Пример #1
0
        void OnWorldReposition(DCLCharacterPosition charPos)
        {
            var newPosition = charPos.WorldToUnityPosition(Vector3.zero); // Blockers parent original position

            blockersParent.position = newPosition;
        }
Пример #2
0
 void OnPrecisionAdjust(DCLCharacterPosition position)
 {
     gameObject.transform.position = position.WorldToUnityPosition(Utils.GridToWorldPosition(sceneData.basePosition.x, sceneData.basePosition.y));
 }
Пример #3
0
 void OnPrecisionAdjust(DCLCharacterPosition position)
 {
     avatarTransform.position = position.WorldToUnityPosition(currentWorldPosition);
 }