public void OnViewChangedEndTo2D() { viewChange2dEffect.Stop(); viewChange2dEffect.gameObject.SetActive(false); tweener.DOPlay(); }
public override void run(TSVector movingDir) { //LogUtil.Debug("run"); (_data as BaseActorData).moveState = ActorMoveState.RUN; //位移 if (tsRigidBody != null) { TSVector movement = movingDir * (_data as BaseActorData).MAX_MOVE_SPEED /** TrueSyncManager.DeltaTime*/; //tsRigidBody.position += movement; tsRigidBody.velocity = movement; } //动画 if (idleAnim && idleAnim.hasOnPlay) { idleAnim.DOPause(); } if (dieAnim && dieAnim.hasOnPlay) { dieAnim.DOPause(); } if (runAnim && !runAnim.hasOnPlay) { runAnim.DOPlay(); //Transform footPrint = Instantiate(footPrintPrefab, Vector3.zero, Quaternion.identity) as Transform; //footPrint.SetParent(gameObject.transform); //footPrint.SetAsFirstSibling(); //footPrint.localPosition = footPrintPos; } }
public static bool ChatListViewItem_SetData_Prefix(ChatListViewItem __instance, ChatMessage message, LocalizableText ____chatMessage) { string expandedSender = message.SenderName.Replace(">", ">"); expandedSender = expandedSender.Replace("<", "<"); string senderText = $"{expandedSender}"; Mod.Log.Debug($"Message senderName: '{message.SenderName}' expandedSender: '{expandedSender}' senderText: '{senderText}'"); string messageColor = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.whiteHalf); string expandedMessage = message.Message.Replace(">", ">"); expandedMessage = expandedMessage.Replace("<", "<"); string messageText = $"<{messageColor}>{expandedMessage}</color>"; Mod.Log.Debug($"Message text: '{expandedMessage}'"); Localize.Text translatedText = new Localize.Text("<size=-3>" + senderText + " " + messageText + "</size>"); ____chatMessage.text = translatedText.ToString(); DOTweenAnimation componentInChildren = ____chatMessage.GetComponentInChildren <DOTweenAnimation>(); if (componentInChildren != null) { componentInChildren.delay = 50; componentInChildren.CreateTween(); componentInChildren.DOPlay(); } return(false); }
public void LoginCheck() { var pName = inputField.text; if (pName.Length > 0) { if (!Battle.login) { Battle.playerBasicSave.playerName = pName; string path = Battle.savePath; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } Battle.SavePlayerBasicData(); Battle.SavePlayerBattleData(); Battle.systemSettingSave = new SystemSetting(); Battle.SaveSystemSettingData(); } } blackAnimation.onComplete.AddListener(LoadMainStage); blackAnimation.DOPlay(); }
void OnGUI() { if (GUILayout.Button("Rewind and Play")) { dotweenAnimation.DORewind(); dotweenAnimation.DOPlay(); } }
private void TryOpen(int obj) { if (_task.IsCompleted) { _openAnim.DOPlay(); Opened?.Invoke(); _openContent.gameObject.SetActive(true); } }
private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.GetComponent <Player>()) { _timer = _timeToFall; _shakeAnimation.DOPlay(); _colliding = true; } }
private void Update() { if (!_requiredSwitch.isOn) { _anim.DOPause(); } else { _anim.DOPlay(); } }
public void GameStart() { MyMeshRenderer.enabled = true; WaitSub.SetActive(false); TypeText.textmesh.text = ""; BGMManager.BaseAudioPause(BGMManager.Start_Screen_BGM); GameState = (int)EGameState.Start; MyTween.DOPlay(); TypeText.TypeScenario(); Gamemng.ResetViewPOint(); }
public override void die() { if (idleAnim && idleAnim.hasOnPlay) { idleAnim.DOPause(); } if (runAnim && runAnim.hasOnPlay) { runAnim.DOPause(); } if (dieAnim && !dieAnim.hasOnPlay) { dieAnim.DOPlay(); } }
private void ForwardMovement(float delta) { if (!canRun && !gameComplete) { _animControl.DOPause(); } else { _animControl.DOPlay(); } if (canRun) { _myTranform.Translate(transform.forward * moveSpeed * delta); } }
/// <summary> /// 游戏结束Panel 弹出 /// </summary> /// <param name="rt"></param> public static void GameOverViewAni(Transform rt) { rt.localScale = Vector3.zero; rt.localPosition = Vector3.zero; rt.gameObject.SetActive(true); DOTweenAnimation ani = rt.GetComponent <DOTweenAnimation>(); if (ani != null) { ani.DOPlay(); } else { Sequence mySequence = DOTween.Sequence(); Tween magnify1 = rt.DOScale(1f, 0.5f); mySequence.Append(magnify1); } }
static public IObservable <DOTweenAnimation> DOPlayAsObservable( this DOTweenAnimation animation, bool rewind = false) { return(Observable.Create <DOTweenAnimation>(o => { if (rewind) { animation.DORewind(); } animation.tween.OnComplete(() => { o.OnNext(animation); o.OnCompleted(); }); animation.DOPlay(); return Disposable.Empty; })); }
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f) { switch (Mode) { case Modes.DOPlay: TargetDOTweenAnimation.DOPlay(); break; case Modes.DOPlayBackwards: TargetDOTweenAnimation.DOPlayBackwards(); break; case Modes.DOPlayForward: TargetDOTweenAnimation.DOPlayForward(); break; case Modes.DOPause: TargetDOTweenAnimation.DOPause(); break; case Modes.DOTogglePause: TargetDOTweenAnimation.DOTogglePause(); break; case Modes.DORewind: TargetDOTweenAnimation.DORewind(); break; case Modes.DORestart: TargetDOTweenAnimation.DORestart(); break; case Modes.DOComplete: TargetDOTweenAnimation.DOComplete(); break; case Modes.DOKill: TargetDOTweenAnimation.DOKill(); break; } }
private void GameEnd() { TypeText.textmesh.text = ""; ScoreObj.SetActive(true); MyMeshRenderer.enabled = false; if (bIsClear) { ClearTitle.text = "대단해요"; for (int i = 0; i < Star.Length; i++) { Star[i].SetActive(true); } } else { ClearTitle.text = "아쉬워요"; } GetScore.text = Gamemng.GetScore().ToString(); ScoreText.DOPlay(); Invoke("LoadLevel", 10.0f); }
IEnumerator WaitAnim(float time) { yield return(new WaitForSeconds(time)); panel_anim.DOPlay(); }
public void PlayAnimation() { image.fillAmount = 0.2f; tweenAnimation.DOPlay(); }
//Slide in game over panel public void GameOver() { GameOverPanelAnim.DOPlay(); }