Пример #1
0
    GameObject GetObjectLayer(DMapLayerObjects l, float z)
    {
        if (this.transform == null)
        {
            return(null);
        }
        GameObject olayer = new GameObject(l.name);

        olayer.hideFlags          = HideFlags.DontSave;
        olayer.transform.parent   = this.transform;
        olayer.transform.position = olayer.transform.position + new Vector3(0, 0, z);
        return(olayer);
    }
Пример #2
0
    void LoadObjectLayer(DMapLayerObjects ol, float z)
    {
        GameObject layerobject = GetObjectLayer(ol, z);

        foreach (DObject obj in ol.objectsById.Values)
        {
            if (obj.name == "Player")
            {
                LoadMapPlayerData(obj, z);
            }
            else
            {
                LoadObject(obj, layerobject);
            }
        }
    }