Пример #1
0
        protected IEnumerable <DTOBuffPlayer> GetRootDest(DTOBuffPack buffPack, bool homeFlag, Guid memberId, int dstDir)
        {
            if (null == buffPack)
            {
                return(null);
            }
            switch (dstDir)
            {
            case 0:    //己方全体
                var players = buffPack.GetBuffPlayers(homeFlag);
                if (null == players)
                {
                    return(null);
                }
                return(players.Values);

            case 1:    //己方场上
                var onPlayers = buffPack.GetOnBuffPlayers(homeFlag);
                if (null == onPlayers)
                {
                    return(null);
                }
                return(onPlayers);

            case 9:    //自己
                players = buffPack.GetBuffPlayers(homeFlag);
                DTOBuffPlayer player = null;
                if (players.TryGetValue(memberId, out player))
                {
                    return new DTOBuffPlayer[] { player }
                }
                ;
                return(null);

            case 10:    //对方全体
                players = buffPack.GetBuffPlayers(!homeFlag);
                if (null == players)
                {
                    return(null);
                }
                return(players.Values);

            case 11:    //对方场上
                onPlayers = buffPack.GetOnBuffPlayers(!homeFlag);
                if (null == onPlayers)
                {
                    return(null);
                }
                return(onPlayers);

            default:
                return(null);
            }
        }
Пример #2
0
        void FillBuffPack(DTOBuffPack buffPack, bool homeFlag, Guid managerId, ArenaTeammemberFrame arenaFrame, List <TeammemberEntity> rawMembers = null, string siteId = "")
        {
            FillBuffPackRaw(buffPack, homeFlag, managerId, arenaFrame, rawMembers, siteId);
            var dicAll = buffPack.GetBuffPlayers(homeFlag);
            var lstOn  = buffPack.GetOnBuffPlayers(homeFlag);

            if (null != dicAll && null != lstOn)
            {
                return;
            }
            var members = buffPack.GetRawMembers(homeFlag);
            var pids    = buffPack.GetOnPids(homeFlag);
            var form    = buffPack.GetSolution(homeFlag);

            dicAll = new Dictionary <Guid, DTOBuffPlayer>(members.Count);
            lstOn  = new List <DTOBuffPlayer>(12);
            int             pid   = 0;
            Guid            tid   = Guid.Empty;
            DicPlayerEntity cfg   = null;
            DTOBuffPlayer   buffP = null;

            int showOrder = 1;

            foreach (var kvp in form.PlayerDic)
            {
                pid = kvp.Key;
                cfg = PlayersdicCache.Instance.GetPlayer(pid);
                if (null == cfg || !pids.TryGetValue(pid, out tid))
                {
                    throw new Exception(string.Format("BuffDataCore:Manager[{0}] Miss Player[{1}] With Config Or Member", managerId, pid));
                }
                buffP             = CreateBuffPlayer(cfg, showOrder++);
                buffP.Pos         = buffP.PosOn = kvp.Value.Position;
                buffP.ActionSkill = kvp.Value.SkillCode;
                dicAll[tid]       = buffP;
                lstOn.Add(buffP);
            }
            foreach (var kvp in members)
            {
                pid = kvp.Value.PlayerId;
                tid = kvp.Key;
                if (dicAll.ContainsKey(tid))
                {
                    continue;
                }
                cfg = PlayersdicCache.Instance.GetPlayer(pid);
                if (null == cfg)
                {
                    continue;
                }
                buffP       = CreateBuffPlayer(cfg, showOrder++, -cfg.Idx);
                dicAll[tid] = buffP;
            }
            buffPack.SetBuffPlayers(homeFlag, dicAll);
            buffPack.SetOnBuffPlayers(homeFlag, lstOn);
        }
Пример #3
0
        /// <summary>
        /// 填充球员数据
        /// 装备数据,副卡加成,成长加点,阵型加成,等级加成
        /// </summary>
        /// <param name="buffPack"></param>
        /// <param name="homeFlag"></param>
        public static void FillTeammemberData(DTOBuffPack buffPack, bool homeFlag, string siteId = "")
        {
            try
            {
                var managerSBMList = new List <string>();
                buffPack.SetSBM(homeFlag, managerSBMList);

                var members     = buffPack.GetRawMembers(homeFlag);
                var buffPlayers = buffPack.GetBuffPlayers(homeFlag);
                //套装字典 套装id->数量
                Dictionary <int, List <int> > suitDic = new Dictionary <int, List <int> >();
                //套装id->套装类型
                Dictionary <int, int> suitTypeDic = new Dictionary <int, int>();
                foreach (var teammember in members.Values)
                {
                    var buffPlayer = buffPlayers[teammember.Idx];
                    buffPlayer.SBMList   = new List <string>();
                    buffPlayer.Strength  = teammember.Strength;
                    buffPlayer.Level     = teammember.Level;
                    buffPlayer.ArousalLv = teammember.ArousalLv;
                    ////球星技能
                    buffPlayer.StarSkill = CacheFactory.PlayersdicCache.GetStarSkill(buffPlayer.AsPid, buffPlayer.Strength, teammember.ArousalLv);
                    //装备和副卡 徽章
                    FillEquipData(buffPlayer, teammember.Equipment, ref suitDic, ref suitTypeDic);
                    //成长
                    FillTeammemberGrowData(teammember, buffPlayer);
                    //等级
                    FillTeammemberLevelData(teammember, buffPlayer);
                    //球员星级
                    TheStarPlayerCardData(teammember, buffPlayer);
                    //球星潜力
                    FillPlayerCardData(buffPlayer, teammember);
                }
                //套装
                FillSuitData(suitDic, suitTypeDic, ref managerSBMList);
                //阵型加成
                var solution = buffPack.GetSolution(homeFlag);
                FillFormationData(solution.FormationId, solution.FormationLevel, ref managerSBMList);
                //教练加成
                FillCoachData(buffPack.GetMid(homeFlag), managerSBMList, siteId);
            }
            catch (Exception ex)
            {
                LogHelper.Insert(ex, "TeammemberDataHelper:FillTeammemberData");
            }
        }
Пример #4
0
        void FillBuffView(DTOBuffMemberView buffView, DTOBuffPack buffPack, bool homeFlag, bool fillProp = true, int fillKpi = 0)
        {
            var solution = buffPack.GetSolution(homeFlag);

            FillBuffView(buffView, buffPack.GetBuffPlayers(homeFlag), fillProp, fillKpi, solution.FormationId);
        }