/// <summary> /// Write a single point to buffer. /// </summary> /// <param name="srcPoint">Source point.</param> /// <param name="dstPlane">Destination plane buffer.</param> /// <implementation> /// Vector coordinates are divided by 256.0f, and texture coordinates by 16.0f. /// </implementation> private int WritePoint(ref FaceUVTool.DFPurePoint srcPoint, ref DFPlaneBuffer dstPlane) { // Copy point data int pointPos = dstPlane.PointCount; dstPlane.PointBuffer[pointPos].X = srcPoint.x / pointDivisor; dstPlane.PointBuffer[pointPos].Y = srcPoint.y / pointDivisor; dstPlane.PointBuffer[pointPos].Z = srcPoint.z / pointDivisor; dstPlane.PointBuffer[pointPos].NX = srcPoint.nx / pointDivisor; dstPlane.PointBuffer[pointPos].NY = srcPoint.ny / pointDivisor; dstPlane.PointBuffer[pointPos].NZ = srcPoint.nz / pointDivisor; dstPlane.PointBuffer[pointPos].U = srcPoint.u / textureDivisor; dstPlane.PointBuffer[pointPos].V = srcPoint.v / textureDivisor; dstPlane.PointCount++; return(pointPos); }
/// <summary> /// Write a single point to buffer. /// </summary> /// <param name="SrcPoint">Source point.</param> /// <param name="DstPlane">Destination plane buffer.</param> /// <implementation> /// Vector coordinates are divided by 256.0f, and texture coordinates by 16.0f. /// </implementation> private int WritePoint(ref FaceUVTool.DFPurePoint SrcPoint, ref DFPlaneBuffer DstPlane) { // Copy point data int pointPos = DstPlane.PointCount; DstPlane.PointBuffer[pointPos].X = SrcPoint.x / PointDivisor; DstPlane.PointBuffer[pointPos].Y = SrcPoint.y / PointDivisor; DstPlane.PointBuffer[pointPos].Z = SrcPoint.z / PointDivisor; DstPlane.PointBuffer[pointPos].NX = SrcPoint.nx / PointDivisor; DstPlane.PointBuffer[pointPos].NY = SrcPoint.ny / PointDivisor; DstPlane.PointBuffer[pointPos].NZ = SrcPoint.nz / PointDivisor; DstPlane.PointBuffer[pointPos].U = SrcPoint.u / TextureDivisor; DstPlane.PointBuffer[pointPos].V = SrcPoint.v / TextureDivisor; DstPlane.PointCount++; return(pointPos); }
/// <summary> /// Write a single point to buffer. /// </summary> /// <param name="srcPoint">Source point.</param> /// <param name="dstPlane">Destination plane buffer.</param> /// <implementation> /// Vector coordinates are divided by 256.0f, and texture coordinates by 16.0f. /// </implementation> private int WritePoint(ref FaceUVTool.DFPurePoint srcPoint, ref DFPlaneBuffer dstPlane) { // Copy point data int pointPos = dstPlane.PointCount; dstPlane.PointBuffer[pointPos].X = srcPoint.x / pointDivisor; dstPlane.PointBuffer[pointPos].Y = srcPoint.y / pointDivisor; dstPlane.PointBuffer[pointPos].Z = srcPoint.z / pointDivisor; dstPlane.PointBuffer[pointPos].NX = srcPoint.nx / pointDivisor; dstPlane.PointBuffer[pointPos].NY = srcPoint.ny / pointDivisor; dstPlane.PointBuffer[pointPos].NZ = srcPoint.nz / pointDivisor; dstPlane.PointBuffer[pointPos].U = srcPoint.u / textureDivisor; dstPlane.PointBuffer[pointPos].V = srcPoint.v / textureDivisor; dstPlane.PointCount++; return pointPos; }