Пример #1
0
        public override void Update(Task caller)
        {
            base.Update(caller);

            GameObject go = GameObject.Find("SongPlayer");

            if (go != null)
            {
                DaggerfallSongPlayer player = go.GetComponent <DaggerfallSongPlayer>();
                if (player != null)
                {
                    player.Play(songFile);
                }
            }

            SetComplete();
        }
Пример #2
0
        void Update()
        {
            if (!streamingWorld.IsInit && titleScreen)
            {
                titleScreen.ShowTitle = false;
            }

            // Random location
            // Must have playerEnterExit reference
            if (Input.GetKeyDown(KeyCode.R))
            {
                StartCoroutine(TeleportRandomLocation());
            }

            // Preset locations
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                StartCoroutine(TeleportLocation("Daggerfall", "Daggerfall"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                StartCoroutine(TeleportLocation("Wayrest", "Wayrest"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                StartCoroutine(TeleportLocation("Sentinel", "Sentinel"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                StartCoroutine(TeleportLocation("Orsinium Area", "Orsinium"));
            }

            // Time scale
            if (Input.GetKeyDown(KeyCode.Equals))
            {
                timeScaleControl += timeScaleStep;
                if (timeScaleControl > maxTimeScaleControl)
                {
                    timeScaleControl = maxTimeScaleControl;
                }
                dfUnity.WorldTime.TimeScale = timeScaleControl * timeScaleMultiplier;
            }
            if (Input.GetKeyDown(KeyCode.Minus))
            {
                timeScaleControl -= timeScaleStep;
                if (timeScaleControl < minTimeScaleControl)
                {
                    timeScaleControl = minTimeScaleControl;
                }
                dfUnity.WorldTime.TimeScale = timeScaleControl * timeScaleMultiplier;
            }

            // Music control
            if (Input.GetKeyDown(KeyCode.P))
            {
                if (!songPlayer)
                {
                    return;
                }

                SongFilesGM songFile = (SongFilesGM)songIndex;
                if (!songPlayer.IsPlaying)
                {
                    songPlayer.Play(songFile.ToString());
                }
            }
            if (Input.GetKeyDown(KeyCode.RightBracket))
            {
                if (!songPlayer)
                {
                    return;
                }

                int lastSongIndex = songIndex;
                songIndex++;
                if (songIndex > maxSongIndex)
                {
                    songIndex = maxSongIndex;
                }

                SongFilesGM songFile = (SongFilesGM)songIndex;
                if (songIndex != lastSongIndex)
                {
                    songPlayer.Play(songFile.ToString());
                }
            }
            if (Input.GetKeyDown(KeyCode.LeftBracket))
            {
                if (!songPlayer)
                {
                    return;
                }

                int lastSongIndex = songIndex;
                songIndex--;
                if (songIndex < minSongIndex)
                {
                    songIndex = minSongIndex;
                }

                SongFilesGM songFile = (SongFilesGM)songIndex;
                if (songIndex != lastSongIndex)
                {
                    songPlayer.Play(songFile.ToString());
                }
            }
        }
Пример #3
0
 void PlayCurrentSong()
 {
     songPlayer.Song = currentSong;
     songPlayer.Play();
 }