public static void Rebuild(DK_RPG_UMA _DK_RPG_UMA) { DK_RPG_ReBuild _DK_RPG_ReBuild = _DK_RPG_UMA.gameObject.GetComponent <DK_RPG_ReBuild>(); if (_DK_RPG_ReBuild == null) { _DK_RPG_ReBuild = _DK_RPG_UMA.gameObject.AddComponent <DK_RPG_ReBuild>(); } DKUMAData _DKUMAData = _DK_RPG_UMA.gameObject.GetComponent <DKUMAData>(); _DK_RPG_ReBuild.Launch(_DKUMAData); }
void OnTriggerEnter(Collider other) { _DK_RPG_UMA = other.gameObject.GetComponent <DK_RPG_UMA>(); // verify if it is the correct collider from the player if (_DK_RPG_UMA != null && other.material.name == "DK_UMA_Collider_Material") { if (_DK_RPG_UMA.IsPlayer == true) { this.gameObject.GetComponent <DK_RPG_Element>().ElementPreparations(_DK_RPG_UMA); } } }
public void Launch(DKUMAData UMAData) { umaData = UMAData; _DK_RPG_UMA = this.gameObject.GetComponent <DK_RPG_UMA>(); Crowd = GameObject.Find("DKUMACrowd").GetComponent <DK_UMACrowd>(); _DK_RPG_UMA._Avatar.HeadIndex = HeadIndex; TorsoIndex = _DK_RPG_UMA._Avatar.TorsoIndex; TmpSlotDataList.Clear(); AssignedSlotsList.Clear(); AssignedOverlayList.Clear(); TmpTorsoOverLayList.Clear(); Crowd.Wears.HideUnderwear = false; RebuildFace(); }
public void Launch(DK_RPG_UMA DKRPGUMA, DK_UMACrowd DKUMACrowd, string streamed) { // assign scripts _DK_UMACrowd = DKUMACrowd; _DK_RPG_UMA = DKRPGUMA; Gender = DKRPGUMA.Gender; // _DK_UMACrowd = GameObject.Find ("DKUMACrowd").GetComponent<DK_UMACrowd>(); // get libraries try { raceLibrary = GameObject.Find("RaceLibrary").GetComponent <RaceLibrary>(); slotLibrary = GameObject.Find("SlotLibrary").GetComponent <SlotLibrary>(); overlayLibrary = GameObject.Find("OverlayLibrary").GetComponent <OverlayLibrary>(); }catch (NullReferenceException) { Debug.LogError("UMA is missing from your scene. UMA is required to generate a UMA avatar."); } // assign recipe _StreamedUMA = streamed; // Start the creation of the avatar ConvertStreamedUMA(streamed); CreateUMAData(); }
public static void ChooseBodyOverlay(DKSlotData _slot, DKOverlayData overlay, DK_RPG_UMA _DK_RPG_UMA) { DKRaceData _Race = _DK_RPG_UMA.RaceData; // _Head if (_DK_RPG_UMA.Gender == "Male") { if (overlay == null && _Race._Male._AvatarData._Body._Torso.OverlayList.Count > 0) { int ran = UnityEngine.Random.Range(0, _Race._Male._AvatarData._Body._Torso.OverlayList.Count); overlay = _Race._Male._AvatarData._Body._Torso.OverlayList[ran]; } } if (_DK_RPG_UMA.Gender == "Female") { if (overlay == null && _Race._Female._AvatarData._Body._Torso.OverlayList.Count > 0) { int ran = UnityEngine.Random.Range(0, _Race._Female._AvatarData._Body._Torso.OverlayList.Count); overlay = _Race._Female._AvatarData._Body._Torso.OverlayList[ran]; } } _DK_RPG_UMA._Avatar._Body._Torso.Overlay = overlay; Rebuild(_DK_RPG_UMA); }
public static void PrepareEquipSlotElement(DKSlotData _slot, DKOverlayData overlay, DK_RPG_UMA _DK_RPG_UMA) { if (_slot) { // choose overlay if (overlay == null && _slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count); _overlay = _slot.LinkedOverlayList[ran]; } else { _overlay = overlay; } } else if (overlay) { _slot = null; _overlay = overlay; // choose color if (_overlay && _overlay.ColorPresets.Count > 0) { int ran = Random.Range(0, _overlay.ColorPresets.Count - 1); _color = _overlay.ColorPresets[ran].PresetColor; } // if no color overlay, randomise color else { float ran1 = Random.Range(0f, 0.99f); float ran2 = Random.Range(0f, 0.99f); float ran3 = Random.Range(0f, 0.99f); _color = new Color(ran1, ran2, ran3); } } if (_DK_RPG_UMA != null /*&& _color != null*/) { EquipSlotElement(_slot, _overlay, _DK_RPG_UMA, _color); } }
public static void EquipSlotElement(DKSlotData _slot, DKOverlayData _overlay, DK_RPG_UMA _DK_RPG_UMA, Color color) { // for a slot element if (_slot != null) { #region Equipment // find the correct place if (_slot.OverlayType == "FeetWear") { // Debug.Log ("FeetWear LinkedOverlayList 1"); _DK_RPG_UMA._Equipment._Feet.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Feet.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { Debug.Log("FeetWear LinkedOverlayList 2"); int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Feet.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Feet.Color = color; } } else if (_slot.OverlayType == "HandsWear") { _DK_RPG_UMA._Equipment._Hands.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Hands.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Hands.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Hands.Color = color; } } else if (_slot.OverlayType == "HeadWear") { _DK_RPG_UMA._Equipment._Head.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Head.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Head.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Head.Color = color; } } else if (_slot.OverlayType == "LegsWear") { _DK_RPG_UMA._Equipment._Legs.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Legs.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Legs.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Legs.Color = color; } } else if (_slot.OverlayType == "ShoulderWear") { _DK_RPG_UMA._Equipment._Shoulder.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Shoulder.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Shoulder.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Shoulder.Color = color; } } else if (_slot.OverlayType == "TorsoWear") { _DK_RPG_UMA._Equipment._Torso.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Torso.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Torso.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Torso.Color = color; } } else if (_slot.Place.name == "HandledLeft") { _DK_RPG_UMA._Equipment._LeftHand.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._LeftHand.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._LeftHand.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._LeftHand.Color = color; } } else if (_slot.Place.name == "HandledRight") { _DK_RPG_UMA._Equipment._RightHand.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._RightHand.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._RightHand.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._RightHand.Color = color; } } else if (_slot.Place.name == "BeltWear") { _DK_RPG_UMA._Equipment._Belt.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Belt.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Belt.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Belt.Color = color; } } else if (_slot.Place.name == "ArmbandWear") { _DK_RPG_UMA._Equipment._ArmBand.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._ArmBand.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._ArmBand.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._ArmBand.Color = color; } } else if (_slot.Place.name == "WristWear") { _DK_RPG_UMA._Equipment._Wrist.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Wrist.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Wrist.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Wrist.Color = color; } } else if (_slot.Place.name == "CloakWear") { _DK_RPG_UMA._Equipment._Cloak.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Cloak.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Cloak.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Cloak.Color = color; } } else if (_slot.Place.name == "Collar") { _DK_RPG_UMA._Equipment._Collar.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Equipment._Collar.Overlay = _overlay; if (_overlay && _overlay.ColorPresets.Count > 0) { int ran2 = Random.Range(0, _overlay.ColorPresets.Count - 1); color = _overlay.ColorPresets[ran2].PresetColor; } } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Equipment._Collar.Overlay = _slot.LinkedOverlayList[ran]; if (_slot.LinkedOverlayList[ran] && _slot.LinkedOverlayList[ran].ColorPresets.Count > 0) { int ran2 = Random.Range(0, _slot.LinkedOverlayList[ran].ColorPresets.Count - 1); color = _slot.LinkedOverlayList[ran].ColorPresets[ran2].PresetColor; } } } if (color != Color.black) { _DK_RPG_UMA._Equipment._Collar.Color = color; } } #endregion Equipment } // for an Overlay element else if (_overlay) { // Debug.Log ( "test"); #region Equipment if (_overlay.OverlayType == "FeetWear") { _DK_RPG_UMA._Equipment._Feet.Slot = null; _DK_RPG_UMA._Equipment._Feet.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._Feet.Color = color; } } else if (_overlay.OverlayType == "HandsWear") { _DK_RPG_UMA._Equipment._Hands.Slot = null; _DK_RPG_UMA._Equipment._Hands.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._Hands.Color = color; } } else if (_overlay.OverlayType == "HeadWear") { _DK_RPG_UMA._Equipment._Head.Slot = null; _DK_RPG_UMA._Equipment._Head.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._Head.Color = color; } } else if (_overlay.OverlayType == "LegsWear") { _DK_RPG_UMA._Equipment._Legs.Slot = null; _DK_RPG_UMA._Equipment._Legs.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._Legs.Color = color; } } else if (_overlay.OverlayType == "TorsoWear") { _DK_RPG_UMA._Equipment._Torso.Slot = null; _DK_RPG_UMA._Equipment._Torso.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._Torso.Color = color; } } else if (_overlay.OverlayType == "ArmbandWear") { _DK_RPG_UMA._Equipment._ArmBand.Slot = null; _DK_RPG_UMA._Equipment._ArmBand.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._ArmBand.Color = color; } } else if (_overlay.OverlayType == "WristWear") { _DK_RPG_UMA._Equipment._Wrist.Slot = null; _DK_RPG_UMA._Equipment._Wrist.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._Wrist.Color = color; } } else if (_overlay.OverlayType == "CloakWear") { _DK_RPG_UMA._Equipment._Cloak.Slot = null; _DK_RPG_UMA._Equipment._Cloak.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Equipment._Cloak.Color = color; } } else if (_overlay.OverlayType == "Underwear") { _DK_RPG_UMA._Avatar._Body._Underwear.Slot = null; _DK_RPG_UMA._Avatar._Body._Underwear.Overlay = _overlay; if (color != Color.black) { _DK_RPG_UMA._Avatar._Body._Underwear.Color = color; } } #endregion Equipment } DK_RPG_ReBuild _DK_RPG_ReBuild = _DK_RPG_UMA.gameObject.GetComponent <DK_RPG_ReBuild>(); if (_DK_RPG_ReBuild == null) { _DK_RPG_ReBuild = _DK_RPG_UMA.gameObject.AddComponent <DK_RPG_ReBuild>(); } DKUMAData _DKUMAData = _DK_RPG_UMA.gameObject.GetComponent <DKUMAData>(); _DK_RPG_ReBuild.Launch(_DKUMAData); }
public static void EquipSlotElement(DKSlotData _slot, DKOverlayData _overlay, DK_RPG_UMA _DK_RPG_UMA, Color color) { // for a slot element if (_slot != null) { if (_slot.Place.name == "Head" && _slot.OverlayType == "Face") { _DK_RPG_UMA._Avatar._Face._Head.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._Head.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._Head.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._Head.Color = _DK_RPG_UMA._Avatar.SkinColor; } #region Face else if (_slot.Place.name == "Beard" && _slot.OverlayType == "Beard") { _DK_RPG_UMA._Avatar._Face._FaceHair._BeardSlotOnly.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._FaceHair._BeardSlotOnly.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._FaceHair._BeardSlotOnly.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._FaceHair._BeardSlotOnly.Color = _DK_RPG_UMA._Avatar.HairColor; } else if (_slot.Place.name == "Eyes" && _slot.slotName.Contains("Adjust") == false) { _DK_RPG_UMA._Avatar._Face._Eyes.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._Eyes.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._Eyes.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._Eyes.Color = _DK_RPG_UMA._Avatar.EyeColor; } else if (_slot.Place.name == "Eyelash") { Debug.Log("Test Eyelash"); _DK_RPG_UMA._Avatar._Face._EyeLash.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._EyeLash.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._EyeLash.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._EyeLash.Color = _DK_RPG_UMA._Avatar.EyeColor; } else if (_slot.Place.name == "eyelid" && _slot.OverlayType == "Face") { _DK_RPG_UMA._Avatar._Face._EyeLids.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._EyeLids.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._EyeLids.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._EyeLids.Color = _DK_RPG_UMA._Avatar.SkinColor; } else if (_slot.Place.name == "Ears" && _slot.OverlayType == "Face") { _DK_RPG_UMA._Avatar._Face._Ears.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._Ears.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._Ears.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._Ears.Color = color; } else if (_slot.Place.name == "Nose" && _slot.OverlayType == "Face") { _DK_RPG_UMA._Avatar._Face._Nose.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._Nose.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._Nose.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._Nose.Color = _DK_RPG_UMA._Avatar.SkinColor; } else if (_slot.Place.name == "Mouth" && _slot.OverlayType == "Face") { _DK_RPG_UMA._Avatar._Face._Mouth.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._Mouth.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._Mouth.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Face._Mouth.Color = _DK_RPG_UMA._Avatar.SkinColor; } else if (_slot.Place.name == "InnerMouth" && _slot.OverlayType == "") { _DK_RPG_UMA._Avatar._Face._Mouth._InnerMouth.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Face._Mouth._InnerMouth.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Face._Mouth._InnerMouth.Overlay = _slot.LinkedOverlayList[ran]; } } // _DK_RPG_UMA._Avatar._Face._Mouth._InnerMouth.color = color; } else if (_slot.Place.name == "Hair" && _slot.OverlayType == "Hair") { _DK_RPG_UMA._Avatar._Hair._SlotOnly.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Hair._SlotOnly.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Hair._SlotOnly.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Hair._OverlayOnly.Overlay = null; _DK_RPG_UMA._Avatar._Hair._SlotOnly.Color = _DK_RPG_UMA._Avatar.HairColor; } else if (_slot.Place.name == "Hair_Module" && _slot.OverlayType == "Hair") { _DK_RPG_UMA._Avatar._Hair._SlotOnly._HairModule.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Hair._SlotOnly._HairModule.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Hair._SlotOnly._HairModule.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Hair._SlotOnly._HairModule.Color = _DK_RPG_UMA._Avatar.HairColor; } #endregion Face #region Body else if (_slot.Place.name == "Torso" && _slot.OverlayType == "Flesh") { _DK_RPG_UMA._Avatar._Body._Torso.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Body._Torso.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Body._Torso.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Body._Torso.Color = _DK_RPG_UMA._Avatar.SkinColor; } else if (_slot.Place.name == "Hands" && _slot.OverlayType == "Flesh") { _DK_RPG_UMA._Avatar._Body._Hands.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Body._Hands.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Body._Hands.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Body._Hands.Color = _DK_RPG_UMA._Avatar.SkinColor; } else if (_slot.Place.name == "Legs" && _slot.OverlayType == "Flesh") { _DK_RPG_UMA._Avatar._Body._Legs.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Body._Legs.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Body._Legs.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Body._Legs.Color = _DK_RPG_UMA._Avatar.SkinColor; } else if (_slot.Place.name == "Feet" && _slot.OverlayType == "Flesh") { _DK_RPG_UMA._Avatar._Body._Feet.Slot = _slot; // if the overlay is already assigned if (_overlay) { _DK_RPG_UMA._Avatar._Body._Feet.Overlay = _overlay; } // if the overlay is not assigned, random one from the linked overlays of the slot else { if (_slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count - 1); _DK_RPG_UMA._Avatar._Body._Feet.Overlay = _slot.LinkedOverlayList[ran]; } } _DK_RPG_UMA._Avatar._Body._Feet.Color = _DK_RPG_UMA._Avatar.SkinColor; } #endregion Body } // for an Overlay element else if (_overlay) { #region Face if (_overlay.OverlayType == "Face" && _overlay.Place.name == "Head") { _DK_RPG_UMA._Avatar._Face._Head.Overlay = _overlay; if (_DK_RPG_UMA._Avatar._Face._Head.Color == Color.black) { _DK_RPG_UMA._Avatar._Face._Head.Color = _DK_RPG_UMA._Avatar.SkinColor; } } if (_overlay.OverlayType == "Tatoo" && _overlay.Place.name == "Head") { _DK_RPG_UMA._Avatar._Face._Head.Tattoo = _overlay; if (_DK_RPG_UMA._Avatar._Face._Head.TattooColor == Color.black) { _DK_RPG_UMA._Avatar._Face._Head.TattooColor = color; } } if (_overlay.OverlayType == "Makeup" && _overlay.Place.name == "Head") { _DK_RPG_UMA._Avatar._Face._Head.Makeup = _overlay; if (_DK_RPG_UMA._Avatar._Face._Head.MakeupColor == Color.black) { _DK_RPG_UMA._Avatar._Face._Head.MakeupColor = color; } } if (_overlay.OverlayType == "Eyebrow") { _DK_RPG_UMA._Avatar._Face._FaceHair.EyeBrows = _overlay; if (_DK_RPG_UMA._Avatar._Face._FaceHair.EyeBrowsColor == Color.black) { _DK_RPG_UMA._Avatar._Face._FaceHair.EyeBrowsColor = color; } } else if (_overlay.OverlayType == "Beard") { _DK_RPG_UMA._Avatar._Face._FaceHair._BeardSlotOnly.Slot = null; _DK_RPG_UMA._Avatar._Face._FaceHair._BeardSlotOnly.Overlay = null; _DK_RPG_UMA._Avatar._Face._FaceHair._BeardOverlayOnly.Beard1 = _overlay; if (_DK_RPG_UMA._Avatar._Face._FaceHair._BeardOverlayOnly.Beard1Color == Color.black) { _DK_RPG_UMA._Avatar._Face._FaceHair._BeardOverlayOnly.Beard1Color = color; } } else if (_overlay.Place.name == "Eyes" && _overlay.overlayName.Contains("Adjust")) { _DK_RPG_UMA._Avatar._Face._Eyes.Adjust = _overlay; if (_DK_RPG_UMA._Avatar._Face._Eyes.AdjustColor == Color.black) { _DK_RPG_UMA._Avatar._Face._Eyes.AdjustColor = color; } } else if (_overlay.Place.name == "Hair" && _overlay.OverlayType == "Hair") { _DK_RPG_UMA._Avatar._Hair._SlotOnly.Slot = null; _DK_RPG_UMA._Avatar._Hair._SlotOnly.Overlay = null; _DK_RPG_UMA._Avatar._Hair._OverlayOnly.Overlay = _overlay; if (_DK_RPG_UMA._Avatar._Hair._OverlayOnly.Color == Color.black) { _DK_RPG_UMA._Avatar._Hair._OverlayOnly.Color = color; } } #endregion Face #region Body else if (_overlay.OverlayType == "Tatoo" && _overlay.Place.name == "Torso") { _DK_RPG_UMA._Avatar._Body._Torso.Tattoo = _overlay; if (_DK_RPG_UMA._Avatar._Body._Torso.TattooColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Torso.TattooColor = color; } } else if (_overlay.OverlayType == "Tatoo" && _overlay.Place.name == "Hands") { _DK_RPG_UMA._Avatar._Body._Hands.Tattoo = _overlay; if (_DK_RPG_UMA._Avatar._Body._Hands.TattooColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Hands.TattooColor = color; } } else if (_overlay.OverlayType == "Tatoo" && _overlay.Place.name == "Legs") { _DK_RPG_UMA._Avatar._Body._Legs.Tattoo = _overlay; if (_DK_RPG_UMA._Avatar._Body._Hands.TattooColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Legs.TattooColor = color; } } else if (_overlay.OverlayType == "Tatoo" && _overlay.Place.name == "Feet") { _DK_RPG_UMA._Avatar._Body._Feet.Tattoo = _overlay; if (_DK_RPG_UMA._Avatar._Body._Feet.TattooColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Feet.TattooColor = color; } } else if (_overlay.OverlayType == "Makeup" && _overlay.Place.name == "Torso") { _DK_RPG_UMA._Avatar._Body._Torso.Makeup = _overlay; if (_DK_RPG_UMA._Avatar._Body._Torso.MakeupColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Torso.MakeupColor = color; } } else if (_overlay.OverlayType == "Makeup" && _overlay.Place.name == "Hands") { _DK_RPG_UMA._Avatar._Body._Hands.Makeup = _overlay; if (_DK_RPG_UMA._Avatar._Body._Hands.MakeupColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Hands.MakeupColor = color; } } else if (_overlay.OverlayType == "Makeup" && _overlay.Place.name == "Legs") { _DK_RPG_UMA._Avatar._Body._Legs.Makeup = _overlay; if (_DK_RPG_UMA._Avatar._Body._Legs.MakeupColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Legs.MakeupColor = color; } } else if (_overlay.OverlayType == "Makeup" && _overlay.Place.name == "Feet") { _DK_RPG_UMA._Avatar._Body._Feet.Makeup = _overlay; if (_DK_RPG_UMA._Avatar._Body._Feet.MakeupColor == Color.black) { _DK_RPG_UMA._Avatar._Body._Feet.MakeupColor = color; } } #endregion Body } Rebuild(_DK_RPG_UMA); }
public static void PrepareChangeSlotElement(DKSlotData _slot, DKOverlayData overlay, DK_RPG_UMA _DK_RPG_UMA) { if (_slot) { // choose overlay if (overlay == null && _slot.LinkedOverlayList.Count > 0) { int ran = Random.Range(0, _slot.LinkedOverlayList.Count); _overlay = _slot.LinkedOverlayList[ran]; } // if no linked overlays in the list if (overlay != null) { _overlay = overlay; } // for face else if (_slot.Place.name == "Head" && _slot.OverlayType == "Face") { ChooseFaceOverlay(_slot, _overlay, _DK_RPG_UMA); } // for face elements else if (_slot.Place.name == "Ears" || _slot.Place.name == "Nose" || _slot.Place.name == "Mouth" || _slot.Place.name == "eyelid") { if (_DK_RPG_UMA._Avatar._Face._Head.Overlay != null) { ChooseFaceOverlay(_slot, _overlay, _DK_RPG_UMA); } _overlay = _DK_RPG_UMA._Avatar._Face._Head.Overlay; } // for body else if (_slot.Place.name == "Torso" && _slot.OverlayType == "Flesh") { ChooseBodyOverlay(_slot, _overlay, _DK_RPG_UMA); } // for face elements else if (_slot.Place.name != "Torso" && _slot.OverlayType == "Flesh") { if (_DK_RPG_UMA._Avatar._Body._Torso.Overlay != null) { ChooseBodyOverlay(_slot, _overlay, _DK_RPG_UMA); } _overlay = _DK_RPG_UMA._Avatar._Body._Torso.Overlay; } } else if (overlay) { _overlay = overlay; // choose color if (_overlay && _overlay.ColorPresets.Count > 0) { int ran = Random.Range(0, _overlay.ColorPresets.Count); _color = _overlay.ColorPresets[ran].PresetColor; } // if no color overlay, randomise color else { float ran1 = Random.Range(0f, 0.99f); float ran2 = Random.Range(0f, 0.99f); float ran3 = Random.Range(0f, 0.99f); _color = new Color(ran1, ran2, ran3); } } if (_overlay != null && _DK_RPG_UMA != null /*&& _color != Color.black*/) { EquipSlotElement(_slot, _overlay, _DK_RPG_UMA, _color); } }
public void ElementPreparations(DK_RPG_UMA dkRPGUMA) { _Engine._DK_RPG_UMA = dkRPGUMA; #region For Male Avatar // Slots : verify if the Element is available for a male avatar if (_Engine._DK_RPG_UMA.Gender == "Male") { // Slot Only Element if (_Element.Male_DK_Slot != null) { // verify if the Element is available for the race of the avatar if (_Element.Male_DK_Slot.Race.Contains(_Engine._DK_RPG_UMA.Race)) { // assign the tmp values _Element._slot = _Element.Male_DK_Slot; _Element._overlay = _Element.Male_DK_Overlay; } } // Overlay only element else if (_Element.Male_DK_Overlay) { // verify if the Element is available for the race of the avatar if (_Element.Male_DK_Overlay.Race.Contains(_Engine._DK_RPG_UMA.Race)) { // assign the tmp values _Element._slot = null; _Element._overlay = _Element.Male_DK_Overlay; } } } #endregion For Male Avatar else #region For Female Avatar // Slots : verify if the Element is available for a Female avatar if (_Engine._DK_RPG_UMA.Gender == "Female") { if (_Element.Female_DK_Slot != null) { // verify if the Element is available for the race of the avatar if (_Element.Female_DK_Slot.Race.Contains(_Engine._DK_RPG_UMA.Race)) { _Element._slot = _Element.Female_DK_Slot; _Element._overlay = _Element.Female_DK_Overlay; } } // Overlays : verify if the Element is available for a Female avatar else if (_Element.Female_DK_Overlay) { if (_Element.Female_DK_Overlay.Race.Contains(_Engine._DK_RPG_UMA.Race)) { _Element._slot = null; _Element._overlay = _Element.Female_DK_Overlay; } } } #endregion For Female Avatar #region set the color if (_Element._color == Color.black) { // using the assigned colorpreset if (_Element._ColorPreset) { float adjust = Random.Range(0.01f, 0.5f); _Element._color = _Element._ColorPreset.PresetColor + new Color(adjust, adjust, adjust); } // choose a colorpreset from the overlay if possible else if (_Element._overlay && _Element._overlay.ColorPresets.Count > 0) { int ran = Random.Range(0, _Element._overlay.ColorPresets.Count - 1); float adjust = Random.Range(0.01f, 0.5f); _Element._color = _Element._overlay.ColorPresets[ran].PresetColor + new Color(adjust, adjust, adjust); } // assign the white color if the previous possibilities do not match else { _Element._color = new Color(1, 1, 1, 1); } } #endregion set the color #region What to do ? // Auto Equip the element and launch the rebuilder for the avatar if (_ElementOptions.AutoEquip) { DK_UMA_RPG_Equip.EquipSlotElement(_Element._slot, _Element._overlay, _Engine._DK_RPG_UMA, _Element._color); } // destroy this gameobject if necessary if (_ElementOptions.DestroyWhenPickup) { DestroySelf(); } #endregion What to do ? }
public static void PrepareLists(DK_RPG_UMA_Generator _DK_RPG_UMA_Generator, DK_RPG_UMA _DK_RPG_UMA, GameObject _Selection, string SelectedType, DKSlotData SelectedSlot, DKOverlayData SelectedOverlay) { _DK_RPG_UMA_Generator = GameObject.Find("DK_UMA").GetComponent <DK_RPG_UMA_Generator>(); if (_DK_RPG_UMA == null) { if (_DK_RPG_UMA == null) { _DK_RPG_UMA = _Selection.GetComponent <DK_RPG_UMA>(); } if (_DK_RPG_UMA == null) { _DK_RPG_UMA = _Selection.GetComponentInChildren <DK_RPG_UMA>(); } if (_DK_RPG_UMA == null) { _DK_RPG_UMA = _Selection.GetComponentInParent <DK_RPG_UMA>(); } } if (_DK_RPG_UMA && _DK_RPG_UMA.RaceData == null) { DKRaceLibrary races = GameObject.Find("DKUMACrowd").GetComponent <DK_UMACrowd>().raceLibrary; foreach (DKRaceData race in races.raceElementList) { if (race.Race == _DK_RPG_UMA.Race) { _DK_RPG_UMA.RaceData = race; } } } // Debug.Log (_DK_RPG_UMA.RaceData.raceName); if (_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Head.SlotList.Count == 0) { _DK_RPG_UMA_Generator.PopulateAllLists(); Debug.Log("test list count :" + _DK_RPG_UMA.RaceData._Male._AvatarData._Face._Head.SlotList.Count); } #region Face Lists if (SelectedType == "Head") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Head.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Head.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Eyes") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Eyes.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Eyes.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Eyelash") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._EyeLash.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._EyeLash.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Eyelids") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._EyeLids.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._EyeLids.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Ears") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Ears.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Ears.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Nose") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Nose.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Nose.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Mouth") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Mouth.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Mouth.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Eyebrow") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._FaceHair.EyeBrowsList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._FaceHair.EyeBrowsList); } SlotList.Clear(); } else if (SelectedType == "Beard" && SelectedSlot) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._FaceHair._BeardSlotOnly.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._FaceHair._BeardSlotOnly.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Beard" && SelectedSlot == null && SelectedOverlay) { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._FaceHair._BeardOverlayOnly.BeardList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._FaceHair._BeardOverlayOnly.BeardList); } SlotList.Clear(); } else if (SelectedType == "Beard" && SelectedSlot == null && SelectedOverlay == null) { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._FaceHair._BeardOverlayOnly.BeardList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._FaceHair._BeardOverlayOnly.BeardList); } SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._FaceHair._BeardSlotOnly.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._FaceHair._BeardSlotOnly.SlotList); } } else if (SelectedType == "HeadTatoo") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Head.TattooList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Head.TattooList); } SlotList.Clear(); } else if (SelectedType == "HeadMakeup") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Head.MakeupList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Head.MakeupList); } SlotList.Clear(); } else if (SelectedType == "Hair" /*&& SelectedSlot*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._SlotOnly.SlotList); if (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._OverlayOnly.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._SlotOnly.SlotList); if (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._OverlayOnly.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._OverlayOnly.OverlayList); if (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._SlotOnly.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._OverlayOnly.OverlayList); if (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._SlotOnly.SlotList.Count == 0) { SlotList.Clear(); } } } /* else if ( SelectedType == "Hair" && SelectedSlot == null && SelectedOverlay ){ * SlotList.Clear(); * if ( _DK_RPG_UMA.Gender == "Male" ) { * SlotList.AddRange (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._SlotOnly.SlotList); * if (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._OverlayOnly.OverlayList.Count == 0 ) OverlayList.Clear(); * } * else if ( _DK_RPG_UMA.Gender == "Female" ) { * SlotList.AddRange (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._SlotOnly.SlotList); * if (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._OverlayOnly.OverlayList.Count == 0 ) OverlayList.Clear(); * } * OverlayList.Clear(); * if ( _DK_RPG_UMA.Gender == "Male" ) { * OverlayList.AddRange (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._OverlayOnly.OverlayList); * if (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._SlotOnly.SlotList.Count == 0 ) SlotList.Clear(); * } * else if ( _DK_RPG_UMA.Gender == "Female" ) { * OverlayList.AddRange (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._OverlayOnly.OverlayList); * if (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._SlotOnly.SlotList.Count == 0 ) SlotList.Clear(); * } * }*/ /* else if ( SelectedType == "Hair" && SelectedSlot == null && SelectedOverlay == null ){ * OverlayList.Clear(); * if ( _DK_RPG_UMA.Gender == "Male" ) OverlayList.AddRange (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._OverlayOnly.OverlayList); * else if ( _DK_RPG_UMA.Gender == "Female" ) OverlayList.AddRange (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._OverlayOnly.OverlayList); * SlotList.Clear(); * if ( _DK_RPG_UMA.Gender == "Male" ) SlotList.AddRange (_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._SlotOnly.SlotList); * else if ( _DK_RPG_UMA.Gender == "Female" ) SlotList.AddRange (_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._SlotOnly.SlotList); * Debug.Log (OverlayList.Count); * }*/ else if (SelectedType == "HairModule") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Hair._SlotOnly._HairModule.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Hair._SlotOnly._HairModule.SlotList); } OverlayList.Clear(); } else if (SelectedType == "Lips") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Head.LipsList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Head.LipsList); } SlotList.Clear(); } else if (SelectedType == "Innermouth") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Mouth._InnerMouth.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Mouth._InnerMouth.SlotList); } OverlayList.Clear(); } #endregion Face Lists #region Body Lists else if (SelectedType == "Torso") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Torso.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Torso.SlotList); } OverlayList.Clear(); } else if (SelectedType == "TorsoTatoo") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Torso.TattooList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Torso.TattooList); } SlotList.Clear(); } else if (SelectedType == "TorsoMakeup") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Torso.MakeupList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Torso.MakeupList); } SlotList.Clear(); } else if (SelectedType == "Hands") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Hands.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Hands.SlotList); } OverlayList.Clear(); } else if (SelectedType == "HandsTatoo") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Hands.TattooList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Hands.TattooList); } SlotList.Clear(); } else if (SelectedType == "HandsMakeup") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Hands.MakeupList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Hands.MakeupList); } SlotList.Clear(); } else if (SelectedType == "Legs") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Legs.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Legs.SlotList); } OverlayList.Clear(); } else if (SelectedType == "LegsTatoo") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Legs.TattooList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Legs.TattooList); } SlotList.Clear(); } else if (SelectedType == "LegsMakeup") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Legs.MakeupList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Legs.MakeupList); } SlotList.Clear(); } else if (SelectedType == "Feet") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Feet.SlotList); } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Feet.SlotList); } OverlayList.Clear(); } else if (SelectedType == "FeetTatoo") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Feet.TattooList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Feet.TattooList); } SlotList.Clear(); } else if (SelectedType == "FeetMakeup") { OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Feet.MakeupList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Feet.MakeupList); } SlotList.Clear(); } #endregion Body Lists #region Wear Lists else if (SelectedType == "HeadWear" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Head.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Head.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Head.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Head.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Head.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Head.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Head.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Head.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "ShoulderWear" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Shoulder.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Shoulder.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Shoulder.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Shoulder.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Shoulder.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Shoulder.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Shoulder.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Shoulder.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "ArmbandWear" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Armband.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Armband.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Armband.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Armband.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Armband.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Armband.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Armband.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Armband.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "WristWear" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Wrist.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Wrist.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Wrist.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Wrist.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Wrist.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Wrist.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Wrist.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Wrist.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "CloakWear" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Cloak.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Cloak.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Cloak.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Cloak.OverlayList.Count == 0) { OverlayList.Clear(); } } } else if (SelectedType == "TorsoWear" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Torso.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Torso.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Torso.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Torso.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Torso.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Torso.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Torso.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Torso.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "HandsWear") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Hands.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Hands.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Hands.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Hands.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Hands.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Hands.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Hands.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Hands.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "LegsWear") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Legs.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Legs.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Legs.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Legs.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Legs.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Legs.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Legs.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Legs.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "FeetWear") { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Feet.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Feet.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Feet.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Feet.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Feet.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Feet.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Feet.OverlayOnlyList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Feet.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "Underwear") { SlotList.Clear(); OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Underwear.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Underwear.OverlayList); } } else if (SelectedType == "HandledLeft" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._LeftHand.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._LeftHand.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._LeftHand.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._LeftHand.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._LeftHand.OverlayList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._LeftHand.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._LeftHand.OverlayList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._LeftHand.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "HandledRight" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._RightHand.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._RightHand.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._RightHand.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._RightHand.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._RightHand.OverlayList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._RightHand.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._RightHand.OverlayList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._RightHand.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "BeltWear" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Belt.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Belt.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Belt.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Belt.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Belt.OverlayList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Belt.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Belt.OverlayList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Belt.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "Cloak" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Cloak.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Cloak.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Cloak.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Cloak.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Cloak.OverlayList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Cloak.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Cloak.OverlayList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Cloak.SlotList.Count == 0) { SlotList.Clear(); } } } else if (SelectedType == "Backpack" /*&& SelectedSlot == null && SelectedOverlay*/) { SlotList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Backpack.SlotList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Backpack.OverlayList.Count == 0) { OverlayList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { SlotList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Backpack.SlotList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Backpack.OverlayList.Count == 0) { OverlayList.Clear(); } } OverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._EquipmentData._Backpack.OverlayList); if (_DK_RPG_UMA.RaceData._Male._EquipmentData._Backpack.SlotList.Count == 0) { SlotList.Clear(); } } else if (_DK_RPG_UMA.Gender == "Female") { OverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._EquipmentData._Backpack.OverlayList); if (_DK_RPG_UMA.RaceData._Female._EquipmentData._Backpack.SlotList.Count == 0) { SlotList.Clear(); } } } #endregion Wear Lists PrepareOverlaysLists(_DK_RPG_UMA_Generator, _DK_RPG_UMA, _Selection, SelectedType, SelectedSlot, SelectedOverlay); }
public static void PrepareOverlaysLists(DK_RPG_UMA_Generator _DK_RPG_UMA_Generator, DK_RPG_UMA _DK_RPG_UMA, GameObject _Selection, string SelectedType, DKSlotData SelectedSlot, DKOverlayData SelectedOverlay) { _DK_RPG_UMA_Generator = GameObject.Find("DK_UMA").GetComponent <DK_RPG_UMA_Generator>(); if (_DK_RPG_UMA == null) { if (_DK_RPG_UMA == null) { _DK_RPG_UMA = _Selection.GetComponent <DK_RPG_UMA>(); } if (_DK_RPG_UMA == null) { _DK_RPG_UMA = _Selection.GetComponentInChildren <DK_RPG_UMA>(); } if (_DK_RPG_UMA == null) { _DK_RPG_UMA = _Selection.GetComponentInParent <DK_RPG_UMA>(); } } if (_DK_RPG_UMA && _DK_RPG_UMA.RaceData == null) { DKRaceLibrary races = GameObject.Find("DKUMACrowd").GetComponent <DK_UMACrowd>().raceLibrary; foreach (DKRaceData race in races.raceElementList) { if (race.Race == _DK_RPG_UMA.Race) { _DK_RPG_UMA.RaceData = race; } } } #region Face Lists LinkedOverlayList.Clear(); if (SelectedType == "Head") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Head.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Head.OverlayList); } } else if (SelectedType == "Eyes") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Eyes.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Eyes.OverlayList); } } else if (SelectedType == "Eyelash") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._EyeLash.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._EyeLash.OverlayList); } } else if (SelectedType == "Eyelids") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._EyeLids.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._EyeLids.OverlayList); } } else if (SelectedType == "Ears") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Ears.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Ears.OverlayList); } } else if (SelectedType == "Nose") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Nose.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Nose.OverlayList); } } else if (SelectedType == "Mouth") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Mouth.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Mouth.OverlayList); } } else if (SelectedType == "Innermouth") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Face._Mouth._InnerMouth.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Face._Mouth._InnerMouth.OverlayList); } } #endregion Face Lists #region Body Lists else if (SelectedType == "Torso") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Torso.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Torso.OverlayList); } } else if (SelectedType == "Hands") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Hands.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Hands.OverlayList); } } else if (SelectedType == "Legs") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Legs.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Legs.OverlayList); } } else if (SelectedType == "Feet") { LinkedOverlayList.Clear(); if (_DK_RPG_UMA.Gender == "Male") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Male._AvatarData._Body._Feet.OverlayList); } else if (_DK_RPG_UMA.Gender == "Female") { LinkedOverlayList.AddRange(_DK_RPG_UMA.RaceData._Female._AvatarData._Body._Feet.OverlayList); } } if (SelectedSlot) { LinkedOverlayList.AddRange(SelectedSlot.LinkedOverlayList); } #endregion Body Lists }