public ActionResult New(StarForm form) { Debug.WriteLine($"POST: Star Controller: New - starsystemID={form.StarsystemID}"); var game = GameState.Game; DB_stars star = new DB_stars(); star.game_id = game.ID; star.starsystem_id = form.StarsystemID; star.star_age_id = (form.SelectedStarAge == -1) ? null : form.SelectedStarAge; star.star_type_id = (form.SelectedStarType == -1) ? null : form.SelectedStarType; star.radiation_level_id = (form.SelectedRadiationLevel == -1) ? null : form.SelectedRadiationLevel; star.name = form.Name; star.gmnotes = form.GMNotes; Database.Session.Save(star); Database.Session.Flush(); return(RedirectToRoute("StarMap")); }
private void SaveSector(Game game, DB_sectors dbSector, Fotiv_Automator.Models.StarMapGenerator.Models.StarSector sector) { Debug.WriteLine($"Star Map Controller: Saving Sector to DB"); foreach (var column in sector.Sector) { foreach (var starsystem in column) { DB_starsystems dbStarSystem = new DB_starsystems(); dbStarSystem.game_id = game.ID; dbStarSystem.sector_id = dbSector.id; dbStarSystem.hex_x = starsystem.Coordinate.X; dbStarSystem.hex_y = starsystem.Coordinate.Y; Database.Session.Save(dbStarSystem); foreach (var star in starsystem.Stars) { DB_stars dbStar = new DB_stars(); dbStar.game_id = game.ID; dbStar.starsystem_id = dbStarSystem.id; dbStar.star_type_id = RetrieveStarType(star.Classification.ToString().SpaceUppercaseLetters()).id; dbStar.star_age_id = RetrieveStarAge(star.Age.ToString().SpaceUppercaseLetters()).id; dbStar.radiation_level_id = RetrieveRadiationLevel(star.Radiation.ToString().SpaceUppercaseLetters()).id; dbStar.name = star.Classification.ToString().SpaceUppercaseLetters(); Database.Session.Save(dbStar); foreach (var celestialBody in star.CelestialBodies) { // Create the Planet DB_planets dbPlanet = new DB_planets(); dbPlanet.game_id = game.ID; dbPlanet.star_id = dbStar.id; dbPlanet.planet_tier_id = RetrievePlanetaryTier(celestialBody.TerraformingTier.ToString().SpaceUppercaseLetters()).id; dbPlanet.planet_type_id = RetrievePlanetType(celestialBody.CelestialType.ToString().SpaceUppercaseLetters()).id; dbPlanet.stage_of_life_id = RetrieveStageOfLife(celestialBody.StageOfLife.ToString().SpaceUppercaseLetters()).id; dbPlanet.resources = celestialBody.ResourceValue; dbPlanet.supports_colonies = celestialBody.SupportsColonies; dbPlanet.name = celestialBody.CelestialType.ToString().SpaceUppercaseLetters(); Database.Session.Save(dbPlanet); foreach (var species in celestialBody.Sentients) { CreateSpeciesAndCivilization(game, dbPlanet, dbStarSystem, species); } // And set up the satellites foreach (var satellite in celestialBody.OrbitingSatellites) { DB_planets dbSatellite = new DB_planets(); dbSatellite.game_id = game.ID; dbSatellite.star_id = dbStar.id; dbSatellite.orbiting_planet_id = dbPlanet.id; dbSatellite.planet_tier_id = RetrievePlanetaryTier(satellite.TerraformingTier.ToString().SpaceUppercaseLetters()).id; dbSatellite.planet_type_id = RetrievePlanetType(satellite.CelestialType.ToString().SpaceUppercaseLetters()).id; dbSatellite.stage_of_life_id = RetrieveStageOfLife(satellite.StageOfLife.ToString().SpaceUppercaseLetters()).id; dbSatellite.resources = satellite.ResourceValue; dbSatellite.supports_colonies = satellite.SupportsColonies; dbSatellite.name = satellite.CelestialType.ToString().SpaceUppercaseLetters(); Database.Session.Save(dbSatellite); foreach (var species in satellite.Sentients) { CreateSpeciesAndCivilization(game, dbSatellite, dbStarSystem, species); } } } } } } }
public Star(DB_stars star) { Info = star; }