private void Update() { if (DWInput.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } }
private void Update() { if (DWInput.GetKeyDown(KeyCode.M)) { StaticGameManager.Instance.backGroundMusicOn ^= true; _audioSource.enabled = StaticGameManager.Instance.backGroundMusicOn; } }
private void Update() { if (DWInput.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } else if (DWInput.GetKeyDown(KeyCode.Return) || DWInput.GetKeyDown(KeyCode.Space)) { NewGame(); } }