public E2_RangeAttackState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttackState stateData, Enemy2 enemy) : base(etity, stateMachine, animBoolName, attackPosition, stateData) { this.enemy = enemy; }
public Slime_RangeAttackState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttackState stateData, Slime enemy) : base(entity1, stateMachine, animBoolName, attackPosition, stateData) { this.enemy = enemy; }
public Archer_RangeAttackState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, Transform _attackPosition, D_RangeAttackState _stateData, Archer _archer) : base(_entity, _stateMachine, _animBoolName, _attackPosition, _stateData) { archer = _archer; }
public RangeAttackState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, Transform _attackPosition, D_RangeAttackState _stateData) : base(_entity, _stateMachine, _animBoolName, _attackPosition) { stateData = _stateData; }
public RangeAttackState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttackState stateData) : base(etity, stateMachine, animBoolName, attackPosition) { this.stateData = stateData; }