Пример #1
0
 public JumpState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_JumpState stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public Martial_JumpState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_JumpState stateData, AllyMartial ally) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.ally = ally;
 }