Пример #1
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 public E2_RangeAttackState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttackState stateData, Enemy2 enemy) : base(etity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }
Пример #2
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 public Slime_RangeAttackState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttackState stateData, Slime enemy) : base(entity1, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }
 public Archer_RangeAttackState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, Transform _attackPosition, D_RangeAttackState _stateData, Archer _archer) : base(_entity, _stateMachine, _animBoolName, _attackPosition, _stateData)
 {
     archer = _archer;
 }
Пример #4
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 public RangeAttackState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, Transform _attackPosition, D_RangeAttackState _stateData) : base(_entity, _stateMachine, _animBoolName, _attackPosition)
 {
     stateData = _stateData;
 }
Пример #5
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 public RangeAttackState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttackState stateData) : base(etity, stateMachine, animBoolName, attackPosition)
 {
     this.stateData = stateData;
 }