public static void FinishConversation()
 {
     hasActiveConversation = false;
     current_conversation  = null;
     if (OnFinish != null)
     {
         OnFinish();
     }
 }
 public static void StartConversation(DS_Conversation conversation)
 {
     if (hasActiveConversation)
     {
         return;
     }
     hasActiveConversation = true;
     current_conversation  = conversation;
     current_dialogue      = 0;
 }
Пример #3
0
        public static void Open(DS_Conversation conversation)
        {
            if (conversation == null)
            {
                return;
            }
            Conversation = conversation;
            Active       = true;
            AddCharacterWindow window     = ScriptableObject.CreateInstance <AddCharacterWindow>();
            Vector2            windowSize = new Vector2(windowwidth, window_height);

            window.minSize = windowSize;
            window.maxSize = windowSize;
            PositionWindow(window);
            window.ShowPopup();
        }
 private void Setvariables(SerializedObject conversation)
 {
     ScriptableConversation = conversation;
     ClassConversation      = (DS_Conversation)ScriptableConversation.targetObject;
     node_sequence          = ScriptableConversation.FindProperty("node_sequence");
 }