Пример #1
0
        public void UpdateParticleVelocity(DPSFDefaultBaseParticle cParticle, float fElapsedTimeInSeconds)
        {
            currentRotation += (float)Math.PI / 4;

            Vector2 rotatedRandomVector = TankGame.rotateVector(originalVector, currentRotation);

            cParticle.Velocity = new Vector3(rotatedRandomVector.X * 800, rotatedRandomVector.Y * 800, 0);
        }