Пример #1
0
        private Sequence FeverColorfulTextTewwn()
        {
            var seq = DOTween.Sequence();

            var tmproAnimator = new DOTweenTMPAnimator(_targetText);

            for (int i = 0; i < tmproAnimator.textInfo.characterCount; i++)
            {
                Vector3 currCharOffset = tmproAnimator.GetCharOffset(i);

                var charSeq = DOTween.Sequence();

                charSeq.Append(tmproAnimator.DOColorChar(i, Color.red, 0.1f));
                charSeq.Append(tmproAnimator.DOColorChar(i, Color.yellow, 0.1f));
                charSeq.Append(tmproAnimator.DOColorChar(i, Color.green, 0.1f));
                charSeq.Append(tmproAnimator.DOColorChar(i, Color.blue, 0.1f));
                charSeq.Append(tmproAnimator.DOColorChar(i, Color.magenta, 0.1f));

                charSeq.SetRelative().SetLoops(100);

                seq.Join(charSeq.SetDelay(i * 0.1f));
            }

            return(seq);
        }
Пример #2
0
        private void Start()
        {
            var highlightColor = new Color(1f, 1f, 0.8f);
            var textAnimation  = new DOTweenTMPAnimator(titleName);
            var sequences      = new Sequence[textAnimation.textInfo.characterCount];

            for (int i = 0; i < sequences.Length; i++)
            {
                var interval = i * 0.05f;
                sequences[i] = DOTween.Sequence()
                               .AppendInterval(2.0f)
                               .Append(textAnimation
                                       .DOColorChar(i, highlightColor, 0.1f)
                                       .SetLoops(2, LoopType.Yoyo)
                                       .SetDelay(interval))
                               .AppendInterval(3.0f - interval)
                               .SetLoops(-1);
            }

            this.OnDisableAsObservable()
            .Subscribe(_ =>
            {
                foreach (var sequence in sequences)
                {
                    sequence?.Kill();
                }
            })
            .AddTo(this);
        }
    // Start is called before the first frame update
    void Start()
    {
        var target = GetComponent <TextMeshProUGUI>();
        DOTweenTMPAnimator animator = new DOTweenTMPAnimator(target);
        Sequence           sequence = DOTween.Sequence();

        for (int i = 0; i < animator.textInfo.characterCount; ++i)
        {
            if (!animator.textInfo.characterInfo[i].isVisible)
            {
                continue;
            }
            Vector3 currCharOffset = animator.GetCharOffset(i);
            sequence.Append(animator.DOOffsetChar(i, currCharOffset + new Vector3(0, 5, 0), animationTime));
            sequence.Join(animator.DOColorChar(i, Color.yellow, animationTime));
            sequence.Append(animator.DOOffsetChar(i, currCharOffset + new Vector3(0, -5, 0), animationTime));
            sequence.Join(animator.DOColorChar(i, Color.white, animationTime));
        }

        sequence.SetLoops(-1, LoopType.Yoyo);
    }
    //Start is called before the first frame update
    void Start()
    {
        DOTweenTMPAnimator Animator = new DOTweenTMPAnimator(TitleText);

        for (int i = 0; i < Animator.textInfo.characterCount; i++)                                    //for分で透明度の値を変える(Fade)
        {
            DOTween.Sequence().                                                                       //Seqence = 一回のアニメーションをまとめるもの
            Append(Animator.DOFadeChar(i, 1, 2f))                                                     //テキストの透明度をだんだん上げていく
            .Join(Animator.DOOffsetChar(i, Vector3.up * 20, 1f).SetEase(Ease.InOutFlash, 2))          //文字を個別に少し跳ねさせる
            .AppendInterval(0.4f)
            .Append(Animator.DOColorChar(i, new Color(1f, 0.5f, 1f), 0.2f).SetEase(Ease.OutFlash, 2)) //DoColorCharとEase.OutFlashで光が走る様にする
            .SetDelay(i * 0.1f);
        }
    }
Пример #5
0
        private async UniTask TweenClearTextAsync(CancellationToken token)
        {
            var tasks         = new List <UniTask>();
            var textAnimation = new DOTweenTMPAnimator(clearText);
            var offset        = Vector3.up * 40.0f;
            var charCount     = textAnimation.textInfo.characterCount;

            for (int i = 0; i < charCount; i++)
            {
                tasks.Add(DOTween.Sequence()
                          .Append(textAnimation
                                  .DOOffsetChar(i, textAnimation.GetCharOffset(i) + offset, Const.CLEAR_TEXT_ANIMATION_TIME)
                                  .SetEase(Ease.OutFlash, 2))
                          .Join(textAnimation
                                .DOFadeChar(i, 1, Const.CLEAR_TEXT_ANIMATION_TIME))
                          .SetDelay(i * 0.04f)
                          .WithCancellation(token));
            }

            _seController.PlaySe(SeType.Clear);

            await UniTask.WhenAll(tasks);

            var highlightColor = new Color(1f, 1f, 0.8f);

            for (int i = 0; i < charCount; i++)
            {
                var interval = i * 0.05f;
                DOTween.Sequence()
                .AppendInterval(0.5f)
                .Append(textAnimation
                        .DOColorChar(i, highlightColor, 0.15f)
                        .SetLoops(2, LoopType.Yoyo)
                        .SetDelay(interval))
                .AppendInterval(3.0f - interval)
                .SetLoops(-1)
                .DisableKill(this);
            }

            await UniTask.Delay(TimeSpan.FromSeconds(0.25f), cancellationToken : token);

            _seController.PlaySe(SeType.Flash);
        }
Пример #6
0
        public void Play()
        {
            var highlightColor = new Color(1.0f, 1.0f, 0.8f);

            var targetText    = GetComponent <TextMeshProUGUI>();
            var textAnimation = new DOTweenTMPAnimator(targetText);

            for (int i = 0; i < textAnimation.textInfo.characterCount; i++)
            {
                var interval = i * 0.05f;
                DOTween.Sequence()
                .AppendInterval(1.0f)
                .Append(textAnimation
                        .DOColorChar(i, highlightColor, 0.1f)
                        .SetLoops(2, LoopType.Yoyo)
                        .SetDelay(interval))
                .AppendInterval(2.0f - interval)
                .SetLoops(-1)
                .SetLink(gameObject);
            }
        }