Пример #1
0
            protected override void OnTick()
            {
                int  z      = m_Map.GetAverageZ(m_X, m_Y);
                bool canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);

                for (int i = -3; !canFit && i <= 3; ++i)
                {
                    canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);

                    if (canFit)
                    {
                        z += i;
                    }
                }

                if (!canFit)
                {
                    return;
                }

                Item g = new Gold(100, 200); g.Delete();

                switch (Utility.Random(7))
                {
                case 0: g = new DDJewels(50, 100); break;

                case 1: g = new Gold(100, 200); break;

                case 2: g = new DDSilver(200, 300); break;

                case 3: g = new DDSilver(200, 300); break;

                case 4: g = new DDCopper(300, 400); break;

                case 5: g = new DDCopper(300, 400); break;

                case 6: g = new DDCopper(300, 400); break;
                }

                g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);

                if (0.5 >= Utility.RandomDouble())
                {
                    switch (Utility.Random(3))
                    {
                    case 0:                             // Fire column
                    {
                        Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052);
                        Effects.PlaySound(g, g.Map, 0x208);

                        break;
                    }

                    case 1:                             // Explosion
                    {
                        Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36BD, 20, 10, 5044);
                        Effects.PlaySound(g, g.Map, 0x307);

                        break;
                    }

                    case 2:                             // Ball of fire
                    {
                        Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36FE, 10, 10, 5052);

                        break;
                    }
                    }
                }
            }
Пример #2
0
            protected override void OnTick()
            {
                int  z      = m_Map.GetAverageZ(m_X, m_Y);
                bool canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);

                for (int i = -3; !canFit && i <= 3; ++i)
                {
                    canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);

                    if (canFit)
                    {
                        z += i;
                    }
                }

                if (!canFit)
                {
                    return;
                }

                Item g = new Gold(100, 200); g.Delete();

                int r1 = (int)(Utility.RandomMinMax(80, 160) * (MyServerSettings.GetGoldCutRate() * .01));
                int r2 = (int)(Utility.RandomMinMax(200, 400) * (MyServerSettings.GetGoldCutRate() * .01));
                int r3 = (int)(Utility.RandomMinMax(400, 800) * (MyServerSettings.GetGoldCutRate() * .01));
                int r4 = (int)(Utility.RandomMinMax(800, 1200) * (MyServerSettings.GetGoldCutRate() * .01));
                int r5 = (int)(Utility.RandomMinMax(1200, 1600) * (MyServerSettings.GetGoldCutRate() * .01));

                switch (Utility.Random(21))
                {
                case 0: g = new Crystals(r1); break;

                case 1: g = new DDGemstones(r2); break;

                case 2: g = new DDJewels(r2); break;

                case 3: g = new DDGoldNuggets(r3); break;

                case 4: g = new Gold(r3); break;

                case 5: g = new Gold(r3); break;

                case 6: g = new Gold(r3); break;

                case 7: g = new DDSilver(r4); break;

                case 8: g = new DDSilver(r4); break;

                case 9: g = new DDSilver(r4); break;

                case 10: g = new DDSilver(r4); break;

                case 11: g = new DDSilver(r4); break;

                case 12: g = new DDSilver(r4); break;

                case 13: g = new DDCopper(r5); break;

                case 14: g = new DDCopper(r5); break;

                case 15: g = new DDCopper(r5); break;

                case 16: g = new DDCopper(r5); break;

                case 17: g = new DDCopper(r5); break;

                case 18: g = new DDCopper(r5); break;

                case 19: g = new DDCopper(r5); break;

                case 20: g = new DDCopper(r5); break;
                }

                g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);

                if (0.5 >= Utility.RandomDouble())
                {
                    switch (Utility.Random(3))
                    {
                    case 0:                             // Fire column
                    {
                        Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052);
                        Effects.PlaySound(g, g.Map, 0x208);

                        break;
                    }

                    case 1:                             // Explosion
                    {
                        Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36BD, 20, 10, 5044);
                        Effects.PlaySound(g, g.Map, 0x307);

                        break;
                    }

                    case 2:                             // Ball of fire
                    {
                        Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x36FE, 10, 10, 5052);

                        break;
                    }
                    }
                }
            }