Пример #1
0
    // Use this for initialization
    void Start()
    {
        var objPoolMgr = FindObjectOfType <ObjectPoolMgr>();

        if (objPoolMgr)
        {
            mObjPool = objPoolMgr.GetObjectPool(FirableType);
        }
    }
Пример #2
0
    bool create_able; // 생성 가능한지 ?
	// Use this for initialization
	void Start () {
        Instance = this;
        monsterPool =  new DObjectPool[monster.Length];
        for (int i = 0; i < monster.Length; i++ )
        {
            monsterPool[i] = new DObjectPool(monster[i],i);
        }
        
            create_able = NextIndex();
	}
Пример #3
0
    bool create_able; // 생성 가능한지 ?
    // Use this for initialization
    void Start()
    {
        Instance    = this;
        monsterPool = new DObjectPool[monster.Length];
        for (int i = 0; i < monster.Length; i++)
        {
            monsterPool[i] = new DObjectPool(monster[i], i);
        }

        create_able = NextIndex();
    }
Пример #4
0
	// Use this for initialization
	void Start () {
        instance = this;
        objectPool = new DObjectPool[coinArray.Length];
        for (int i = 0; i < coinArray.Length; i++)
        {
            objectPool[i] = new DObjectPool(coinArray[i].gameObject,0);
        }
        for (int i = 0; i < coinArray.Length; i++)
        {
            for (int j = 0; j < 10; j++)
            {
                objectPool[i].GetAble().SetActive(false);
            }

        }
	}
Пример #5
0
 // Use this for initialization
 void Start()
 {
     instance   = this;
     objectPool = new DObjectPool[coinArray.Length];
     for (int i = 0; i < coinArray.Length; i++)
     {
         objectPool[i] = new DObjectPool(coinArray[i].gameObject, 0);
     }
     for (int i = 0; i < coinArray.Length; i++)
     {
         for (int j = 0; j < 10; j++)
         {
             objectPool[i].GetAble().SetActive(false);
         }
     }
 }