Пример #1
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 public ColorTo SetColorRewind(Color color, float duration)
 {
     m_DOTweenActionType = DOTweenActionType.ColorRewind;
     m_DOTweenAction     = new ColorTo(color, duration);
     return(m_DOTweenAction as ColorTo);
 }
Пример #2
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 public ScaleTo SetScaleTo(Vector3 scale, float duration)
 {
     m_DOTweenActionType = DOTweenActionType.ScaleTo;
     m_DOTweenAction     = new ScaleTo(scale, duration);
     return(m_DOTweenAction as ScaleTo);
 }
Пример #3
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 public RotateBy SetRotateBy(Vector3 rotation, float duration)
 {
     m_DOTweenActionType = DOTweenActionType.RotateBy;
     m_DOTweenAction     = new RotateBy(rotation, duration);
     return(m_DOTweenAction as RotateBy);
 }
Пример #4
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 public RotateTo SetRotateTo(Vector3 rotation, float duration)
 {
     m_DOTweenActionType = DOTweenActionType.RotateTo;
     m_DOTweenAction     = new RotateTo(rotation, duration);
     return(m_DOTweenAction as RotateTo);
 }
Пример #5
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 public MovePaths SetMovePaths(Vector3[] paths, float duration, PathType pathType = PathType.Linear)
 {
     m_DOTweenActionType = DOTweenActionType.MovePaths;
     m_DOTweenAction     = new MovePaths(paths, duration, pathType);
     return(m_DOTweenAction as MovePaths);
 }
Пример #6
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 public MoveBy SetMoveBy(Vector3 endPoint, float duration)
 {
     m_DOTweenActionType = DOTweenActionType.MoveBy;
     m_DOTweenAction     = new MoveBy(endPoint, duration);
     return(m_DOTweenAction as MoveBy);
 }
Пример #7
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 public EventAction(bool isSequence, MonoBehaviour MonoBehaviour) : base(MonoBehaviour, isSequence)
 {
     m_DOTweenAction = null;
 }