public void CreateBattleFloatDigit(int digitValue, DIGIT_TYPE digitType, Vector3 worldPosition, int animatIndex) { if (this.IsFormOpen) { this.m_battleFloatDigitManager.CreateBattleFloatDigit(digitValue, digitType, ref worldPosition, animatIndex); } }
public void CreateBattleFloatDigit(int digitValue, DIGIT_TYPE digitType, ref Vector3 worldPosition) { if (GameSettings.RenderQuality == SGameRenderQuality.Low && digitType != DIGIT_TYPE.MagicAttackCrit && digitType != DIGIT_TYPE.PhysicalAttackCrit && digitType != DIGIT_TYPE.RealAttackCrit && digitType != DIGIT_TYPE.ReceiveGoldCoinInBattle && digitType != DIGIT_TYPE.ReceiveLastHitGoldCoinInBattle) { return; } if (digitType == DIGIT_TYPE.ReviveHp && (long)digitValue < 50L) { return; } string[] array = CBattleFloatDigitManager.s_battleFloatDigitAnimatorStates[(int)digitType]; if (array.Length <= 0) { return; } string text = (((digitType == DIGIT_TYPE.ReviveHp || digitType == DIGIT_TYPE.ReceiveSpirit || digitType == DIGIT_TYPE.ReceiveGoldCoinInBattle) && digitValue > 0) ? "+" : string.Empty) + Mathf.Abs(digitValue).ToString(); if (digitType == DIGIT_TYPE.ReceiveSpirit) { text += "xp"; return; } if (digitType == DIGIT_TYPE.ReceiveGoldCoinInBattle || digitType == DIGIT_TYPE.ReceiveLastHitGoldCoinInBattle) { text += "g"; } this.CreateBattleFloatText(text, ref worldPosition, array[Random.Range(0, array.Length)], 0u); }
public FloatDigitInfo(PoolObjHandle <ActorRoot> attacker, PoolObjHandle <ActorRoot> target, DIGIT_TYPE digitType, int value) { this.m_attacker = attacker; this.m_target = target; this.m_digitType = digitType; this.m_value = value; }
private bool CanMergeToCritText(ref DIGIT_TYPE type1, DIGIT_TYPE type2) { if ((type1 == DIGIT_TYPE.PhysicalAttackNormal && type2 == DIGIT_TYPE.PhysicalAttackCrit) || (type1 == DIGIT_TYPE.PhysicalAttackCrit && type2 == DIGIT_TYPE.PhysicalAttackNormal) || (type1 == DIGIT_TYPE.MagicAttackNormal && type2 == DIGIT_TYPE.MagicAttackCrit) || (type1 == DIGIT_TYPE.MagicAttackCrit && type2 == DIGIT_TYPE.MagicAttackNormal) || (type1 == DIGIT_TYPE.RealAttackNormal && type2 == DIGIT_TYPE.RealAttackCrit) || (type1 == DIGIT_TYPE.RealAttackCrit && type2 == DIGIT_TYPE.RealAttackNormal)) { if (type1 < type2) { type1 = type2; } return(true); } return(false); }
public void CreateBattleFloatDigit(int digitValue, DIGIT_TYPE digitType, ref Vector3 worldPosition, int animatIndex) { if ((((GameSettings.RenderQuality != SGameRenderQuality.Low) || (digitType == DIGIT_TYPE.MagicAttackCrit)) || ((digitType == DIGIT_TYPE.PhysicalAttackCrit) || (digitType == DIGIT_TYPE.RealAttackCrit))) || (digitType == DIGIT_TYPE.ReceiveGoldCoinInBattle)) { string[] strArray = s_battleFloatDigitAnimatorStates[(int)digitType]; if (((strArray.Length > 0) && (animatIndex >= 0)) && (animatIndex < strArray.Length)) { string content = (((digitType != DIGIT_TYPE.ReceiveSpirit) || (digitValue <= 0)) ? string.Empty : "+") + SimpleNumericString.GetNumeric(Mathf.Abs(digitValue)); this.CreateBattleFloatText(content, ref worldPosition, strArray[animatIndex], 0); } } }
public void CreateBattleFloatDigit(int digitValue, DIGIT_TYPE digitType, ref Vector3 worldPosition, int animatIndex) { if (GameSettings.RenderQuality == SGameRenderQuality.Low && digitType != DIGIT_TYPE.MagicAttackCrit && digitType != DIGIT_TYPE.PhysicalAttackCrit && digitType != DIGIT_TYPE.RealAttackCrit && digitType != DIGIT_TYPE.ReceiveGoldCoinInBattle) { return; } string[] array = CBattleFloatDigitManager.s_battleFloatDigitAnimatorStates[(int)digitType]; if (array.Length <= 0 || animatIndex < 0 || animatIndex >= array.Length) { return; } string content = ((digitType == DIGIT_TYPE.ReceiveSpirit && digitValue > 0) ? "+" : string.Empty) + SimpleNumericString.GetNumeric(Mathf.Abs(digitValue)); this.CreateBattleFloatText(content, ref worldPosition, array[animatIndex], 0u); }
public void CreateBattleFloatDigit(int digitValue, DIGIT_TYPE digitType, ref Vector3 worldPosition) { if (((((GameSettings.RenderQuality != SGameRenderQuality.Low) || (digitType == DIGIT_TYPE.MagicAttackCrit)) || ((digitType == DIGIT_TYPE.PhysicalAttackCrit) || (digitType == DIGIT_TYPE.RealAttackCrit))) || ((digitType == DIGIT_TYPE.ReceiveGoldCoinInBattle) || (digitType == DIGIT_TYPE.ReceiveLastHitGoldCoinInBattle))) && ((digitType != DIGIT_TYPE.ReviveHp) || (digitValue >= 50L))) { string[] strArray = s_battleFloatDigitAnimatorStates[(int)digitType]; if (strArray.Length > 0) { string content = (((((digitType != DIGIT_TYPE.ReviveHp) && (digitType != DIGIT_TYPE.ReceiveSpirit)) && (digitType != DIGIT_TYPE.ReceiveGoldCoinInBattle)) || (digitValue <= 0)) ? string.Empty : "+") + Mathf.Abs(digitValue).ToString(); if (digitType == DIGIT_TYPE.ReceiveSpirit) { content = content + "xp"; } else { if ((digitType == DIGIT_TYPE.ReceiveGoldCoinInBattle) || (digitType == DIGIT_TYPE.ReceiveLastHitGoldCoinInBattle)) { content = content + "g"; } this.CreateBattleFloatText(content, ref worldPosition, strArray[UnityEngine.Random.Range(0, strArray.Length)], 0); } } } }
public void CollectFloatDigitInSingleFrame(PoolObjHandle <ActorRoot> attacker, PoolObjHandle <ActorRoot> target, DIGIT_TYPE digitType, int value) { if (MonoSingleton <Reconnection> .GetInstance().isProcessingRelayRecover) { return; } if (this.m_floatDigitInfoList == null) { this.m_floatDigitInfoList = new List <FloatDigitInfo>(); } FloatDigitInfo floatDigitInfo; for (int i = 0; i < this.m_floatDigitInfoList.get_Count(); i++) { floatDigitInfo = this.m_floatDigitInfoList.get_Item(i); if (floatDigitInfo.m_attacker == attacker && floatDigitInfo.m_target == target && (floatDigitInfo.m_digitType == digitType || this.CanMergeToCritText(ref floatDigitInfo.m_digitType, digitType))) { floatDigitInfo.m_value += value; this.m_floatDigitInfoList.set_Item(i, floatDigitInfo); return; } } floatDigitInfo = new FloatDigitInfo(attacker, target, digitType, value); this.m_floatDigitInfoList.Add(floatDigitInfo); }
public void CollectFloatDigitInSingleFrame(PoolObjHandle <ActorRoot> attacker, PoolObjHandle <ActorRoot> target, DIGIT_TYPE digitType, int value) { if (this.IsFormOpen) { this.m_battleFloatDigitManager.CollectFloatDigitInSingleFrame(attacker, target, digitType, value); } }
public void CollectFloatDigitInSingleFrame(PoolObjHandle <ActorRoot> attacker, PoolObjHandle <ActorRoot> target, DIGIT_TYPE digitType, int value) { if (!MonoSingleton <Reconnection> .GetInstance().isProcessingRelayRecover) { FloatDigitInfo info; if (this.m_floatDigitInfoList == null) { this.m_floatDigitInfoList = new List <FloatDigitInfo>(); } for (int i = 0; i < this.m_floatDigitInfoList.Count; i++) { info = this.m_floatDigitInfoList[i]; if (((info.m_attacker == attacker) && (info.m_target == target)) && ((info.m_digitType == digitType) || this.CanMergeToCritText(ref info.m_digitType, digitType))) { info.m_value += value; this.m_floatDigitInfoList[i] = info; return; } } info = new FloatDigitInfo(attacker, target, digitType, value); this.m_floatDigitInfoList.Add(info); } }