// --------------------------------------------------------- public void SaveMipLevels(String Directory, String Prefix) { for (int i = 0; i < MAX_DOWNSAMPLE; ++i) { Texture2D tex; tex = _DownSampleTargets[i]; DDSLib.DDSToFile(Directory + Prefix + i + ".dds", true, tex, false); // tex.Save( Directory + Prefix + i + ".dds", ImageFileFormat.Dds ); } // for }