Пример #1
0
    private void ChangeDoorState()
    {
        int count = 0;

        foreach (GameObject DS in DoorSwitch)
        {
            if (DS.GetComponent <DoorSwitch> ().DS_open == true)
            {
                count++;
            }
            if (count == DoorSwitch.Length)
            {
                open = true;
            }
            else
            {
                open = false;
            }
        }
    }