void OnWorldReposition(DCLCharacterPosition charPos) { var newPosition = charPos.WorldToUnityPosition(Vector3.zero); // Blockers parent original position blockersParent.position = newPosition; }
void OnPrecisionAdjust(DCLCharacterPosition position) { gameObject.transform.position = position.WorldToUnityPosition(Utils.GridToWorldPosition(sceneData.basePosition.x, sceneData.basePosition.y)); }
void OnPrecisionAdjust(DCLCharacterPosition position) { avatarTransform.position = position.WorldToUnityPosition(currentWorldPosition); }