button in enhanced mode if (enhanced) { Panel buttonPanel = DaggerfallUI.AddPanel(itemButtonRects[i], itemsListPanel); buttonPanel.BackgroundTexture = itemListTextures[i]; } // Buttons (also handle highlight colours) itemButtons[i] = DaggerfallUI.AddButton(itemButtonRects[i], itemsListPanel); itemButtons[i].SetMargins(Margins.All, itemButtonMarginSize); itemButtons[i].ToolTip = toolTip; itemButtons[i].Tag = i; itemButtons[i].OnMouseClick += ItemButton_OnMouseClick; itemButtons[i].OnMouseEnter += ItemButton_OnMouseEnter; itemButtons[i].OnMouseScrollUp += ItemButton_OnMouseEnter; itemButtons[i].OnMouseScrollDown += ItemButton_OnMouseEnter; // Item foreground animation panel itemAnimPanels[i] = DaggerfallUI.AddPanel(itemButtonRects[i], itemsListPanel); itemAnimPanels[i].AnimationDelayInSeconds = foregroundAnimationDelay; // Icon image panel itemIconPanels[i] = DaggerfallUI.AddPanel(itemButtons[i], AutoSizeModes.ScaleToFit); itemIconPanels[i].HorizontalAlignment = HorizontalAlignment.Center; itemIconPanels[i].VerticalAlignment = VerticalAlignment.Middle; itemIconPanels[i].MaxAutoScale = 1f; // Stack labels itemStackLabels[i] = DaggerfallUI.AddTextLabel(DaggerfallUI.Instance.Font4, Vector2.zero, string.Empty, itemButtons[i]); itemStackLabels[i].HorizontalAlignment = HorizontalAlignment.Right; itemStackLabels[i].VerticalAlignment = VerticalAlignment.Bottom; itemStackLabels[i].ShadowPosition = Vector2.zero; itemStackLabels[i].TextScale = textScale; itemStackLabels[i].TextColor = DaggerfallUI.DaggerfallUnityDefaultToolTipTextColor; // Misc labels itemMiscLabels[i] = DaggerfallUI.AddTextLabel(DaggerfallUI.Instance.Font4, Vector2.zero, string.Empty, itemButtons[i]); itemMiscLabels[i].HorizontalAlignment = HorizontalAlignment.Left; itemMiscLabels[i].VerticalAlignment = VerticalAlignment.Top; itemMiscLabels[i].TextScale = textScale; } }
void SetupAccessoryElements() { // Starting layout Vector2 col0Pos = new Vector2(1, 11); Vector2 col1Pos = new Vector2(24, 11); Vector2 buttonSize = new Vector2(21, 20); int rowOffset = 31; bool col0 = true; // Follow same order as equip slots int minSlot = (int)EquipSlots.Amulet0; int maxSlot = (int)EquipSlots.Crystal1; for (int i = minSlot; i <= maxSlot; i++) { // Current button rect Rect rect; if (col0) { rect = new Rect(col0Pos.x, col0Pos.y, buttonSize.x, buttonSize.y); } else { rect = new Rect(col1Pos.x, col1Pos.y, buttonSize.x, buttonSize.y); } // Create item button Button button = DaggerfallUI.AddButton(rect, NativePanel); button.SetMargins(Margins.All, accessoryButtonMarginSize); button.ToolTip = defaultToolTip; button.Tag = i; button.OnMouseClick += AccessoryItemsButton_OnMouseClick; accessoryButtons[i] = button; // Create icon panel Panel panel = new Panel(); panel.AutoSize = AutoSizeModes.ScaleToFit; panel.MaxAutoScale = 1f; panel.HorizontalAlignment = HorizontalAlignment.Center; panel.VerticalAlignment = VerticalAlignment.Middle; button.Components.Add(panel); accessoryIconPanels[i] = panel; // Move to next column, then drop down a row at end of second column if (col0) { col0 = !col0; } else { col0 = !col0; col0Pos.y += rowOffset; col1Pos.y += rowOffset; } } }
protected override void Setup() { if (IsSetup) { return; } base.Setup(); // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); nativeOverlayTexture = DaggerfallUI.GetTextureFromImg(nativeImgOverlayName); if (!nativeTexture || !nativeOverlayTexture) { throw new Exception("CreateCharSpecialAdvantage: Could not load native texture."); } // Create panel for window advantagePanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName); advantagePanel.HorizontalAlignment = HorizontalAlignment.Left; advantagePanel.VerticalAlignment = VerticalAlignment.Top; advantagePanel.BackgroundTexture = nativeTexture; advantagePanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill; NativePanel.Components.Add(advantagePanel); // Setup UI components font = DaggerfallUI.SmallFont; Panel buttonPanel = NativePanel; if (!isDisadvantages) // Adding this overlay makes it appear as Special Advantages instead of Disadvantages { overlayPanel.Size = TextureReplacement.GetSize(nativeOverlayTexture, nativeImgOverlayName); overlayPanel.HorizontalAlignment = HorizontalAlignment.Left; overlayPanel.VerticalAlignment = VerticalAlignment.Top; overlayPanel.BackgroundTexture = nativeOverlayTexture; overlayPanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill; advantagePanel.Components.Add(overlayPanel); buttonPanel = overlayPanel; } addAdvantageButton = DaggerfallUI.AddButton(addAdvantageButtonRect, buttonPanel); addAdvantageButton.OnMouseClick += AddAdvantageButton_OnMouseClick; addAdvantageButton.ClickSound = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick); exitButton = DaggerfallUI.AddButton(exitButtonRect, NativePanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; exitButton.ClickSound = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick); for (int i = 0; i < maxLabels; i++) { advantageLabels[i] = DaggerfallUI.AddTextLabel(font, new Vector2(8, 35 + i * labelSpacing), string.Empty, NativePanel); advantageLabels[i].OnMouseClick += AdvantageLabel_OnMouseClick; advantageLabels[i].Tag = -1; } UpdateLabels(); InitializeAdjustmentDict(); IsSetup = true; }
protected override void Setup() { // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); if (!nativeTexture) { throw new Exception("DaggerfallOptionsWindow: Could not load native texture."); } // Always dim background ParentPanel.BackgroundColor = ScreenDimColor; // Native options panel optionsPanel.HorizontalAlignment = HorizontalAlignment.Center; optionsPanel.Position = new Vector2(0, 40); optionsPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName); optionsPanel.BackgroundTexture = nativeTexture; NativePanel.Components.Add(optionsPanel); // Exit game Button exitButton = DaggerfallUI.AddButton(new Rect(101, 4, 45, 16), optionsPanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; // Continue Button continueButton = DaggerfallUI.AddButton(new Rect(76, 60, 70, 17), optionsPanel); continueButton.OnMouseClick += ContinueButton_OnMouseClick; // Save game Button saveButton = DaggerfallUI.AddButton(new Rect(4, 4, 45, 16), optionsPanel); //saveButton.BackgroundColor = DaggerfallUI.DaggerfallUnityNotImplementedColor; saveButton.OnMouseClick += SaveButton_OnMouseClick; // Load game Button loadButton = DaggerfallUI.AddButton(new Rect(52, 4, 46, 16), optionsPanel); //loadButton.BackgroundColor = DaggerfallUI.DaggerfallUnityNotImplementedColor; loadButton.OnMouseClick += LoadButton_OnMouseClick; // Controls Button controlsButton = DaggerfallUI.AddButton(new Rect(5, 60, 70, 17), optionsPanel); controlsButton.OnMouseClick += ControlsButton_OnMouseClick; // Full screen Button fullScreenButton = DaggerfallUI.AddButton(new Rect(5, 47, 70, 8), optionsPanel); fullScreenButton.BackgroundColor = new Color(1, 0, 0, 0.5f); // Head bobbing Button headBobbingButton = DaggerfallUI.AddButton(new Rect(76, 47, 70, 8), optionsPanel); headBobbingButton.BackgroundColor = new Color(1, 0, 0, 0.5f); }
protected override void SetupActionButtons() { // Can happen using Identify spell https://forums.dfworkshop.net/viewtopic.php?f=24&t=1756 if (!GameManager.Instance.PlayerEnterExit.IsPlayerInsideDungeon) { wagonButton = DaggerfallUI.AddButton(wagonButtonRect, actionButtonsPanel); wagonButton.OnMouseClick += WagonButton_OnMouseClick; wagonButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeWagon); } infoButton = DaggerfallUI.AddButton(infoButtonRect, actionButtonsPanel); infoButton.OnMouseClick += InfoButton_OnMouseClick; infoButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeInfo); selectButton = DaggerfallUI.AddButton(selectButtonRect, actionButtonsPanel); selectButton.OnMouseClick += SelectButton_OnMouseClick; selectButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeSelect); if (WindowMode == WindowModes.Buy) { stealButton = DaggerfallUI.AddButton(stealButtonRect, actionButtonsPanel); stealButton.OnMouseClick += StealButton_OnMouseClick; stealButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeSteal); stealButton.OnKeyboardEvent += StealButton_OnKeyboardEvent; } modeActionButton = DaggerfallUI.AddButton(modeActionButtonRect, actionButtonsPanel); modeActionButton.OnMouseClick += ModeActionButton_OnMouseClick; switch (WindowMode) { case WindowModes.Buy: modeActionButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeBuy); break; case WindowModes.Identify: modeActionButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeIdentify); break; case WindowModes.Inventory: // Shouldn't happen break; case WindowModes.Repair: modeActionButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeRepair); break; case WindowModes.Sell: case WindowModes.SellMagic: modeActionButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeSell); break; } modeActionButton.OnKeyboardEvent += ModeActionButton_OnKeyboardEvent; clearButton = DaggerfallUI.AddButton(clearButtonRect, actionButtonsPanel); clearButton.OnMouseClick += ClearButton_OnMouseClick; clearButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TradeClear); }
protected override void Setup() { // Load all textures LoadTextures(); // Create interface panel mainPanel.HorizontalAlignment = HorizontalAlignment.Center; mainPanel.VerticalAlignment = VerticalAlignment.Top; mainPanel.Position = new Vector2(0, 0); mainPanel.BackgroundTexture = baseTexture; mainPanel.Size = baseSize; // Add primary skill spinner mainPanel.Components.Add(timeAccelSpinner); timeAccelSpinner.Position = timeAccelPos; timeAccelSpinner.OnDownButtonClicked += SlowerButton_OnMouseClick; timeAccelSpinner.OnUpButtonClicked += FasterButton_OnMouseClick; timeAccelSpinner.Value = TimeAcceleration; // Destination label destPanel = DaggerfallUI.AddPanel(destPanelRect, mainPanel); destPanel.Components.Add(destinationLabel); destinationLabel.HorizontalAlignment = HorizontalAlignment.Center; // Message label messageLabel = DaggerfallUI.AddTextLabel(null, new Vector2(0, 32), "", NativePanel); messageLabel.HorizontalAlignment = HorizontalAlignment.Center; // Map button mapButton = DaggerfallUI.AddButton(mapButtonRect, mainPanel); mapButton.OnMouseClick += (_, __) => { DaggerfallUI.PostMessage(DaggerfallUIMessages.dfuiOpenTravelMapWindow); }; mapButton.ToolTip = defaultToolTip; mapButton.ToolTipText = TipMap; mapButton.Hotkey = new HotkeySequence(KeyCode.M, HotkeySequence.KeyModifiers.None); mapButton.OnKeyboardEvent += (_, __) => { DaggerfallUI.PostMessage(DaggerfallUIMessages.dfuiOpenTravelMapWindow); }; // Camp (pause travel) button campButton = DaggerfallUI.AddButton(campButtonRect, mainPanel); campButton.OnMouseClick += (_, __) => { CloseWindow(); }; campButton.ToolTip = defaultToolTip; campButton.ToolTipText = TipCamp; campButton.Hotkey = new HotkeySequence(KeyCode.C, HotkeySequence.KeyModifiers.None); campButton.OnKeyboardEvent += (_, __) => { CloseWindow(); }; // Exit travel button exitButton = DaggerfallUI.AddButton(exitButtonRect, mainPanel); exitButton.OnMouseClick += (_, __) => { CancelWindow(); }; exitButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TravelExit); exitButton.OnKeyboardEvent += (_, __) => { CancelWindow(); }; NativePanel.Components.Add(mainPanel); }
// Initial button setup void SetupButtons() { // Exit button exitButton = DaggerfallUI.AddButton(new Rect(278, 175, 39, 22), NativePanel); exitButton.OnMouseClick += ExitButtonClickHandler; // Find button Texture2D findButtonTexture = DaggerfallUI.GetTextureFromImg(findAtButtonImgName, new Rect(0, 0, 45, 11)); findButton = DaggerfallUI.AddButton(new Rect(3, 175, findButtonTexture.width, findButtonTexture.height), NativePanel); findButton.BackgroundTexture = findButtonTexture; findButton.Enabled = false; findButton.OnMouseClick += FindlocationButtonClickHandler; // I'm At button Texture2D atButtonTexture = DaggerfallUI.GetTextureFromImg(findAtButtonImgName, new Rect(0, 11, 45, 11)); atButton = DaggerfallUI.AddButton(new Rect(3, 186, findButtonTexture.width, findButtonTexture.height), NativePanel); atButton.BackgroundTexture = atButtonTexture; atButton.OnMouseClick += AtButtonClickHandler; // Dungeons filter button dungeonsFilterButton.Position = new Vector2(50, 175); dungeonsFilterButton.Size = new Vector2(dungeonsFilterButtonSrcRect.width, dungeonsFilterButtonSrcRect.height); NativePanel.Components.Add(dungeonsFilterButton); // Temples filter button templesFilterButton.Position = new Vector2(50, 186); templesFilterButton.Size = new Vector2(templesFilterButtonSrcRect.width, templesFilterButtonSrcRect.height); NativePanel.Components.Add(templesFilterButton); // Homes filter button homesFilterButton.Position = new Vector2(149, 175); homesFilterButton.Size = new Vector2(homesFilterButtonSrcRect.width, homesFilterButtonSrcRect.height); NativePanel.Components.Add(homesFilterButton); // Towns filter button townsFilterButton.Position = new Vector2(149, 186); townsFilterButton.Size = new Vector2(townsFilterButtonSrcRect.width, townsFilterButtonSrcRect.height); NativePanel.Components.Add(townsFilterButton); // Horizontal arrow button horizontalArrowButton.Position = new Vector2(231, 176); horizontalArrowButton.Size = new Vector2(leftArrowTexture.width, leftArrowTexture.height); horizontalArrowButton.Enabled = false; NativePanel.Components.Add(horizontalArrowButton); horizontalArrowButton.OnMouseClick += HorizontalArrowButtonClickHander; // Vertical arrow button verticalArrowButton.Position = new Vector2(254, 176); verticalArrowButton.Size = new Vector2(upArrowTexture.width, upArrowTexture.height); verticalArrowButton.Enabled = false; NativePanel.Components.Add(verticalArrowButton); verticalArrowButton.OnMouseClick += VerticalArrowButtonClickHander; }
Button AddTipButton(Rect rect, string tipID, BaseScreenComponent.OnMouseClickHandler handler) { Button tipButton = DaggerfallUI.AddButton(rect, NativePanel); tipButton.OnMouseEnter += TipButton_OnMouseEnter; tipButton.OnMouseLeave += TipButton_OnMouseLeave; tipButton.OnMouseClick += handler; tipButton.Tag = tipID; return(tipButton); }
protected override void Setup() { // Disable default canceling behavior so exiting can be handled by the Update function instead AllowCancel = false; // Load all the textures used by rest interface LoadTextures(); // Hide world while resting ParentPanel.BackgroundColor = Color.black; // Create interface panel mainPanel.HorizontalAlignment = HorizontalAlignment.Center; mainPanel.BackgroundTexture = baseTexture; mainPanel.Position = new Vector2(0, 50); mainPanel.Size = new Vector2(ImageReader.GetImageData("REST00I0.IMG", 0, 0, false, false).width, ImageReader.GetImageData("REST00I0.IMG", 0, 0, false, false).height); NativePanel.Components.Add(mainPanel); // Create buttons whileButton = DaggerfallUI.AddButton(whileButtonRect, mainPanel); whileButton.OnMouseClick += WhileButton_OnMouseClick; whileButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.RestForAWhile); healedButton = DaggerfallUI.AddButton(healedButtonRect, mainPanel); healedButton.OnMouseClick += HealedButton_OnMouseClick; healedButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.RestUntilHealed); loiterButton = DaggerfallUI.AddButton(loiterButtonRect, mainPanel); loiterButton.OnMouseClick += LoiterButton_OnMouseClick; loiterButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.RestLoiter); // Setup counter panel counterPanel.Position = new Vector2(counterPanelRect.x, counterPanelRect.y); counterPanel.Size = new Vector2(counterPanelRect.width, counterPanelRect.height); counterPanel.HorizontalAlignment = HorizontalAlignment.Center; counterPanel.Enabled = false; NativePanel.Components.Add(counterPanel); // Setup counter text Panel counterTextPanel = DaggerfallUI.AddPanel(counterTextPanelRect, counterPanel); counterLabel.Position = new Vector2(0, 2); counterLabel.HorizontalAlignment = HorizontalAlignment.Center; counterTextPanel.Components.Add(counterLabel); // Stop button stopButton = DaggerfallUI.AddButton(stopButtonRect, counterPanel); stopButton.OnMouseClick += StopButton_OnMouseClick; stopButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.RestStop); stopButton.OnKeyboardEvent += StopButton_OnKeyboardEvent; // Store toggle closed binding for this window toggleClosedBinding = InputManager.Instance.GetBinding(InputManager.Actions.Rest); }
protected override void Setup() { // Ascertain guild membership status, exempt Thieves Guild and Dark Brotherhood since should never find em until a member bool member = guildManager.GetGuild(guildGroup).IsMember(); if (guildGroup == FactionFile.GuildGroups.DarkBrotherHood || guildGroup == FactionFile.GuildGroups.GeneralPopulace) { member = true; } // Load all textures LoadTextures(member); // Create interface panel mainPanel.HorizontalAlignment = HorizontalAlignment.Center; mainPanel.VerticalAlignment = VerticalAlignment.Middle; mainPanel.BackgroundTexture = baseTexture; mainPanel.Position = new Vector2(0, 50); mainPanel.Size = new Vector2(130, 51); // Join Guild button if (!member) { joinButton = DaggerfallUI.AddButton(joinButtonRect, mainPanel); joinButton.OnMouseClick += JoinButton_OnMouseClick; joinButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.GuildsJoin); } // Talk button talkButton = DaggerfallUI.AddButton(talkButtonRect, mainPanel); talkButton.OnMouseClick += TalkButton_OnMouseClick; talkButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.GuildsTalk); talkButton.OnKeyboardEvent += TalkButton_OnKeyboardEvent; // Service button serviceLabel.Position = new Vector2(0, 1); serviceLabel.ShadowPosition = Vector2.zero; serviceLabel.HorizontalAlignment = HorizontalAlignment.Center; serviceLabel.Text = Services.GetServiceLabelText(service); serviceButton = DaggerfallUI.AddButton(serviceButtonRect, mainPanel); serviceButton.Components.Add(serviceLabel); serviceButton.OnMouseClick += ServiceButton_OnMouseClick; serviceButton.Hotkey = DaggerfallShortcut.GetBinding(Services.GetServiceShortcutButton(service)); serviceButton.OnKeyboardEvent += ServiceButton_OnKeyboardEvent; // Exit button exitButton = DaggerfallUI.AddButton(exitButtonRect, mainPanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; exitButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.GuildsExit); exitButton.OnKeyboardEvent += ExitButton_OnKeyboardEvent; NativePanel.Components.Add(mainPanel); }
Button AddTipButton(Rect rect, string tipID, BaseScreenComponent.OnMouseClickHandler handler, DaggerfallShortcut.Buttons button) { Button tipButton = DaggerfallUI.AddButton(rect, NativePanel); tipButton.OnMouseEnter += TipButton_OnMouseEnter; tipButton.OnMouseLeave += TipButton_OnMouseLeave; tipButton.OnMouseClick += handler; tipButton.Hotkey = DaggerfallShortcut.GetBinding(button); tipButton.Tag = tipID; return(tipButton); }
private Button AddButton(Panel panel, string label, BaseScreenComponent.OnMouseClickHandler onMouseClickHandler) { Button button = DaggerfallUI.AddButton(new Vector2(panel.Size.x / 2, y), new Vector2(30, 8), panel); button.Label.Text = label; button.OnMouseClick += onMouseClickHandler; button.Outline.Enabled = true; button.BackgroundColor = new Color(0.0f, 0.5f, 0.0f, 0.4f); y += itemSpacing + 2; return(button); }
void SetupTabPageButtons() { weaponsAndArmorButton = DaggerfallUI.AddButton(weaponsAndArmorRect, NativePanel); weaponsAndArmorButton.OnMouseClick += WeaponsAndArmor_OnMouseClick; magicItemsButton = DaggerfallUI.AddButton(magicItemsRect, NativePanel); magicItemsButton.OnMouseClick += MagicItems_OnMouseClick; clothingAndMiscButton = DaggerfallUI.AddButton(clothingAndMiscRect, NativePanel); clothingAndMiscButton.OnMouseClick += ClothingAndMisc_OnMouseClick; ingredientsButton = DaggerfallUI.AddButton(ingredientsRect, NativePanel); ingredientsButton.OnMouseClick += Ingredients_OnMouseClick; }
protected override void Setup() { if (IsSetup) { return; } base.Setup(); prevWindow = (CreateCharCustomClass)this.PreviousWindow; // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); if (!nativeTexture) { throw new Exception("CreateCharSpecialAdvantage: Could not load native texture."); } // Create panel for window repPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName); repPanel.HorizontalAlignment = HorizontalAlignment.Center; repPanel.VerticalAlignment = VerticalAlignment.Middle; repPanel.BackgroundTexture = nativeTexture; repPanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill; repPanel.OnMouseClick += RepPanel_OnMouseClick; NativePanel.Components.Add(repPanel); // Setup UI components font = DaggerfallUI.DefaultFont; exitButton = DaggerfallUI.AddButton(exitButtonRect, repPanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; exitButton.ClickSound = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick); // Setup adjustable bars SetupRepBars(merchantsGreenPanel, merchantsRedPanel, new Vector2(3f, 75f), new Vector2(3f, 77f), prevWindow.MerchantsRep); SetupRepBars(peasantsGreenPanel, peasantsRedPanel, new Vector2(36f, 75f), new Vector2(36f, 77f), prevWindow.PeasantsRep); SetupRepBars(scholarsGreenPanel, scholarsRedPanel, new Vector2(69f, 75f), new Vector2(69f, 77f), prevWindow.ScholarsRep); SetupRepBars(nobilityGreenPanel, nobilityRedPanel, new Vector2(102f, 75f), new Vector2(102f, 77f), prevWindow.NobilityRep); SetupRepBars(underworldGreenPanel, underworldRedPanel, new Vector2(135f, 75f), new Vector2(135f, 77f), prevWindow.UnderworldRep); // Setup text labels merchantsPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(18f, 143f), prevWindow.MerchantsRep.ToString(), repPanel); peasantsPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(50f, 143f), prevWindow.PeasantsRep.ToString(), repPanel); scholarsPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(82f, 143f), prevWindow.ScholarsRep.ToString(), repPanel); nobilityPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(114f, 143f), prevWindow.NobilityRep.ToString(), repPanel); underworldPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(146f, 143f), prevWindow.UnderworldRep.ToString(), repPanel); distributePtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(64f, 173f), pointsToDistribute.ToString(), repPanel); IsSetup = true; }
protected override void Setup() { if (IsSetup) { return; } // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); if (!nativeTexture) { throw new Exception("CreateCharBiography: Could not load native texture."); } // Load question data biogFile = new BiogFile(Document); // Set background NativePanel.BackgroundTexture = nativeTexture; // Set question text questionLabels[0] = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(questionLeft, questionTop), string.Empty, NativePanel); questionLabels[1] = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(questionLeft, questionTop + questionLineSpace), string.Empty, NativePanel); // Setup buttons for (int i = 0; i < buttonCount; i++) { int left = i % 2 == 0 ? buttonsLeft : buttonsLeft + buttonWidth; answerButtons[i] = DaggerfallUI.AddButton(new Rect((float)left, (float)(buttonsTop + (i / 2) * buttonHeight), (float)buttonWidth, (float)buttonHeight), NativePanel); answerButtons[i].Tag = i; answerButtons[i].OnMouseClick += AnswerButton_OnMouseClick; answerLabels[i] = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(21f, 5f), string.Empty, answerButtons[i]); } PopulateControls(biogFile.Questions[questionIndex]); IsSetup = true; }
protected override void Setup() { // Load all the textures used by inventory system LoadTextures(); // Always dim background ParentPanel.BackgroundColor = ScreenDimColor; // Setup native panel background NativePanel.BackgroundTexture = baseTexture; // Character portrait NativePanel.Components.Add(paperDoll); paperDoll.Position = new Vector2(49, 13); paperDoll.OnMouseMove += PaperDoll_OnMouseMove; paperDoll.OnMouseClick += PaperDoll_OnMouseClick; paperDoll.ToolTip = defaultToolTip; paperDoll.Refresh(); // Setup UI SetupTabPageButtons(); SetupActionButtons(); SetupScrollBars(); SetupScrollButtons(); SetupLocalItemsElements(); SetupRemoteItemsElements(); SetupAccessoryElements(); // Exit buttons Button exitButton = DaggerfallUI.AddButton(exitButtonRect, NativePanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; // Setup local and remote target icon panels //localTargetIconPanel = DaggerfallUI.AddPanel(localTargetIconRect, NativePanel); remoteTargetIconPanel = DaggerfallUI.AddPanel(remoteTargetIconRect, NativePanel); // Set initial state SelectTabPage(TabPages.WeaponsAndArmor); SelectActionMode(ActionModes.Equip); SetLocalTarget(ItemTargets.Player); SetRemoteTarget(ItemTargets.Wagon); // Update item lists FilterLocalItems(); FilterRemoteItems(); UpdateLocalItemsDisplay(); UpdateRemoteItemsDisplay(); UpdateAccessoryItemsDisplay(); }
void SetupButtons() { // Recipes button recipesButton = DaggerfallUI.AddButton(recipesButtonRect, NativePanel); recipesButton.OnMouseClick += RecipesButton_OnMouseClick; // Mixing button mixButton = DaggerfallUI.AddButton(mixButtonRect, NativePanel); mixButton.OnMouseClick += MixButton_OnMouseClick; // Exit button exitButton = DaggerfallUI.AddButton(exitButtonRect, NativePanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; }
protected override void Setup() { //base.Setup(); // Load all textures Texture2D tex; TextureReplacement.TryImportTexture(baseTextureName, true, out tex); Debug.Log("Texture is:" + tex.ToString()); baseTexture = tex; // Create interface panel mainPanel.HorizontalAlignment = HorizontalAlignment.Center; mainPanel.VerticalAlignment = VerticalAlignment.Middle; mainPanel.BackgroundTexture = baseTexture; mainPanel.Position = new Vector2(0, 50); mainPanel.Size = new Vector2(130, 53); // Room button roomButton = DaggerfallUI.AddButton(roomButtonRect, mainPanel); roomButton.OnMouseClick += RoomButton_OnMouseClick; //roomButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TavernRoom); // Talk button talkButton = DaggerfallUI.AddButton(talkButtonRect, mainPanel); talkButton.OnMouseClick += TalkButton_OnMouseClick; //talkButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TavernTalk); talkButton.OnKeyboardEvent += TalkButton_OnKeyboardEvent; // Food button foodButton = DaggerfallUI.AddButton(foodButtonRect, mainPanel); foodButton.OnMouseClick += FoodButton_OnMouseClick; //foodButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TavernFood); foodButton.OnKeyboardEvent += FoodButton_OnKeyboardEvent; // Drinks button drinksButton = DaggerfallUI.AddButton(drinksButtonRect, mainPanel); drinksButton.OnMouseClick += DrinksButton_OnMouseClick; //drinksButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TavernFood); drinksButton.OnKeyboardEvent += FoodButton_OnKeyboardEvent; // Exit button exitButton = DaggerfallUI.AddButton(exitButtonRect, mainPanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; //exitButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TavernExit); exitButton.OnKeyboardEvent += ExitButton_OnKeyboardEvent; NativePanel.Components.Add(mainPanel); }
void Setup() { // Cut out red up/down arrows Texture2D arrowTexture = ImageReader.GetTexture(redArrowsTextureName); arrowUpTexture = ImageReader.GetSubTexture(arrowTexture, upArrowRect, arrowsFullSize); arrowDownTexture = ImageReader.GetSubTexture(arrowTexture, downArrowRect, arrowsFullSize); // Drop down button dropDownToggleButton = DaggerfallUI.AddButton(new Rect(0, 0, 7, 7), this); dropDownToggleButton.BackgroundColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);//0.5f); dropDownToggleButton.OnMouseClick += DropdownButton_OnMouseClick; dropDownToggleButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.OptionsDropdown); dropDownToggleButton.BackgroundTexture = arrowUpTexture; // Dropdown options panel dropdownPanel = new Panel(); dropdownPanel.Position = new Vector2(0, dropDownToggleButton.Position.y + dropDownToggleButton.Size.y); dropdownPanel.Size = new Vector2(50, 30); dropdownPanel.BackgroundColor = Color.black; dropdownPanel.Enabled = false; dropdownPanel.Outline.Enabled = true; this.Components.Add(dropdownPanel); dropdownList = new ListBox(); dropdownList.Position = new Vector2(2, 2); dropdownList.ShadowPosition = Vector2.zero; dropdownList.RowsDisplayed = unitsDisplayed; SetBackground(dropdownList, Color.black, "pauseDropdownListBackgroundColor"); dropdownList.OnSelectItem += DropdownList_OnUseSelectedItem; dropdownList.SelectedTextColor = dropdownList.TextColor; dropdownList.OnScroll += DropdownList_OnScroll; dropdownPanel.Components.Add(dropdownList); AddOptions(); var height = dropdownList.HeightContent(); dropdownList.Size = new Vector2(maxTextWidth, height > 80 ? 80 : height); dropdownPanel.Size = new Vector2(dropdownList.Size.x + 6, dropdownList.Size.y + 3); dropdownScroller = new VerticalScrollBar(); dropdownScroller.Position = new Vector2(maxTextWidth, 2); dropdownScroller.Size = new Vector2(5, dropdownPanel.Size.y - 3); dropdownScroller.DisplayUnits = unitsDisplayed; dropdownScroller.TotalUnits = dropdownList.Count; dropdownScroller.OnScroll += SavesScroller_OnScroll; dropdownPanel.Components.Add(dropdownScroller); }
protected override void Setup() { // Create interface panel mainPanel = DaggerfallUI.AddPanel(mainPanelRect); mainPanel.HorizontalAlignment = HorizontalAlignment.Center; mainPanel.VerticalAlignment = VerticalAlignment.Top; mainPanel.BackgroundColor = mainPanelBackgroundColor; // destination description destinationTextbox = DaggerfallUI.AddTextBox(destinationRect, _destinationName, mainPanel); destinationTextbox.ReadOnly = true; // increase time compression button fasterButton = DaggerfallUI.AddButton(fasterButtonRect, mainPanel); fasterButton.OnMouseClick += FasterButton_OnMouseClick; fasterButton.BackgroundColor = buttonBackgroundColor; fasterButton.Label.Text = "+"; //display time compression timeCompressionTextbox = DaggerfallUI.AddTextBox(timeCompressionRect, TimeCompressionSetting + "x", mainPanel); timeCompressionTextbox.ReadOnly = true; // decrease time compression button slowerButton = DaggerfallUI.AddButton(slowerButtonRect, mainPanel); slowerButton.OnMouseClick += SlowerButton_OnMouseClick; slowerButton.BackgroundColor = buttonBackgroundColor; slowerButton.Label.Text = "-"; // map button mapButton = DaggerfallUI.AddButton(mapButtonRect, mainPanel); mapButton.OnMouseClick += (_, __) => { uiManager.PushWindow(travelMap); }; mapButton.BackgroundColor = buttonBackgroundColor; mapButton.Label.Text = "Map"; // interrupt travel button interruptButton = DaggerfallUI.AddButton(interruptButtonRect, mainPanel); interruptButton.OnMouseClick += (_, __) => { CloseWindow(); }; interruptButton.BackgroundColor = buttonBackgroundColor; interruptButton.Label.Text = "Interrupt"; // cancel travel button cancelButton = DaggerfallUI.AddButton(cancelButtonRect, mainPanel); cancelButton.OnMouseClick += (_, __) => { CancelWindow(); }; cancelButton.BackgroundColor = cancelButtonBackgroundColor; cancelButton.Label.Text = "Cancel"; NativePanel.Components.Add(mainPanel); }
void SetupButtons() { beginButton = DaggerfallUI.AddButton(beginButtonRect, NativePanel); beginButton.OnMouseClick += BeginButtonOnClickHandler; beginButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TravelBegin); exitButton = DaggerfallUI.AddButton(exitButtonRect, NativePanel); exitButton.OnMouseClick += ExitButtonOnClickHandler; exitButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TravelExit); exitButton.OnKeyboardEvent += ExitButton_OnKeyboardEvent; cautiousToggleButton = DaggerfallUI.AddButton(cautiousButtonRect, NativePanel); cautiousToggleButton.OnMouseClick += SpeedButtonOnClickHandler; cautiousToggleButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TravelSpeedToggle); cautiousToggleButton.OnKeyboardEvent += SpeedButton_OnKeyboardEvent; cautiousToggleButton.OnMouseScrollUp += ToggleSpeedButtonOnScrollHandler; cautiousToggleButton.OnMouseScrollDown += ToggleSpeedButtonOnScrollHandler; recklessToggleButton = DaggerfallUI.AddButton(recklessButtonRect, NativePanel); recklessToggleButton.OnMouseClick += SpeedButtonOnClickHandler; recklessToggleButton.OnMouseScrollUp += ToggleSpeedButtonOnScrollHandler; recklessToggleButton.OnMouseScrollDown += ToggleSpeedButtonOnScrollHandler; footHorseToggleButton = DaggerfallUI.AddButton(footHorseButtonRect, NativePanel); footHorseToggleButton.OnMouseClick += TransportModeButtonOnClickHandler; footHorseToggleButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TravelTransportModeToggle); footHorseToggleButton.OnKeyboardEvent += TransportModeButtonOnKeyboardHandler; footHorseToggleButton.OnMouseScrollUp += ToggleTransportModeButtonOnScrollHandler; footHorseToggleButton.OnMouseScrollDown += ToggleTransportModeButtonOnScrollHandler; shipToggleButton = DaggerfallUI.AddButton(shipButtonRect, NativePanel); shipToggleButton.OnMouseClick += TransportModeButtonOnClickHandler; shipToggleButton.OnMouseScrollUp += ToggleTransportModeButtonOnScrollHandler; shipToggleButton.OnMouseScrollDown += ToggleTransportModeButtonOnScrollHandler; innToggleButton = DaggerfallUI.AddButton(innsButtonRect, NativePanel); innToggleButton.OnMouseClick += SleepModeButtonOnClickHandler; innToggleButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TravelInnCampOutToggle); innToggleButton.OnKeyboardEvent += SleepModeButtonOnKeyboardandler; innToggleButton.OnMouseScrollUp += ToggleSleepModeButtonOnScrollHandler; innToggleButton.OnMouseScrollDown += ToggleSleepModeButtonOnScrollHandler; campOutToggleButton = DaggerfallUI.AddButton(campoutButtonRect, NativePanel); campOutToggleButton.OnMouseClick += SleepModeButtonOnClickHandler; campOutToggleButton.OnMouseScrollUp += ToggleSleepModeButtonOnScrollHandler; campOutToggleButton.OnMouseScrollDown += ToggleSleepModeButtonOnScrollHandler; }
protected override void Setup() { // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); if (!nativeTexture) { throw new Exception("DaggerfallStartWindow: Could not load native texture."); } // Setup native panel background NativePanel.BackgroundTexture = nativeTexture; // Setup buttons DaggerfallUI.AddButton(new Vector2(72, 45), new Vector2(147, 15), DaggerfallUIMessages.dfuiOpenLoadSavedGameWindow, NativePanel); DaggerfallUI.AddButton(new Vector2(72, 99), new Vector2(147, 15), DaggerfallUIMessages.dfuiStartNewGame, NativePanel); DaggerfallUI.AddButton(new Vector2(125, 145), new Vector2(41, 15), DaggerfallUIMessages.dfuiExitGame, NativePanel); }
void SetupScrollButtons() { localItemsUpButton = DaggerfallUI.AddButton(localItemsUpButtonRect, NativePanel); localItemsUpButton.BackgroundTexture = redUpArrow; localItemsUpButton.OnMouseClick += LocalItemsUpButton_OnMouseClick; localItemsDownButton = DaggerfallUI.AddButton(localItemsDownButtonRect, NativePanel); localItemsDownButton.BackgroundTexture = redDownArrow; localItemsDownButton.OnMouseClick += LocalItemsDownButton_OnMouseClick; remoteItemsUpButton = DaggerfallUI.AddButton(remoteItemsUpButtonRect, NativePanel); remoteItemsUpButton.BackgroundTexture = redUpArrow; remoteItemsUpButton.OnMouseClick += RemoteItemsUpButton_OnMouseClick; remoteItemsDownButton = DaggerfallUI.AddButton(remoteItemsDownButtonRect, NativePanel); remoteItemsDownButton.BackgroundTexture = redDownArrow; remoteItemsDownButton.OnMouseClick += RemoteItemsDownButton_OnMouseClick; }
public FacePicker() { // Face display panel faceDisplayPanel.Position = new Vector2(247, 25); faceDisplayPanel.Size = new Vector2(64, 40); this.Components.Add(faceDisplayPanel); // Face panel facePanel.HorizontalAlignment = HorizontalAlignment.Center; facePanel.VerticalAlignment = VerticalAlignment.Middle; faceDisplayPanel.Components.Add(facePanel); // Previous/Next buttons prevFaceButton = DaggerfallUI.AddButton(new Rect(245, 69, 42, 9), this); prevFaceButton.OnMouseClick += PrevFaceButton_OnMouseClick; nextFaceButton = DaggerfallUI.AddButton(new Rect(287, 69, 26, 9), this); nextFaceButton.OnMouseClick += NextFaceButton_OnMouseClick; }
void SetupButtons() { // Tab page buttons weaponsAndArmorButton = DaggerfallUI.AddButton(weaponsAndArmorRect, NativePanel); weaponsAndArmorButton.OnMouseClick += WeaponsAndArmor_OnMouseClick; magicItemsButton = DaggerfallUI.AddButton(magicItemsRect, NativePanel); magicItemsButton.OnMouseClick += MagicItems_OnMouseClick; clothingAndMiscButton = DaggerfallUI.AddButton(clothingAndMiscRect, NativePanel); clothingAndMiscButton.OnMouseClick += ClothingAndMisc_OnMouseClick; ingredientsButton = DaggerfallUI.AddButton(ingredientsRect, NativePanel); ingredientsButton.OnMouseClick += Ingredients_OnMouseClick; // Add powers & side-effects buttons Button powersButton = DaggerfallUI.AddButton(powersButtonRect, NativePanel); powersButton.OnMouseClick += PowersButton_OnMouseClick; Button sideEffectsButton = DaggerfallUI.AddButton(sideEffectsButtonRect, NativePanel); sideEffectsButton.OnMouseClick += SideEffectsButton_OnMouseClick; // Exit button exitButton = DaggerfallUI.AddButton(exitButtonRect, NativePanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; Button enchantButton = DaggerfallUI.AddButton(enchantButtonRect, NativePanel); enchantButton.OnMouseClick += EnchantButton_OnMouseClick; // Selected item button selectedItemButton = DaggerfallUI.AddButton(selectedItemRect, NativePanel); selectedItemButton.SetMargins(Margins.All, 2); selectedItemButton.OnMouseClick += SelectedItemButton_OnMouseClick; // Selected item icon image panel selectedItemPanel = DaggerfallUI.AddPanel(selectedItemButton, AutoSizeModes.ScaleToFit); selectedItemPanel.HorizontalAlignment = HorizontalAlignment.Center; selectedItemPanel.VerticalAlignment = VerticalAlignment.Middle; selectedItemPanel.MaxAutoScale = 1f; // Rename item button Button nameItemButon = DaggerfallUI.AddButton(nameItemButtonRect, NativePanel); nameItemButon.OnMouseClick += NameItemButon_OnMouseClick; }
void SetupButtons() { // Bottom row buttons deleteButton = DaggerfallUI.AddButton(deleteButtonRect, mainPanel); deleteButton.OnMouseClick += DeleteButton_OnMouseClick; //upButton = DaggerfallUI.AddButton(upButtonRect, mainPanel); //sortButton = DaggerfallUI.AddButton(sortButtonRect, mainPanel); //downButton = DaggerfallUI.AddButton(downButtonRect, mainPanel); exitButton = DaggerfallUI.AddButton(exitButtonRect, mainPanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; // Scroller buttons upArrowButton = DaggerfallUI.AddButton(upArrowButtonRect, mainPanel); upArrowButton.OnMouseClick += UpArrowButton_OnMouseClick; downArrowButton = DaggerfallUI.AddButton(downArrowButtonRect, mainPanel); downArrowButton.OnMouseClick += DownArrowButton_OnMouseClick; }
protected override void Setup() { // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); if (!nativeTexture) { throw new Exception("CreateCharFaceSelect: Could not load native texture."); } // Setup native panel background NativePanel.BackgroundTexture = nativeTexture; // Add face picker NativePanel.Components.Add(facePicker); // OK button okButton = DaggerfallUI.AddButton(new Rect(263, 172, 39, 22), NativePanel); okButton.OnMouseClick += OkButton_OnMouseClick; }
protected override void Setup() { base.Setup(); // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); if (!nativeTexture) { throw new Exception("DaggerfallClassSelectWindow: Could not load native texture."); } // Create panel for picker pickerPanel.Size = new Vector2(nativeTexture.width, nativeTexture.height); pickerPanel.HorizontalAlignment = HorizontalAlignment.Center; pickerPanel.VerticalAlignment = VerticalAlignment.Middle; pickerPanel.BackgroundTexture = nativeTexture; pickerPanel.BackgroundTextureLayout = TextureLayout.StretchToFill; NativePanel.Components.Add(pickerPanel); // Create list box listBox.Position = new Vector2(26, 27); listBox.Size = new Vector2(138, 72); listBox.OnUseSelectedItem += ListBox_OnUseSelectedItem; pickerPanel.Components.Add(listBox); // Add previous button Button previousButton = DaggerfallUI.AddButton(new Rect(179, 10, 9, 9), pickerPanel); previousButton.OnMouseClick += PreviousButton_OnMouseClick; // Add next button Button nextButton = DaggerfallUI.AddButton(new Rect(179, 108, 9, 9), pickerPanel); nextButton.OnMouseClick += NextButton_OnMouseClick; // Add scrollbar scrollBar = new VerticalScrollBar(); scrollBar.Position = new Vector2(181, 23); scrollBar.Size = new Vector2(5, 82); scrollBar.OnScrollUp += ScrollBar_OnScrollUp; scrollBar.OnScrollDown += ScrollBar_OnScrollDown; pickerPanel.Components.Add(scrollBar); }