static void Main(string[] args) { DIConfigurer.ConfigureCore(); HealCommand command = new HealCommand(new Character(), 10); Console.ReadLine(); }
public void GlobalSetup() { DIConfigurer.ConfigureCore(true); PlayableEntity character = new Character(); character.MaxHp = 100; FightersList.Instance.Elements = new System.Collections.ObjectModel.ObservableCollection <PlayableEntity>(); FightersList.Instance.AddElementSilent(character); }