public JumpState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_JumpState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public Martial_JumpState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_JumpState stateData, AllyMartial ally) : base(entity, stateMachine, animBoolName, stateData) { this.ally = ally; }