public static Quest TutorialLeatherQuest() { var quest = new Quest() { Name = "Get Equipped!", Description = "<div class='questColor'><p>Loot the goblin camp, there is 6 pieces of leather armour hidden here that you can use.</p>" + "<ul><li>Leather Helmet</li>" + "<li>Leather vest</li>" + "<li>Leather sleeves</li>" + "<li>Leather gloves</li>" + "<li>Leather leggings</li>" + "<li>Leather boots</li></ul>" + "<p>You will need to look and examine to find all these items.</p></div>", RewardXp = 500, RewardGold = 20, Type = Quest.QuestType.FindItem, QuestItem = new List <Item.Item>() { LeatherHead.LeatherHelmet(), LeatherBody.LeatherVest(), LeatherLegs.LeatherLeggings(), LeatherArms.LeatherSleeves(), LeatherFeet.LeatherBoots(), LeatherHands.LeatherGloves() }, RewardDialog = new DialogTree() { Message = "A curved dagger appears in your inventory...test" }, RewardItem = DaggerBasic.BronzeCurvedDagger() }; return(quest); }
public static Craft CopperDagger() { var CopperMace = new Craft() { Name = "Copper Dagger", StartMessage = "You put all your copper ore into the furnace", FailureMessages = new List <CraftFailMessage>() { new CraftFailMessage() { Message = "You accidently drop the copper ore inside the furnace.", BreakMaterial = true }, new CraftFailMessage() { Message = "You miss the cast and pour molten hot metal on the floor.", } }, SuccessMessage = "You have forged a copper dagger.", Description = "To forge a copper dagger you need to be at a furnace", CraftCommand = CraftType.Forge, CraftAppearsInRoom = false, CraftingEmotes = new List <string>() { "The copper ore begins to melt down.", "You take out the melted metal and pour it into a cast.", "The casts begin to cool down.", "The metal in the casts go hard.", "You crack the cast open." }, Materials = new List <CraftMaterials>() { new CraftMaterials() { Name = "Copper Ore", Count = 2 } }, CreatesItem = DaggerBasic.CopperDagger(), MoveCost = 20 }; return(CopperMace); }
public static Quest TutorialLeatherQuest() { var quest = new Quest() { Name = "This goblin camp may have some useful items that may help you.", Description = "<div class='questColor'>" + "<p>To find them, here are some things that you need to know:</p>" + "<ul><li>Kill <target> - example: kill goblin.</li></ul>" + "<p>After the fight you will want to check the corpse for items:</p>" + "<ul><li>look in <item> - example: look in corpse. To list items on the corpse.</li>" + "<li>get <item> corpse - example: get sword corpse. To get the sword from the corpse.</li></ul>" + "<p>Some items may be inside containers that need opening:</p>" + "<ul><li>open <container> - example: open chest. Will now allow to view items inside the chest when you look in to it.</li></ul>" + "<p>For hidden items you should read the room description carefully and examine objects you see in the description, doing so may reveal a hidden item.</p>" + "<ul><li>examine <keyword> - example: examine desk. May give you a more detailed description of what's on the table that's not shown in the room description.</li></ul>" + "<p>If you need help on commands use the help command to get a list of them. </p>" + "<p>Also you may with to <a href='https://discord.gg/nuf7FVq' target='_blank'>join the discord community</a> and give your feedback. </p>" + "<p>ArchaicQuest is in development and your input and feedback will really help make this game better for everyone.</p>" + "<p>Good luck.</p></div>" , RewardXp = 500, RewardGold = 20, Type = Quest.QuestType.FindItem, QuestItem = new List <Item.Item>() { LeatherHead.LeatherHelmet(), LeatherBody.LeatherVest(), LeatherLegs.LeatherLeggings(), LeatherArms.LeatherSleeves(), LeatherFeet.LeatherBoots(), LeatherHands.LeatherGloves() }, RewardDialog = new DialogTree() { Message = "Well done, a curved dagger appears in your inventory." }, RewardItem = DaggerBasic.BronzeCurvedDagger() }; return(quest); }
public static PlayerSetup.Player MetalMedleyBlacksmith() { #region NPC setup var ferron = new PlayerSetup.Player { NPCId = Guid.NewGuid(), Name = "Ferron", NPCLongName = "Ferron", KnownByName = true, Type = PlayerSetup.Player.PlayerTypes.Mob, Description = "The black smith", Strength = 80, Dexterity = 60, Constitution = 60, Intelligence = 60, Wisdom = 60, Charisma = 60, MaxHitPoints = 2250, HitPoints = 2250, Level = 51, Status = PlayerSetup.Player.PlayerStatus.Standing, Skills = new List <Skill>(), Inventory = new ItemContainer(), Trainer = false, Greet = true, Shop = true, itemsToSell = new List <Item.Item>(), sellerMessage = "Why of course, here is what I can sell you.", GreetMessage = "Hello there!", DialogueTree = new List <DialogTree>() { new DialogTree() { Id = "Ferron1", Message = "Horik Broke his axe again! What has he done this time?", ShowIfOnQuest = "Repair Horik's Axe", PossibleResponse = new List <Responses>() { new Responses() { QuestionId = "Ferron1a", AnswerId = "Ferron1a", Response = "Yes, this is the axe. Is it fixable?", DoEmote = "You show Ferron the broken axe." } }, }, new DialogTree() { Id = "Ferron1a", Message = "Ah, this is an easy fix.", MatchPhrase = "Yes, this is the axe. Is it fixable?", PossibleResponse = new List <Responses>(), GiveItem = Items.MiscEQ.Held.Held.RepairHammer(), GiveItemEmote = "Ferron hands you a hammer. This is a repair hammer, hit the axe here, here and here says ferron jabbing his finger at the axe. <p> Now i've helped you, you can help me. I'm having issues with some of my raw material shipments. I suspect bandits. You should check back again soon incase one goes missing as I will need someone to try and track down these Bandit theieves.</p>" + "<p>Hint: use repair axe to fix the broken axe. Then head back to Horick", GiveSkill = Repair.RepairAb() }, }, Dialogue = new List <Responses>(), }; #endregion #region 4sale for (int i = 0; i < 20; i++) { ferron.itemsToSell.Add(ShortSwordBasic.Saber()); ferron.itemsToSell.Add(LongSwordBasic.BastardSword()); ferron.itemsToSell.Add(SpearBasic.BoarSpear()); ferron.itemsToSell.Add(AxeBasic.DoubleAxe()); ferron.itemsToSell.Add(HammerBasic.GreatHammer()); ferron.itemsToSell.Add(LongSwordBasic.Katana()); ferron.itemsToSell.Add(DaggerBasic.HuntingKnife()); ferron.itemsToSell.Add(DaggerBasic.HiddenBlade()); //armor scale mail ferron.itemsToSell.Add(ScalemailHead.ScalemailHelm()); ferron.itemsToSell.Add(ScalemailBody.ScalemailBreastPlate()); ferron.itemsToSell.Add(ScalemailArms.ScalemailSleeves()); ferron.itemsToSell.Add(ScalemailLegs.ScalemailGreaves()); ferron.itemsToSell.Add(ScalemailHands.ScalemailGauntlets()); ferron.itemsToSell.Add(ScalemailFeet.ScalemailBoots()); //armour bronze - bronze has crappy stats, make better? ferron.itemsToSell.Add(FullPlateHelm.BronzeHelm()); ferron.itemsToSell.Add(FullPlateBody.BronzeBreastPlate()); ferron.itemsToSell.Add(FullPlateSleeves.BronzeSleeves()); ferron.itemsToSell.Add(FullPlateGreaves.BronzeGreaves()); ferron.itemsToSell.Add(FullPlateGauntlet.BronzeGauntlets()); ferron.itemsToSell.Add(FullPlateBoots.BronzeBoots()); ferron.itemsToSell.Add(Materials.CopperOre()); } #endregion #region Dialogue #endregion return(ferron); }
public static PlayerSetup.Player OddsNSodsShopKeeper() { #region NPC setup var Anika = new PlayerSetup.Player { NPCId = Guid.NewGuid(), Name = "Anika", NPCLongName = "Anika", KnownByName = true, Type = PlayerSetup.Player.PlayerTypes.Mob, Description = "The shop keeper", Strength = 15, Dexterity = 16, Constitution = 16, Intelligence = 12, Wisdom = 16, Charisma = 18, MaxHitPoints = 350, HitPoints = 350, Level = 20, Status = PlayerSetup.Player.PlayerStatus.Standing, Skills = new List <Skill>(), Inventory = new List <Item.Item>(), Trainer = false, Greet = true, Shop = true, itemsToSell = new List <Item.Item>(), sellerMessage = "Why of course, here is what I can sell you.", GreetMessage = "Hello there!", DialogueTree = new List <DialogTree>(), Dialogue = new List <Responses>(), Quest = new List <Quest>() }; var backpack = new Item.Item { name = "Leather Backpack", container = true, containerSize = 30, Weight = 1, count = 10, equipable = false, location = Item.Item.ItemLocation.Inventory, canOpen = true, Gold = 25 }; Anika.itemsToSell.Add(ShortSwordBasic.ShortIronSword()); Anika.itemsToSell.Add(DaggerBasic.IronDagger()); Anika.itemsToSell.Add(LongSwordBasic.LongIronSword()); Anika.itemsToSell.Add(StaffBasic.WoodenQuarterstaff()); Anika.itemsToSell.Add(AxeBasic.IronHatchet()); Anika.itemsToSell.Add(MaceBasic.IronMace()); Anika.itemsToSell.Add(PaddedBodyBasic.PaddedBreastPlate()); Anika.itemsToSell.Add(PaddedSleeves.PaddedSleeve()); Anika.itemsToSell.Add(PaddedHandsBasic.PaddedGloves()); Anika.itemsToSell.Add(PaddedLegsBasic.PaddedGreaves()); Anika.itemsToSell.Add(LeatherBootBasic.WornLeatherBoots()); Anika.itemsToSell.Add(Light.WoodenTorch()); Anika.itemsToSell.Add(drink.WaterSkin()); Anika.itemsToSell.Add(Food.Cheese()); Anika.itemsToSell.Add(backpack); #endregion return(Anika); }
public static PlayerSetup.Player MetalMedleyBlacksmith() { #region NPC setup var ferron = new PlayerSetup.Player { NPCId = Guid.NewGuid(), Name = "Ferron", KnownByName = true, Type = PlayerSetup.Player.PlayerTypes.Mob, Description = "The black smith", Strength = 15, Dexterity = 16, Constitution = 16, Intelligence = 12, Wisdom = 16, Charisma = 18, MaxHitPoints = 350, HitPoints = 350, Level = 20, Status = PlayerSetup.Player.PlayerStatus.Standing, Skills = new List <Skill>(), Inventory = new List <Item.Item>(), Trainer = false, Greet = true, Shop = true, itemsToSell = new List <Item.Item>(), sellerMessage = "Why of course, here is what I can sell you.", GreetMessage = "Hello there!", DialogueTree = new List <DialogTree>(), Dialogue = new List <Responses>(), Quest = new List <Quest>() }; #endregion ferron.itemsToSell.Add(ShortSwordBasic.Saber()); ferron.itemsToSell.Add(LongSwordBasic.BastardSword()); ferron.itemsToSell.Add(SpearBasic.BoarSpear()); ferron.itemsToSell.Add(AxeBasic.DoubleAxe()); ferron.itemsToSell.Add(HammerBasic.GreatHammer()); ferron.itemsToSell.Add(LongSwordBasic.Katana()); ferron.itemsToSell.Add(DaggerBasic.HuntingKnife()); ferron.itemsToSell.Add(DaggerBasic.HiddenBlade()); //armor scale mail ferron.itemsToSell.Add(ScalemailHead.ScalemailHelm()); ferron.itemsToSell.Add(ScalemailBody.ScalemailBreastPlate()); ferron.itemsToSell.Add(ScalemailArms.ScalemailSleeves()); ferron.itemsToSell.Add(ScalemailLegs.ScalemailGreaves()); ferron.itemsToSell.Add(ScalemailHands.ScalemailGauntlets()); ferron.itemsToSell.Add(ScalemailFeet.ScalemailBoots()); //armour bronze - bronze has crappy stats, make better? ferron.itemsToSell.Add(FullPlateHelm.BronzeHelm()); ferron.itemsToSell.Add(FullPlateBody.BronzeBreastPlate()); ferron.itemsToSell.Add(FullPlateSleeves.BronzeSleeves()); ferron.itemsToSell.Add(FullPlateGreaves.BronzeGreaves()); ferron.itemsToSell.Add(FullPlateGauntlet.BronzeGauntlets()); ferron.itemsToSell.Add(FullPlateBoots.BronzeBoots()); return(ferron); }