void OnMouseDown() { Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto); if (GameObject.FindObjectOfType <Selector>().IsCreation()) { DGTProxyRemote.GetInstance().RequestSpawnUnit(x, y, GameObject.FindObjectOfType <Selector>().GetUnitCreationType()); GameObject.FindObjectOfType <Selector>().ResetState(); } else if (GameObject.FindObjectOfType <Selector>().IsListen()) { GameObject.FindObjectOfType <Selector>().GetWillMoveUnit().GetComponent <UnitBehaviour>().SetTarget(x, y); GameObject.FindObjectOfType <Selector>().ResetState(); } else if (GameObject.FindObjectOfType <Selector>().IsBuild()) { TileBehaviour currentTile = GameObject.FindObjectOfType <Selector>().GetCurrentTile().GetComponent <TileBehaviour>(); if (x == currentTile.x + 1 || x == currentTile.x - 1 || y == currentTile.y + 1 || y == currentTile.y - 1) { DGTProxyRemote.GetInstance().BuildRequest(currentTile.x, currentTile.y, x, y); } GameObject.FindObjectOfType <Selector>().ResetState(); } else { if (GetComponentInChildren <UnitBehaviour>() && GetComponentInChildren <UnitBehaviour>().isOwner) { GetComponentInChildren <UnitBehaviour>().Stop(); if (GetComponentInChildren <UnitBehaviour>().direction == 0) { GameObject.FindObjectOfType <Selector>().SetCurrentTile(gameObject); GameObject.FindObjectOfType <ToolTipManager>().ShowToolTip(); } } } }
void Update() { if (DGTProxyRemote.GetInstance().IsStart() && !isStart) { isStart = true; transform.parent.GetComponent <Animator>().SetTrigger("Start"); } if (transform.parent.GetComponent <Animator>().GetCurrentAnimatorStateInfo(0).IsName("PreState") && !isReady) { isReady = true; DGTProxyRemote.GetInstance().Ready(); } if (transform.parent.GetComponent <Animator>().GetCurrentAnimatorStateInfo(0).IsName("PullOut") && !isStarting) { headerPanel.SetActive(true); headerPanel.GetComponent <Animator>().SetTrigger("Start"); isStarting = true; } if (headerPanel.GetComponent <Animator>().GetCurrentAnimatorStateInfo(0).IsName("Start") && !isStarted) { bottomPanel.SetActive(true); bottomPanel.GetComponent <Animator>().SetTrigger("Start"); isStarted = true; } }
public void UpdateDirection() { if (path.Count > 0) { int targetX = path[0][0]; int targetY = path[0][1]; path.RemoveAt(0); if (x == targetX && y < targetY) { DGTProxyRemote.GetInstance().RequestChangeDirection(x, y, 4); } else if (x == targetX && y > targetY) { DGTProxyRemote.GetInstance().RequestChangeDirection(x, y, 3); } else if (y == targetY && x > targetX) { DGTProxyRemote.GetInstance().RequestChangeDirection(x, y, 1); } else if (y == targetY && x < targetX) { DGTProxyRemote.GetInstance().RequestChangeDirection(x, y, 2); } } }
public void OnUpdateUnit(int packed_id, PacketReader pr) { int x = pr.ReadUInt8(); int y = pr.ReadUInt8(); int changeX = pr.ReadUInt8(); int changeY = pr.ReadUInt8(); int type = pr.ReadInt8(); int status = 0; if (type != -1) { int direction = pr.ReadUInt8(); float hp = pr.ReadFloat(); bool isHide = pr.ReadUInt8() == 1; bool isOwner = pr.ReadUInt8() == 1; status = pr.ReadUInt8(); DGTProxyRemote.GetInstance().OnUpdateUnit(x, y, changeX, changeY, type, direction, hp, isHide, isOwner, status); return; } else { status = pr.ReadUInt8(); } DGTProxyRemote.GetInstance().OnUpdateUnit(x, y, changeX, changeY, type, 0, 0, false, false, status); }
void Update() { if (DGTProxyRemote.GetInstance().IsLoggedIn() && !show) { ShowJoin(); } }
void CheckAndUpdatePosition(bool condition) { if (condition) { DGTProxyRemote.GetInstance().RequestUpdateUnit(x, y); } }
public void OnUpdateTile(int packed_id, PacketReader pr) { int x = pr.ReadUInt8(); int y = pr.ReadUInt8(); int type = pr.ReadUInt8(); DGTProxyRemote.GetInstance().OnUpdateTile(x, y, type); }
public void UpdateHP(int packet_id, PacketReader pr) { float hp = pr.ReadFloat(); float opHp = pr.ReadFloat(); int atk = pr.ReadUInt8(); DGTProxyRemote.GetInstance().UpdateHP(hp, opHp, atk); }
public static DGTProxyRemote GetInstance() { if (!instance) { instance = GameObject.FindObjectOfType <DGTProxyRemote>(); DontDestroyOnLoad(instance.gameObject); } return(instance); }
public void Connect() { string name = GetComponentsInChildren <Text>()[1].text; if (name == "") { return; } PlayerPrefs.SetString("name", name); DGTProxyRemote.GetInstance().Login(PlayerPrefs.GetString("name")); gameObject.SetActive(false); }
void Awake() { if (!instance) { instance = this; packet = new DGTPacket(this); SetState(State.DISCONNECTED); DontDestroyOnLoad(this); } else { if (this != instance) { Destroy(this.gameObject); } } }
IEnumerator ConnectToServer() { DGTPacket.Config pc = new DGTPacket.Config("localhost", 1111); remote = DGTProxyRemote.GetInstance(); remote.Connect(pc.host, pc.port); remote.ProcessEvents(); yield return(new WaitForSeconds(0.1f)); for (int i = 0; i < 10; i++) { if (remote.IsConnected() || remote.IsConnectionFailed()) { break; } remote.ProcessEvents(); yield return(new WaitForSeconds(0.1f)); } if (remote.IsConnected()) { string name = PlayerPrefs.GetString("name"); Debug.Log(name); if (name != "") { remote.Login(name); } else { GameObject.FindObjectOfType <ConnectionManager>().AskName(); } } else { GameObject.FindObjectOfType <ConnectionManager>().ShowConnectionLost(); } yield break; }
public void HideRequest() { DGTProxyRemote.GetInstance().Hide(x, y); }
public void UpdateBoard(int packed_id, PacketReader pr) { string boardFloorsStr = pr.ReadString(); DGTProxyRemote.GetInstance().OnUpdateBoard(boardFloorsStr); }
public void OnCancelRoom(int packet_id, PacketReader pr) { DGTProxyRemote.GetInstance().OnCancelRoom(); }
public void ReceiveCreatedRoomResponse(int packet_id, PacketReader pr) { int id = pr.ReadUInt32(); DGTProxyRemote.GetInstance().OnCreatedRoom(id); }
private void ReceiveLoggedInResponse(int packet_id, PacketReader pr) { DGTProxyRemote.GetInstance().OnLoggedInSuccess(); }
// Use this for initialization void Start() { boardFloor = new GameObject[16, 16]; boardUnit = new GameObject[16, 16]; DGTProxyRemote.GetInstance().RequestBoard(); }
public DGTPacket(DGTProxyRemote remote) : base() { this.remote = remote; PacketMapper(); }
private void OnMouseDown() { DGTProxyRemote.GetInstance().CancelRoom(); }
public void UpdateTime(int packet_id, PacketReader pr) { int time = pr.ReadUInt8(); DGTProxyRemote.GetInstance().UpdateTime(time); }
public void Create() { DGTProxyRemote.GetInstance().CreateRoom(0); GameObject.FindObjectOfType <ConnectionManager>().ShowCancel(); }
public void NotifyStart(int packet_id, PacketReader pr) { DGTProxyRemote.GetInstance().NotifyStart(); }
public void UpdateUnit(int x, int y, int changeX, int changeY, int type, int direction, float hp, bool isHide, bool isOwner, int status) { Debug.Log("x = " + x + " y = " + y + " changeX = " + changeX + " changeY = " + changeY + " direction = " + direction + " hp = " + hp + " isHide = " + isHide + " isOwner = " + isOwner); if (!boardUnit[x, y]) { boardFloor[x, y].GetComponent <TileBehaviour>().OnSpawnUnit(type); if (type == -1) { return; } boardUnit[x, y] = Instantiate(unitPrototype[type], GetPositionOfTile(x, y) + new Vector3(0f, 0f, -10f), Quaternion.identity); boardUnit[x, y].transform.SetParent(boardFloor[x, y].transform); boardUnit[x, y].GetComponent <UnitBehaviour>().type = type; boardUnit[x, y].GetComponent <UnitBehaviour>().SetPosition(x, y); boardUnit[x, y].GetComponent <UnitBehaviour>().Own(isOwner); boardUnit[x, y].GetComponent <UnitBehaviour>().SetHp(hp); DGTProxyRemote.GetInstance().RequestChangeDirection(x, y, 3); if (isOwner) { GameObject.FindObjectOfType <NotificationManager>().NotifySpawnUnit(); } } else { boardUnit[x, y].GetComponent <UnitBehaviour>().SetDirection(direction); if (status == 0) { Debug.Log("Normal"); } else if (status == 1) { Debug.Log("Attack"); GetComponent <AudioSource>().clip = attackingSound; GetComponent <AudioSource>().Play(); boardUnit[x, y].GetComponent <DirectionController>().Attack(); } else if (status == 2) { GetComponent <AudioSource>().clip = deadSound; GetComponent <AudioSource>().Play(); boardUnit[x, y].GetComponent <DirectionController>().Dead(); StartCoroutine(DeadAnim(x, y)); if (!isOwner) { GameObject.FindObjectOfType <NotificationManager>().NotifyKillEnemy(); } } else if (status == 3) { boardFloor[x, y].GetComponent <TileBehaviour>().Explosion(); } } if (x != changeX || y != changeY) { boardUnit[changeX, changeY] = boardUnit[x, y]; boardUnit[changeX, changeY].transform.SetParent(boardFloor[changeX, changeY].transform); boardUnit[changeX, changeY].transform.position = GetPositionOfTile(changeX, changeY) + boardUnit[x, y].GetComponent <UnitBehaviour>().offsetVector; boardUnit[changeX, changeY].GetComponent <UnitBehaviour>().SetPosition(changeX, changeY); boardUnit[changeX, changeY].GetComponent <UnitBehaviour>().UpdateDirection(); boardUnit[x, y] = null; } else if (x == changeX && y == changeY && type == -1) { Destroy(boardUnit[x, y]); boardUnit[x, y] = null; if (status == 3) { boardFloor[x, y].GetComponent <TileBehaviour>().Explosion(); } } else { boardUnit[x, y].GetComponent <UnitBehaviour>().SetHp(hp); boardUnit[x, y].GetComponent <UnitBehaviour>().Hide(isHide); } }
public void OnResult(int packet_id, PacketReader pr) { int result = pr.ReadUInt8(); DGTProxyRemote.GetInstance().OnResult(result); }