void OnGUI() { this.minSize = new Vector2(320, 500); #region fonts variables var bold = new GUIStyle("label"); var boldFold = new GUIStyle("foldout"); bold.fontStyle = FontStyle.Bold; bold.fontSize = 14; boldFold.fontStyle = FontStyle.Bold; var Slim = new GUIStyle("label"); Slim.fontStyle = FontStyle.Normal; Slim.fontSize = 10; var style = new GUIStyle("label"); style.wordWrap = true; #endregion fonts variables if (_SlotsAnatomyLibrary == null && EditorVariables.SlotsAnatomyLibraryObj) { _SlotsAnatomyLibrary = EditorVariables.SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>(); } GUILayout.Space(5); using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Modify Anatomy Slots", "toolbarbutton", GUILayout.ExpandWidth(true)); GUI.color = Red; // if ( GUILayout.Button ( "X", "toolbarbutton", GUILayout.ExpandWidth (false))) { // } } GUILayout.Space(5); GUI.color = Color.white; if (Helper) { GUILayout.TextField("The Anatomy Parts are used during the creation of the UMA Model. " + "The engine check all the Anatomy parts to select the torso and its slot and overlays. " + "Each part determines what slot Element will be generated to be placed on it. " + "It is also used by the Overlay Element to associate with a slot.", 300, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } if (SelectedAnaPart != null) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Anatomy Part :", GUILayout.ExpandWidth(false)); if (NewAnatomyName != "") { GUI.color = Green; } else { GUI.color = Red; } NewAnatomyName = GUILayout.TextField(NewAnatomyName, 50, GUILayout.ExpandWidth(true)); if (GUILayout.Button("Change", GUILayout.ExpandWidth(false))) { Debug.Log("Anatomy " + SelectedAnaPart.name + " changed to " + NewAnatomyName + "."); DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>(); _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = NewAnatomyName; SelectedAnaPart.name = NewAnatomyName; // SelectedAnaPart.gameObject.name = NewAnatomyName; Selection.activeObject.name = NewAnatomyName; AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(Selection.activeObject), NewAnatomyName + ".prefab"); Debug.Log(AssetDatabase.GetAssetPath(Selection.activeObject)); EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } } GUI.color = Color.yellow; if (Helper) { GUILayout.TextField("You can link 2 anatomy parts and configure a slot to remove the linked Anatomy part (ex.: Remove the feet when generating a boots slot).", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } if (SelectedAnaPart != null) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Link to :", GUILayout.ExpandWidth(false)); if (SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>().dk_SlotsAnatomyElement.Place != null) { GUILayout.TextField(SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>().dk_SlotsAnatomyElement.Place.name, 50, GUILayout.ExpandWidth(true)); } else { GUI.color = Color.white; GUILayout.Label("No Link", GUILayout.ExpandWidth(true)); } if (!ChooseLink) { if (GUILayout.Button("Select", GUILayout.ExpandWidth(false))) { ChooseLink = true; } GUI.color = Red; if (GUILayout.Button("X", GUILayout.ExpandWidth(false))) { SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>().dk_SlotsAnatomyElement.Place = null; } } else { GUI.color = Color.yellow; GUILayout.Label("Click an Element from the list bellow.", GUILayout.ExpandWidth(true)); GUI.color = Color.white; if (GUILayout.Button("Cancel", GUILayout.ExpandWidth(false))) { ChooseLink = false; } } } } // Gender GUI.color = Color.yellow; if (SelectedAnaPart != null && Helper) { GUILayout.TextField("You can specify a Gender or let it be usable by both (Both is recommended).", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } if (SelectedAnaPart != null) { using (new Horizontal()) { if (NewPresetGender == "Both") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Both", GUILayout.ExpandWidth(true))) { NewPresetGender = "Both"; DK_Race = SelectedAnaPart.GetComponent("DK_Race") as DK_Race; DK_Race.Gender = NewPresetGender; DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>(); _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.ForGender = NewPresetGender; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } if (NewPresetGender == "Female") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Female", GUILayout.ExpandWidth(true))) { NewPresetGender = "Female"; DK_Race = SelectedAnaPart.GetComponent("DK_Race") as DK_Race; DK_Race.Gender = NewPresetGender; DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>(); _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.ForGender = NewPresetGender; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } if (NewPresetGender == "Male") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Male", GUILayout.ExpandWidth(true))) { NewPresetGender = "Male"; DK_Race = SelectedAnaPart.GetComponent("DK_Race") as DK_Race; DK_Race.Gender = NewPresetGender; DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>(); _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.ForGender = NewPresetGender; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } } } GUI.color = Color.yellow; if (Helper) { GUILayout.TextField("Select the race(s) for the Anatomy Part.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } if (Selection.activeGameObject != null) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("For Race :", GUILayout.ExpandWidth(false)); if (NewAnatomyName != "") { GUI.color = Green; } else { GUI.color = Red; } if (GUILayout.Button("Open List", GUILayout.ExpandWidth(true))) { OpenRaceSelectEditor(); } GUILayout.Label("Spawn %", GUILayout.ExpandWidth(false)); if (_SpawnPerct != "" && _SpawnPerct != null) { _SpawnPerct = GUILayout.TextField(_SpawnPerct, 5, GUILayout.Width(30)); _SpawnPerct = Regex.Replace(_SpawnPerct, "[^0-9]", ""); } if (_SpawnPerct == "") { _SpawnPerct = "1"; } if (Convert.ToInt32(_SpawnPerct) > 100) { _SpawnPerct = "100"; } if (GUILayout.Button("Change", GUILayout.ExpandWidth(false))) { DK_Race _DK_Race = Selection.activeGameObject.GetComponent <DK_Race>(); Selection.activeGameObject.GetComponent <DK_SlotsAnatomyData>().SpawnPerct = Convert.ToInt32(_SpawnPerct); EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } } } GUILayout.Space(5); // Head ? GUI.color = Color.yellow; if (Helper) { GUILayout.TextField("The 'Head' part is used by the generator to place all the face elements such as the hair or the beard. Beware You need to assign a single 'Head' Anatomy part to only one slot.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Is ", GUILayout.ExpandWidth(false)); if (OverlayType == "Is Head Part") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Head", GUILayout.ExpandWidth(true))) { OverlayType = "Is Head Part"; DK_Race = SelectedAnaPart.GetComponent("DK_Race") as DK_Race; DK_Race.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } GUI.color = Color.white; GUILayout.Label("? Is ", GUILayout.ExpandWidth(false)); if (OverlayType == "Is Head Elem") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Head Elem", GUILayout.ExpandWidth(true))) { OverlayType = "Is Head Elem"; DK_Race = SelectedAnaPart.GetComponent("DK_Race") as DK_Race; DK_Race.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } GUI.color = Color.white; GUILayout.Label("? Is ", GUILayout.ExpandWidth(false)); if (OverlayType == "Is Torso Part") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Torso", GUILayout.ExpandWidth(true))) { OverlayType = "Is Torso Part"; DK_Race = SelectedAnaPart.GetComponent("DK_Race") as DK_Race; DK_Race.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } GUI.color = Color.white; GUILayout.Label("?", GUILayout.ExpandWidth(false)); } // Overlay Type GUI.color = Color.yellow; if (Helper) { GUILayout.TextField("The Overlay Type is used by the Generator during the Model's creation. " + "All the 'Naked body parts' must be of the 'Flesh' Type, the Head slot must be of the 'Face' type.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Overlay Type :", GUILayout.ExpandWidth(false)); if (OverlayType == "Flesh") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Flesh", GUILayout.ExpandWidth(true))) { OverlayType = "Flesh"; DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>(); _DK_Race.OverlayType = "Flesh"; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } if (OverlayType == "Face") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Face", GUILayout.ExpandWidth(true))) { OverlayType = "Face"; DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>(); _DK_Race.OverlayType = "Face"; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } if (OverlayType == "Eyes") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Eyes", GUILayout.ExpandWidth(true))) { OverlayType = "Eyes"; DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>(); _DK_Race.OverlayType = "Eyes"; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } if (OverlayType == "Hair") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Hair", GUILayout.ExpandWidth(true))) { OverlayType = "Hair"; DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>(); _DK_Race.OverlayType = "Hair"; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); } } } // List GUI.color = Color.yellow; if (Helper) { GUILayout.TextField("Select an Anatomy Part from the following list. The 'P' letter is about Prefab, gray means that the Anatomy has no Prefab, cyan means that it is ok. Click on a gray 'P' to create a prefab.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } using (new Horizontal()) { GUI.color = Color.white; if (GUILayout.Button("Add New", GUILayout.ExpandWidth(true))) { GameObject NewExpressionObj = (GameObject)Instantiate(Resources.Load("New_AnatomyPart"), Vector3.zero, Quaternion.identity); NewExpressionObj.name = "New Anatomy Part (Rename)"; Selection.activeGameObject = NewExpressionObj; PrefabUtility.CreatePrefab("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + NewExpressionObj.name + ".prefab", NewExpressionObj.gameObject); if (_SlotsAnatomyLibrary) { DestroyImmediate(_SlotsAnatomyLibrary.gameObject); } SlotsAnatomyLibraryObj = (GameObject)Instantiate(Resources.Load("DK_SlotsAnatomyLibrary"), Vector3.zero, Quaternion.identity); SlotsAnatomyLibraryObj.name = "DK_SlotsAnatomyLibrary"; _SlotsAnatomyLibrary = SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>(); DK_UMA = GameObject.Find("DK_UMA"); if (DK_UMA == null) { var goDK_UMA = new GameObject(); goDK_UMA.name = "DK_UMA"; DK_UMA = GameObject.Find("DK_UMA"); } SlotsAnatomyLibraryObj.transform.parent = DK_UMA.transform; // Find prefabs DirectoryInfo dir = new DirectoryInfo("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy"); // Assign Prefabs FileInfo[] info = dir.GetFiles("*.prefab"); info.Select(f => f.FullName).ToArray(); // Action // Verify Folders objects GameObject SlotsAnatomy = GameObject.Find("Slots Anatomy"); if (DK_UMA == null) { var goDK_UMA = new GameObject(); goDK_UMA.name = "DK_UMA"; var goSlotsAnatomy = new GameObject(); goSlotsAnatomy.name = "Slots Anatomy"; goSlotsAnatomy.transform.parent = goDK_UMA.transform; } else if (SlotsAnatomy == null) { SlotsAnatomy = new GameObject(); SlotsAnatomy.name = "Slots Anatomy"; SlotsAnatomy.transform.parent = DK_UMA.transform; } SlotsAnatomy = GameObject.Find("Slots Anatomy"); foreach (FileInfo f in info) { // Instantiate the Element Prefab GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + f.Name, typeof(GameObject))) as GameObject; clone.name = f.Name; if (clone.name.Contains(".prefab")) { clone.name = clone.name.Replace(".prefab", ""); } foreach (Transform child in SlotsAnatomy.transform) { if (clone != null && clone.name == child.name) { GameObject.DestroyImmediate(clone); } } if (clone != null) { clone.transform.parent = SlotsAnatomy.transform; // add the Element to the List DK_SlotsAnatomyElement _SlotsAnatomyElement = clone.GetComponent <DK_SlotsAnatomyElement>(); _SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = clone.name; if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false) { for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++) { if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement != null && _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn == true) { } } if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false) { var list = new DK_SlotsAnatomyElement[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length + 1]; Array.Copy(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList, list, _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length); GameObject _Prefab = PrefabUtility.GetPrefabParent(_SlotsAnatomyElement.gameObject) as GameObject; DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _Prefab.GetComponent <DK_SlotsAnatomyElement>(); // add to list list[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length] = dk_SlotsAnatomyElement; _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList = list; // modify dk_SlotsAnatomyName if necessary if (dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName == "") { dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = dk_SlotsAnatomyElement.transform.name; } // Add to Dictonary if (!ElemAlreadyIn) { _SlotsAnatomyLibrary.dk_SlotsAnatomyDictionary.Add(_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_SlotsAnatomyElement.dk_SlotsAnatomyElement); dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn = false; } } } } } DestroyImmediate(SlotsAnatomy); DestroyImmediate(NewExpressionObj); } // Copy if (GUILayout.Button("Copy Selected", GUILayout.ExpandWidth(true))) { string Path = "Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/"; SelectedAnaPart.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = SelectedAnaPart.name + " (Copy)"; AssetDatabase.CopyAsset(Path + SelectedAnaPart.gameObject.name + ".prefab", Path + SelectedAnaPart.gameObject.name + " (Copy).prefab"); SelectedAnaPart.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = SelectedAnaPart.dk_SlotsAnatomyElement.dk_SlotsAnatomyName.Replace(" (Copy)", ""); AssetDatabase.Refresh(); if (_SlotsAnatomyLibrary) { DestroyImmediate(_SlotsAnatomyLibrary.gameObject); } SlotsAnatomyLibraryObj = (GameObject)Instantiate(Resources.Load("DK_SlotsAnatomyLibrary"), Vector3.zero, Quaternion.identity); SlotsAnatomyLibraryObj.name = "DK_SlotsAnatomyLibrary"; _SlotsAnatomyLibrary = SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>(); DK_UMA = GameObject.Find("DK_UMA"); if (DK_UMA == null) { var goDK_UMA = new GameObject(); goDK_UMA.name = "DK_UMA"; DK_UMA = GameObject.Find("DK_UMA"); } SlotsAnatomyLibraryObj.transform.parent = DK_UMA.transform; // Find prefabs DirectoryInfo dir = new DirectoryInfo("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy"); // Assign Prefabs FileInfo[] info = dir.GetFiles("*.prefab"); info.Select(f => f.FullName).ToArray(); // Action // Verify Folders objects GameObject SlotsAnatomy = GameObject.Find("Slots Anatomy"); if (DK_UMA == null) { var goDK_UMA = new GameObject(); goDK_UMA.name = "DK_UMA"; var goSlotsAnatomy = new GameObject(); goSlotsAnatomy.name = "Slots Anatomy"; goSlotsAnatomy.transform.parent = goDK_UMA.transform; } else if (SlotsAnatomy == null) { SlotsAnatomy = new GameObject(); SlotsAnatomy.name = "Slots Anatomy"; SlotsAnatomy.transform.parent = DK_UMA.transform; } SlotsAnatomy = GameObject.Find("Slots Anatomy"); foreach (FileInfo f in info) { // Instantiate the Element Prefab GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + f.Name, typeof(GameObject))) as GameObject; clone.name = f.Name; if (clone.name.Contains(".prefab")) { clone.name = clone.name.Replace(".prefab", ""); } foreach (Transform child in SlotsAnatomy.transform) { if (clone != null && clone.name == child.name) { GameObject.DestroyImmediate(clone); } } if (clone != null) { clone.transform.parent = SlotsAnatomy.transform; // add the Element to the List DK_SlotsAnatomyElement _SlotsAnatomyElement = clone.GetComponent <DK_SlotsAnatomyElement>(); _SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = clone.name; if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false) { for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++) { if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement != null && _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn == true) { } } if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false) { var list = new DK_SlotsAnatomyElement[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length + 1]; Array.Copy(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList, list, _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length); GameObject _Prefab = PrefabUtility.GetPrefabParent(_SlotsAnatomyElement.gameObject) as GameObject; DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _Prefab.GetComponent <DK_SlotsAnatomyElement>(); // add to list list[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length] = dk_SlotsAnatomyElement; _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList = list; // modify dk_SlotsAnatomyName if necessary if (dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName == "") { dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = dk_SlotsAnatomyElement.transform.name; } // Add to Dictonary if (!ElemAlreadyIn) { _SlotsAnatomyLibrary.dk_SlotsAnatomyDictionary.Add(_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_SlotsAnatomyElement.dk_SlotsAnatomyElement); dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn = false; } } } } } DestroyImmediate(SlotsAnatomy); } // Delete GUI.color = Red; if (GUILayout.Button("Delete Selected", GUILayout.ExpandWidth(true))) { AssetDatabase.DeleteAsset("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + SelectedAnaPart.gameObject.name + ".prefab"); AssetDatabase.Refresh(); if (_SlotsAnatomyLibrary) { DestroyImmediate(_SlotsAnatomyLibrary.gameObject); } SlotsAnatomyLibraryObj = (GameObject)Instantiate(Resources.Load("DK_SlotsAnatomyLibrary"), Vector3.zero, Quaternion.identity); SlotsAnatomyLibraryObj.name = "DK_SlotsAnatomyLibrary"; _SlotsAnatomyLibrary = SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>(); DK_UMA = GameObject.Find("DK_UMA"); if (DK_UMA == null) { var goDK_UMA = new GameObject(); goDK_UMA.name = "DK_UMA"; DK_UMA = GameObject.Find("DK_UMA"); } SlotsAnatomyLibraryObj.transform.parent = DK_UMA.transform; // Find prefabs DirectoryInfo dir = new DirectoryInfo("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy"); // Assign Prefabs FileInfo[] info = dir.GetFiles("*.prefab"); info.Select(f => f.FullName).ToArray(); // Action // Verify Folders objects GameObject SlotsAnatomy = GameObject.Find("Slots Anatomy"); if (DK_UMA == null) { var goDK_UMA = new GameObject(); goDK_UMA.name = "DK_UMA"; var goSlotsAnatomy = new GameObject(); goSlotsAnatomy.name = "Slots Anatomy"; goSlotsAnatomy.transform.parent = goDK_UMA.transform; } else if (SlotsAnatomy == null) { SlotsAnatomy = new GameObject(); SlotsAnatomy.name = "Slots Anatomy"; SlotsAnatomy.transform.parent = DK_UMA.transform; } SlotsAnatomy = GameObject.Find("Slots Anatomy"); foreach (FileInfo f in info) { // Instantiate the Element Prefab GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + f.Name, typeof(GameObject))) as GameObject; clone.name = f.Name; if (clone.name.Contains(".prefab")) { clone.name = clone.name.Replace(".prefab", ""); } foreach (Transform child in SlotsAnatomy.transform) { if (clone != null && clone.name == child.name) { GameObject.DestroyImmediate(clone); } } if (clone != null) { clone.transform.parent = SlotsAnatomy.transform; // add the Element to the List DK_SlotsAnatomyElement _SlotsAnatomyElement = clone.GetComponent <DK_SlotsAnatomyElement>(); _SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = clone.name; if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false) { for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++) { if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement != null && _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn == true) { } } if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false) { var list = new DK_SlotsAnatomyElement[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length + 1]; Array.Copy(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList, list, _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length); GameObject _Prefab = PrefabUtility.GetPrefabParent(_SlotsAnatomyElement.gameObject) as GameObject; DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _Prefab.GetComponent <DK_SlotsAnatomyElement>(); // add to list list[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length] = dk_SlotsAnatomyElement; _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList = list; // modify dk_SlotsAnatomyName if necessary if (dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName == "") { dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = dk_SlotsAnatomyElement.transform.name; } // Add to Dictonary if (!ElemAlreadyIn) { _SlotsAnatomyLibrary.dk_SlotsAnatomyDictionary.Add(_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_SlotsAnatomyElement.dk_SlotsAnatomyElement); dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn = false; } } } } } DestroyImmediate(SlotsAnatomy); } } #region Search using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Search for :", GUILayout.ExpandWidth(false)); SearchString = GUILayout.TextField(SearchString, 100, GUILayout.ExpandWidth(true)); } #endregion Search GUILayout.Space(5); using (new Horizontal()) { GUI.color = Color.cyan; GUILayout.Label("Anatomy Part", "toolbarbutton", GUILayout.Width(112)); GUILayout.Label("Race", "toolbarbutton", GUILayout.Width(50)); GUILayout.Label("Gender", "toolbarbutton", GUILayout.Width(50)); GUILayout.Label("Type", "toolbarbutton", GUILayout.Width(80)); GUILayout.Label("", "toolbarbutton", GUILayout.ExpandWidth(true)); } if (_SlotsAnatomyLibrary != null) { using (new ScrollView(ref scroll)) { for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++) { DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i]; if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i] != null) { _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn = false; _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.Selected = false; if ((SearchString == "" || _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].name.ToLower().Contains(SearchString.ToLower())) && dk_SlotsAnatomyElement != null) { using (new Horizontal(GUILayout.Width(80))) { // Prefab Verification myPath = PrefabUtility.GetPrefabObject(dk_SlotsAnatomyElement.gameObject).ToString(); if (myPath == "null") { GUI.color = Color.gray; } else { GUI.color = Color.cyan; } if (GUILayout.Button("P", "toolbarbutton", GUILayout.ExpandWidth(false))) { // Create Prefab if (myPath == "null") { PrefabUtility.CreatePrefab("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + dk_SlotsAnatomyElement.name + ".prefab", dk_SlotsAnatomyElement.gameObject); GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + dk_SlotsAnatomyElement.name + ".prefab", typeof(GameObject))) as GameObject; clone.name = dk_SlotsAnatomyElement.name; clone.transform.parent = dk_SlotsAnatomyElement.transform.parent; DestroyImmediate(dk_SlotsAnatomyElement.gameObject); } } // Element if (SelectedAnaPart == _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i]) { GUI.color = Color.yellow; } else { GUI.color = Color.white; } if (ChooseLink && GUILayout.Button(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, "toolbarbutton", GUILayout.Width(95))) { SelectedAnaPart.dk_SlotsAnatomyElement.Place = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i]; EditorUtility.SetDirty(SelectedAnaPart.gameObject); AssetDatabase.SaveAssets(); ChooseLink = false; } if (!ChooseLink && GUILayout.Button(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, "toolbarbutton", GUILayout.Width(95))) { SelectedAnaPart = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i]; Selection.activeGameObject = SelectedAnaPart.gameObject; NewAnatomyName = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName; NewPresetGender = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ForGender; DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race; OverlayType = DK_Race.OverlayType; _SpawnPerct = Selection.activeGameObject.GetComponent <DK_SlotsAnatomyData>().SpawnPerct.ToString(); if (DK_Race.Place != null) { SelectedPlace = DK_Race.Place.ToString(); } else { SelectedPlace = ""; } } // Race if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null) { _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>(); } DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race; if (DK_Race.Race.Count == 0) { GUI.color = Red; } if (DK_Race.Race.Count == 0 && GUILayout.Button("No Race", "toolbarbutton", GUILayout.Width(50))) { } GUI.color = Green; if (DK_Race.Race.Count == 1 && GUILayout.Button(DK_Race.Race[0], "toolbarbutton", GUILayout.Width(50))) { } if (DK_Race.Race.Count > 1 && GUILayout.Button("Multi", "toolbarbutton", GUILayout.Width(50))) { } // Gender if (DK_Race.Gender == "") { GUI.color = Red; } if (DK_Race.Gender == "") { GUILayout.Label("N", "Button"); } GUI.color = Green; if (DK_Race.Gender != "" && DK_Race.Gender == "Female") { GUILayout.Label("Female", "toolbarbutton", GUILayout.Width(50)); } if (DK_Race.Gender != "" && DK_Race.Gender == "Male") { GUILayout.Label("Male", "toolbarbutton", GUILayout.Width(50)); } if (DK_Race.Gender != "" && DK_Race.Gender == "Both") { GUILayout.Label("Both", "toolbarbutton", GUILayout.Width(50)); } // OverlayType if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null) { _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>(); } DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race; if (DK_Race.OverlayType == "") { GUI.color = Color.gray; } if (DK_Race.OverlayType == "" && GUILayout.Button("No Type", "toolbarbutton", GUILayout.Width(80))) { } GUI.color = Green; if (DK_Race.OverlayType != "" && GUILayout.Button(DK_Race.OverlayType, "toolbarbutton", GUILayout.Width(80))) { } } } } } } } }
void OnGUI() { #region fonts variables var bold = new GUIStyle("label"); var boldFold = new GUIStyle("foldout"); bold.fontStyle = FontStyle.Bold; bold.fontSize = 14; boldFold.fontStyle = FontStyle.Bold; // var someMatched = false; var Slim = new GUIStyle("label"); Slim.fontStyle = FontStyle.Normal; Slim.fontSize = 10; var style = new GUIStyle("label"); style.wordWrap = true; #endregion fonts variables #region choose Places List if (Action == "ChoosePlace") { using (new Horizontal()) { GUILayout.Label("choose a Place for the Element", "toolbarbutton", GUILayout.ExpandWidth(true)); GUI.color = new Color(0.9f, 0.5f, 0.5f); if (GUILayout.Button("X", "toolbarbutton", GUILayout.ExpandWidth(false))) { Action = ""; this.Close(); } } } GUI.color = Color.white; GUILayout.Space(5); using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Anatomy Slot Name", "toolbarbutton", GUILayout.Width(140)); GUILayout.Label("Race", "toolbarbutton", GUILayout.Width(60)); GUILayout.Label("Gender", "toolbarbutton", GUILayout.Width(55)); GUILayout.Label("Overlay Type", "toolbarbutton", GUILayout.Width(90)); GUILayout.Label("", "toolbarbutton", GUILayout.ExpandWidth(true)); } using (new Horizontal()) { using (new ScrollView(ref scroll)) { SlotsAnatomyLibraryObj = GameObject.Find("DK_SlotsAnatomyLibrary"); DK_SlotsAnatomyLibrary _SlotsAnatomyLibrary = SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>(); for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++) { DK_Race DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race; using (new Horizontal(GUILayout.Width(80))) { // Element if (EditorVariables.SelectedElemPlace == _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i]) { GUI.color = Color.yellow; } else { GUI.color = Color.white; } if (GUILayout.Button(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, "toolbarbutton", GUILayout.Width(140))) { EditorVariables.SelectedElemPlace = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i]; DKSlotData SelectedSlotElement = Selection.activeObject as DKSlotData; if (SelectedSlotElement != null) { if (Action == "ChoosePlace") { SelectedSlotElement.Place = EditorVariables.SelectedElemPlace; } } DKOverlayData SelectedOverlayElement = Selection.activeObject as DKOverlayData; if (SelectedOverlayElement != null) { if (Action == "ChoosePlace") { SelectedOverlayElement.Place = EditorVariables.SelectedElemPlace; } } EditorUtility.SetDirty(DK_Race.gameObject); AssetDatabase.SaveAssets(); this.Close(); } // Race if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null) { _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>(); } if (DK_Race.Race.Count == 0) { GUI.color = new Color(0.9f, 0.5f, 0.5f); } if (DK_Race.Race.Count == 0 && GUILayout.Button("No Race", Slim, GUILayout.Width(50))) { } GUI.color = new Color(0.8f, 1f, 0.8f, 1); if (DK_Race.Race.Count == 1 && GUILayout.Button(DK_Race.Race[0], Slim, GUILayout.Width(50))) { } if (DK_Race.Race.Count > 1 && GUILayout.Button("Multi", Slim, GUILayout.Width(50))) { } // Gender if (DK_Race.Gender == "") { GUI.color = new Color(0.9f, 0.5f, 0.5f); } if (DK_Race.Gender == "") { GUILayout.Label("N", "Button"); } GUI.color = new Color(0.8f, 1f, 0.8f, 1); if (DK_Race.Gender != "" && DK_Race.Gender == "Female") { GUILayout.Label("Female", Slim, GUILayout.Width(50)); } if (DK_Race.Gender != "" && DK_Race.Gender == "Male") { GUILayout.Label("Male", Slim, GUILayout.Width(50)); } if (DK_Race.Gender != "" && DK_Race.Gender == "Both") { GUILayout.Label("Both", Slim, GUILayout.Width(50)); } // OverlayType if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null) { _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>(); } DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race; if (DK_Race.OverlayType == "") { GUI.color = new Color(0.9f, 0.5f, 0.5f); } if (DK_Race.OverlayType == "" && GUILayout.Button("No Race", Slim, GUILayout.Width(50))) { } GUI.color = new Color(0.8f, 1f, 0.8f, 1); if (DK_Race.OverlayType != "" && GUILayout.Button(DK_Race.OverlayType, Slim, GUILayout.Width(50))) { } } } } } #endregion choose Places List }
void OnGUI() { this.minSize = new Vector2(435, 500); #region fonts variables var bold = new GUIStyle("label"); var boldFold = new GUIStyle("foldout"); bold.fontStyle = FontStyle.Bold; bold.fontSize = 14; boldFold.fontStyle = FontStyle.Bold; // var someMatched = false; var Slim = new GUIStyle("label"); Slim.fontStyle = FontStyle.Normal; Slim.fontSize = 10; var style = new GUIStyle("label"); style.wordWrap = true; #endregion fonts variables DK_UMA = GameObject.Find("DK_UMA"); _DK_UMACrowd = GameObject.Find("DKUMACrowd").GetComponent <DK_UMACrowd>(); SlotExpressions = GameObject.Find("Expressions"); if (DK_UMA == null) { var goDK_UMA = new GameObject(); goDK_UMA.name = "DK_UMA"; } if (SlotExpressions == null) { SlotExpressions = (GameObject)Instantiate(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/Resources/DKExpressions.prefab", typeof(GameObject))); SlotExpressions.name = "Expressions"; SlotExpressions.transform.parent = DK_UMA.transform; PrefabUtility.ReconnectToLastPrefab(SlotExpressions); Library = SlotExpressions.GetComponent <ExpressionLibrary>(); } using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Expressions window", "toolbarbutton", GUILayout.ExpandWidth(true)); if (Helper) { GUI.color = Green; } else { GUI.color = Color.yellow; } if (GUILayout.Button("?", "toolbarbutton", GUILayout.ExpandWidth(false))) { if (Helper) { Helper = false; } else { Helper = true; } } } GUI.color = Color.white; if (Helper) { GUILayout.TextField("The Expressions are used during the Auto Detect process to populate your libraries. You can add words to the Expressions, with an Anatomy link.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } GUI.color = Color.yellow; if (Helper) { GUILayout.TextField("Write the Expression for the research engine to find during the Auto Detect process.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } if (Selection.activeObject && Selection.activeObject.GetType().ToString() == "DK_ExpressionData") { SelectedExpression = Selection.activeObject as DK_ExpressionData; } if (SelectedExpression) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Expression :", GUILayout.ExpandWidth(false)); if (NewExpressionName != "") { GUI.color = Green; } else { GUI.color = Red; } NewExpressionName = GUILayout.TextField(NewExpressionName, 50, GUILayout.ExpandWidth(true)); if (GUILayout.Button("Change", GUILayout.ExpandWidth(false))) { Debug.Log("Expression " + SelectedExpression.name + " changed to " + NewExpressionName + "."); SelectedExpression.Name = NewExpressionName; string _path = ("Assets/DK Editors/DK_UMA_Editor/Prefabs/Expressions/" + SelectedExpression.name + ".asset"); AssetDatabase.RenameAsset(_path, NewExpressionName); EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } GUI.color = Color.yellow; if (Helper && SelectedExpression) { GUILayout.TextField("The Anatomy Part is really important, it is the place where the detected Slot Element will be generated. In most of the cases, a full Model counts only one Anatomy part of each type (Eyes, head...).", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } if (!ShowSelectAnatomy && SelectedExpression) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Anatomy Part :", GUILayout.ExpandWidth(false)); if (Place != "") { GUI.color = Green; } else { GUI.color = Red; } if (SelectedExpression == null) { Place = "Select an Anatomy Part"; } else if (SelectedExpression.Place == null) { Place = "Select an Anatomy Part"; } else { Place = SelectedExpression.Place.name; } GUILayout.Label(Place, GUILayout.ExpandWidth(true)); GUI.color = Color.white; if (GUILayout.Button("Select", GUILayout.ExpandWidth(false))) { ShowSelectAnatomy = true; } } } // Overlay Type GUI.color = Color.yellow; if (Helper) { GUILayout.TextField("The Overlay Type is used by the Generator during the Model's creation. " + "All the 'Naked body parts' must be of the 'Flesh' Type, the Head slot must be of the 'Face' type.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true)); } if (SelectedExpression) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Body :", GUILayout.ExpandWidth(false)); if (SelectedExpression.OverlayType == "Flesh") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Flesh", GUILayout.ExpandWidth(true))) { OverlayType = "Flesh"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "Face") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Face", GUILayout.ExpandWidth(true))) { OverlayType = "Face"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "Eyes") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Eyes", GUILayout.ExpandWidth(true))) { OverlayType = "Eyes"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "Hair") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Hair", GUILayout.ExpandWidth(true))) { OverlayType = "Hair"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.Elem == true) { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("+Elem", GUILayout.ExpandWidth(true))) { if (SelectedExpression.Elem == true) { SelectedExpression.Elem = false; } else { SelectedExpression.Elem = true; } EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } if (SelectedExpression) { using (new Horizontal()) { if (SelectedExpression.OverlayType == "Eyebrow") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Eyebrow", GUILayout.ExpandWidth(true))) { OverlayType = "Eyebrow"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "Lips") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Lips", GUILayout.ExpandWidth(true))) { OverlayType = "Lips"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "Makeup") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Makeup", GUILayout.ExpandWidth(true))) { OverlayType = "Makeup"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "Tatoo") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Tatoo", GUILayout.ExpandWidth(true))) { OverlayType = "Tatoo"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "Beard") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Beard", GUILayout.ExpandWidth(true))) { OverlayType = "Beard"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } if (SelectedExpression) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Wears :", GUILayout.ExpandWidth(false)); if (SelectedExpression.OverlayType == "TorsoWear") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Torso", GUILayout.ExpandWidth(true))) { OverlayType = "TorsoWear"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "ShoulderWear") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Shoulder", GUILayout.ExpandWidth(true))) { OverlayType = "ShoulderWear"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "LegsWear") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Leg", GUILayout.ExpandWidth(true))) { OverlayType = "LegsWear"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "FeetWear") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Feet", GUILayout.ExpandWidth(true))) { OverlayType = "FeetWear"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "HandsWear") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Hand", GUILayout.ExpandWidth(true))) { OverlayType = "HandsWear"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "HeadWear") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Head", GUILayout.ExpandWidth(true))) { OverlayType = "HeadWear"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } if (SelectedExpression) { using (new Horizontal()) { if (SelectedExpression.OverlayType == "Underwear") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Underwear", GUILayout.ExpandWidth(true))) { OverlayType = "Underwear"; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.OverlayType == "") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("None", GUILayout.ExpandWidth(true))) { OverlayType = ""; SelectedExpression.OverlayType = OverlayType; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } if (SelectedExpression && SelectedExpression.OverlayType.Contains("Wear") == true) { using (new Horizontal()) { if (SelectedExpression && SelectedExpression.Replace == true) { GUI.color = Green; } else { GUI.color = Color.gray; } if (SelectedExpression && GUILayout.Button("Replace", GUILayout.ExpandWidth(true))) { if (SelectedExpression.Replace == false) { SelectedExpression.Replace = true; } else { SelectedExpression.Replace = false; } EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } if (SelectedExpression && SelectedExpression.OverlayType == "HeadWear") { using (new Horizontal()) { if (SelectedExpression && SelectedExpression.HideHair) { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Hide Hair", GUILayout.ExpandWidth(true))) { if (SelectedExpression && SelectedExpression.HideHair == true) { SelectedExpression.HideHair = false; } else { SelectedExpression.HideHair = true; } EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression && SelectedExpression.HideHairModule) { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Hide Hair Module", GUILayout.ExpandWidth(true))) { if (SelectedExpression && SelectedExpression.HideHairModule == true) { SelectedExpression.HideHairModule = false; } else { SelectedExpression.HideHairModule = true; } EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression && SelectedExpression.HideMouth) { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Hide Mouth", GUILayout.ExpandWidth(true))) { if (SelectedExpression && SelectedExpression.HideMouth == true) { SelectedExpression.HideMouth = false; } else { SelectedExpression.HideMouth = true; } EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression && SelectedExpression.HideEars) { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Hide Ears", GUILayout.ExpandWidth(true))) { if (SelectedExpression && SelectedExpression.HideEars == true) { SelectedExpression.HideEars = false; } else { SelectedExpression.HideEars = true; } EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } if (SelectedExpression && OverlayType != null && OverlayType.Contains("Wear") == true && OverlayType != "Underwear") { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Weight :", GUILayout.ExpandWidth(false)); if (SelectedExpression.WearWeight == "Light") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Light", GUILayout.ExpandWidth(true))) { SelectedExpression.WearWeight = "Light"; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.WearWeight == "Medium") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Medium", GUILayout.ExpandWidth(true))) { SelectedExpression.WearWeight = "Medium"; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.WearWeight == "High") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("High", GUILayout.ExpandWidth(true))) { SelectedExpression.WearWeight = "High"; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.WearWeight == "Heavy") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Heavy", GUILayout.ExpandWidth(true))) { SelectedExpression.WearWeight = "Heavy"; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } if (SelectedExpression.WearWeight == "") { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("None", GUILayout.ExpandWidth(true))) { SelectedExpression.WearWeight = ""; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } } } // List menu if (!ShowSelectAnatomy) { using (new Horizontal()) { GUI.color = Color.white; if (GUILayout.Button("Add New", GUILayout.ExpandWidth(true))) { // Create DK_ExpressionData newExpression = new DK_ExpressionData(); newExpression.name = "New Expression"; System.IO.Directory.CreateDirectory("Assets/DK Editors/DK_UMA_Editor/Prefabs/Expressions/"); string _path = ("Assets/DK Editors/DK_UMA_Editor/Prefabs/Expressions/" + newExpression.name + ".asset"); AssetDatabase.CreateAsset(newExpression, _path); AssetDatabase.Refresh(); Selection.activeObject = newExpression; NewExpressionName = SelectedExpression.name; // store in library SlotExpressions = GameObject.Find("Expressions"); Library = SlotExpressions.GetComponent <ExpressionLibrary>(); if (SlotExpressions != null && Library) { Library.AddExpression(newExpression); Debug.Log("New Expression created and selected."); } } if (GUILayout.Button("Copy Selected", GUILayout.ExpandWidth(true))) { if (SelectedExpression != null) { // Copy System.IO.Directory.CreateDirectory("Assets/DK Editors/DK_UMA_Editor/Prefabs/Expressions/"); string _path1 = ("Assets/DK Editors/DK_UMA_Editor/Prefabs/Expressions/" + SelectedExpression.name + ".asset"); string _path2 = ("Assets/DK Editors/DK_UMA_Editor/Prefabs/Expressions/" + SelectedExpression.name + " (Copy).asset"); AssetDatabase.CopyAsset(_path1, _path2); AssetDatabase.Refresh(); DK_ExpressionData newExpression = AssetDatabase.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/Expressions/" + SelectedExpression.name + " (Copy).asset", _DK_UMACrowd.Default.ResearchDefault.DK_ExpressionData.GetType()) as DK_ExpressionData; Selection.activeObject = newExpression; NewExpressionName = SelectedExpression.name; // store in library if (SlotExpressions != null && Library) { Library.AddExpression(newExpression); Debug.Log("New Expression created and selected."); } Debug.Log(SelectedExpression.name + " has been copied to " + Library.name + "."); } else { Debug.Log("You have to select an Expression from the list to be able to copy it."); } } if (GUILayout.Button("Select All", GUILayout.ExpandWidth(true))) { for (int i = 0; i < Library.ExpressionList.Length; i++) { Library.ExpressionList[i].Selected = true; } } } } // Lists GUILayout.Space(5); // Choose Anatomy Part List if (ShowSelectAnatomy) { using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Choose Anatomy Part", "toolbarbutton", GUILayout.ExpandWidth(true)); GUI.color = Red; if (GUILayout.Button("X", "toolbarbutton", GUILayout.ExpandWidth(false))) { ShowSelectAnatomy = false; } } GUILayout.Space(5); GUI.color = Color.white; using (new Horizontal()) { GUILayout.Label("Selected Part :", GUILayout.ExpandWidth(false)); GUI.color = Color.yellow; if (SelectedAnaPart != null) { GUILayout.Label(SelectedAnaPart.name, GUILayout.ExpandWidth(true)); } } GUILayout.Space(5); GUI.color = Color.white; if (GUILayout.Button("Assign to Expression", GUILayout.ExpandWidth(true))) { Debug.Log("Anatomy Part " + SelectedAnaPart.name + " assigned to " + SelectedExpression.name + "."); GameObject _Prefab = PrefabUtility.GetPrefabParent(SelectedAnaPart.gameObject) as GameObject; if (_Prefab) { SelectedExpression.Place = _Prefab; } else { SelectedExpression.Place = SelectedAnaPart.gameObject; } ShowSelectAnatomy = false; EditorUtility.SetDirty(SelectedExpression); AssetDatabase.SaveAssets(); } GUILayout.Space(5); #region Search using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Search for :", GUILayout.ExpandWidth(false)); SearchString = GUILayout.TextField(SearchString, 100, GUILayout.ExpandWidth(true)); } #endregion Search DK_SlotsAnatomyLibrary _SlotsAnatomyLibrary = GameObject.Find("DK_SlotsAnatomyLibrary").GetComponent <DK_SlotsAnatomyLibrary>(); GUILayout.Space(5); using (new Horizontal()) { GUI.color = Color.cyan; GUILayout.Label("Anatomy Part", "toolbarbutton", GUILayout.Width(200)); GUILayout.Label("Race", "toolbarbutton", GUILayout.Width(50)); GUILayout.Label("Gender", "toolbarbutton", GUILayout.Width(50)); GUILayout.Label("Type", "toolbarbutton", GUILayout.Width(80)); GUILayout.Label("", "toolbarbutton", GUILayout.ExpandWidth(true)); } using (new ScrollView(ref scroll)) { for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++) { if (SearchString == "" || _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].name.ToLower().Contains(SearchString.ToLower())) { using (new Horizontal(GUILayout.Width(80))) { // Element if (SelectedAnaPart == _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject) { GUI.color = Color.yellow; } else { GUI.color = Color.white; } if (GUILayout.Button(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, "toolbarbutton", GUILayout.Width(200))) { SelectedAnaPart = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject; } // Race if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null) { _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>(); } DK_Race DK_Race; DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race; if (DK_Race.Race.Count == 0) { GUI.color = Red; } if (DK_Race.Race.Count == 0 && GUILayout.Button("No Race", "toolbarbutton", GUILayout.Width(50))) { } GUI.color = Green; if (DK_Race.Race.Count == 1 && GUILayout.Button(DK_Race.Race[0], "toolbarbutton", GUILayout.Width(50))) { } if (DK_Race.Race.Count > 1 && GUILayout.Button("Multi", "toolbarbutton", GUILayout.Width(50))) { } // Gender if (DK_Race.Gender == "") { GUI.color = Red; } if (DK_Race.Gender == "") { GUILayout.Label("N", "Button"); } GUI.color = Green; if (DK_Race.Gender != "" && DK_Race.Gender == "Female") { GUILayout.Label("Female", "toolbarbutton", GUILayout.Width(50)); } if (DK_Race.Gender != "" && DK_Race.Gender == "Male") { GUILayout.Label("Male", "toolbarbutton", GUILayout.Width(50)); } if (DK_Race.Gender != "" && DK_Race.Gender == "Both") { GUILayout.Label("Both", "toolbarbutton", GUILayout.Width(50)); } // OverlayType if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null) { _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>(); } DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race; if (DK_Race.OverlayType == "") { GUI.color = Color.gray; } if (DK_Race.OverlayType == "" && GUILayout.Button("/", "toolbarbutton", GUILayout.Width(80))) { } GUI.color = Green; if (DK_Race.OverlayType != "" && GUILayout.Button(DK_Race.OverlayType, "toolbarbutton", GUILayout.Width(80))) { } } } } } } else if (!ShowSelectAnatomy) { #region Search using (new Horizontal()) { GUI.color = Color.white; GUILayout.Label("Search for :", GUILayout.ExpandWidth(false)); SearchString = GUILayout.TextField(SearchString, 100, GUILayout.ExpandWidth(true)); } #endregion Search // Expressions List using (new Horizontal()) { GUI.color = Color.cyan; GUILayout.Label("X", "toolbarbutton", GUILayout.Width(17)); GUILayout.Label("Expression", "toolbarbutton", GUILayout.Width(145)); GUILayout.Label("Place", "toolbarbutton", GUILayout.Width(70)); GUILayout.Label("Type", "toolbarbutton", GUILayout.Width(70)); GUILayout.Label("Weight", "toolbarbutton", GUILayout.Width(50)); GUILayout.Label("", "toolbarbutton", GUILayout.ExpandWidth(true)); } Library = SlotExpressions.GetComponent <ExpressionLibrary>(); using (new ScrollView(ref scroll)) { for (int i = 0; i < Library.ExpressionList.Length; i++) { { DK_ExpressionData Expression = Library.ExpressionList[i]; if (Expression && Expression.name.Contains("DefaultExpression") == false) { using (new Horizontal()) { GUI.color = Red; if (Expression && GUILayout.Button("X", "toolbarbutton", GUILayout.ExpandWidth(false))) { DestroyImmediate(Expression); } if (SearchString == "" || Library.ExpressionList[i].name.ToLower().Contains(SearchString.ToLower())) { if (Expression && SelectedExpression && Expression == SelectedExpression) { GUI.color = Color.yellow; } else { GUI.color = Color.white; } if (Expression && GUILayout.Button(Expression.name, "toolbarbutton", GUILayout.Width(145))) { if (Expression.Place != null) { Place = Expression.Place.name; } else { Place = "Select an Anatomy part"; } SelectedExpression = Expression; Selection.activeObject = SelectedExpression; NewExpressionName = Expression.name; OverlayType = Expression.OverlayType; } // Anatomy part if (Expression.Place != null) { GUILayout.Label(Expression.Place.name, "toolbarbutton", GUILayout.Width(70)); } else { GUI.color = Red; GUILayout.Label("Select an Anatomy part for the Expression to be linked.", "toolbarbutton", GUILayout.Width(120)); } // Overlay Type if (Expression.OverlayType != "") { GUILayout.Label(Expression.OverlayType, "toolbarbutton", GUILayout.Width(70)); } else { GUI.color = Color.gray; GUILayout.Label("No Type.", "toolbarbutton", GUILayout.Width(70)); } // WearWeight if (Expression.WearWeight == "") { GUI.color = Color.gray; } if (Expression.WearWeight == "" && GUILayout.Button("No Weight", "toolbarbutton", GUILayout.Width(50))) { } GUI.color = Green; if (Expression.WearWeight != "" && GUILayout.Button(Expression.WearWeight, "toolbarbutton", GUILayout.Width(50))) { } // Select if (Expression && Expression.Selected == true) { GUI.color = Green; } else { GUI.color = Color.gray; } if (GUILayout.Button("Selected", "toolbarbutton", GUILayout.Width(65))) { if (Expression && Expression.Selected == true) { Expression.Selected = false; } else { Expression.Selected = true; } } } } } } } } } }