void FillBuffMemberProp(NbManagerbuffmemberEntity member, DTOBuffPlayer player) { var props = player.Props; member.SpeedCount += props[0].BuffValue; member.ShootCount += props[1].BuffValue; member.FreeKickCount += props[2].BuffValue; member.BalanceCount += props[3].BuffValue; member.PhysiqueCount += props[4].BuffValue; member.PowerConst += props[5].BuffValue; member.AggressionCount += props[6].BuffValue; member.DisturbCount += props[7].BuffValue; member.InterceptionCount += props[8].BuffValue; member.DribbleCount += props[9].BuffValue; member.PassCount += props[10].BuffValue; member.MentalityCount += props[11].BuffValue; member.ResponseCount += props[12].BuffValue; member.PositioningCount += props[13].BuffValue; member.HandControlCount += props[14].BuffValue; member.AccelerationCount += props[15].BuffValue; member.BounceCount += props[16].BuffValue; player.ClearBuff(); }