Пример #1
0
 public PlaneIntersectionTraversal(DMesh3 mesh, double z)
 {
     this.Mesh     = mesh;
     this.Z        = z;
     this.NextBoxF = (box, depth) => {
         return(Z >= box.Min.z && Z <= box.Max.z);
     };
     this.NextTriangleF = (tID) => {
         AxisAlignedBox3d box = Mesh.GetTriBounds(tID);
         if (Z >= box.Min.z && z <= box.Max.z)
         {
             triangles.Add(tID);
         }
     };
 }