private bool LoadModel(string modelFormatFilename) { modelFormatFilename = DSystemConfiguration.ModelFilePath + @"Trees\" + modelFormatFilename; List <string> lines = null; try { // Open the model file. lines = File.ReadLines(modelFormatFilename).ToList(); // Read in the vertex count. var vertexCountString = lines[0].Split(new char[] { ':' })[1].Trim(); LoadingCount = int.Parse(vertexCountString); // Create the model using the vertex count that was read in. ModelObject = new DModelFormat[LoadingCount]; // Read in the vertex data. for (var i = 4; i < lines.Count && i < 4 + LoadingCount; i++) { var modelArray = lines[i].Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries); ModelObject[i - 4] = new DModelFormat() { x = float.Parse(modelArray[0]), y = float.Parse(modelArray[1]), z = float.Parse(modelArray[2]), tu = float.Parse(modelArray[3]), tv = float.Parse(modelArray[4]), nx = float.Parse(modelArray[5]), ny = float.Parse(modelArray[6]), nz = float.Parse(modelArray[7]) }; } // Close the model file. return(true); } catch (Exception) { return(false); } }
private bool LoadModel(string modelFormatFilename) { modelFormatFilename = DSystemConfiguration.ModelFilePath + modelFormatFilename; List <string> lines = null; try { lines = File.ReadLines(modelFormatFilename).ToList(); var vertexCountString = lines[0].Split(new char[] { ':' })[1].Trim(); VertexCount = int.Parse(vertexCountString); IndexCount = VertexCount; ModelObject = new DModelFormat[VertexCount]; for (var i = 4; i < lines.Count && i < 4 + VertexCount; i++) { var modelArray = lines[i].Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries); ModelObject[i - 4] = new DModelFormat() { x = float.Parse(modelArray[0]), y = float.Parse(modelArray[1]), z = float.Parse(modelArray[2]), tu = float.Parse(modelArray[3]), tv = float.Parse(modelArray[4]), nx = float.Parse(modelArray[5]), ny = float.Parse(modelArray[6]), nz = float.Parse(modelArray[7]) }; } return(true); } catch (Exception) { return(false); } }