Пример #1
0
 public DC1_LaserState(FiniteStateMachine stateMachine, Entity entity, string animName, DragonCombat1 enemy, DC1_Laser laser_obj, MeleeAttackStateData laserAttackData)
     : base(stateMachine, entity, animName)
 {
     this.enemy      = enemy;
     this.laser_obj  = laser_obj;
     this.attackData = laserAttackData;
 }