Пример #1
0
    public SerializedSequence()
    {
        //que no truene llamar el delegate sin ninguna inicializacion
        onSequenceEnd += foo;
        onFrame       += foo;

        //Sprite foo default
        currentSprite    = new MySprite();
        currentSprite.id = -1;
    }
Пример #2
0
    public SerializedSequence(SerializedSequence copyFrom)
    {
        //que no truene llamar el delegate sin ninguna inicializacion
        onSequenceEnd += foo;
        onFrame       += foo;

        FPS = copyFrom.FPS;
        FPSUpdate();

        //Sprite foo default
        currentSprite    = new MySprite();
        currentSprite.id = -1;

        imageReference = copyFrom.imageReference;

        frames = (MySprite[])copyFrom.frames.Clone();
        readAndFillFrames();
    }